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Everything posted by TLTeo
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Same, INR mode is really irritating, to the point where I never bother with it and only use Scene track instead.
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Cool, I hope that works out! I'm totally not getting overly hyped about this one feature because it may or may not prototype another AMI jet you teased that flew plenty of recce missions
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Will the recce camera have any functionality, and if so, what will it be like?
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Exactly, and that makes no sense because at worst the Phoenix is a much much better Fox 1 than either the -F/-M Sparrow or Skyflash. Particularly in that fight he mentioned when the Tornado is very g-limited because of his external tanks. Imo it's likely that they simply didn't brief it because that particular sortie either didn't require it, or the Phoenix was still seen as an anti bomber weapon mainly because 80s. There are other interviews on that channel in which F3 pilots state the opposite too. But yeah, back on topic, any IDS variant would be a better starting point imo. The F3 is something I only see coming, perhaps, in the distant future when there are fewer sexy/high priority aircraft left to do. And the F2 is just....no. When the freaking F86 Sabre has a better radar, you know something went wrong
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I mean, that summary you wrote does not exactly paint a pretty picture (and it completely neglects the Phoenix at that, which is a whole other can of worms...), especially for something that entered service ~10-15 years after the Teen series. I think it's fair to say it was a highly specific, expensive aircraft in an era where compromises in aircraft design were not as mandatory as they had been in the past. I love the Tornado and would happily get an F3 if it's ever released in DCS because I'm not in the "muh capabilities" crowd, but realistically, IRL I don't see much it could do that a Phantom with upgraded avionics couldn't (and for less money). Other than hitting 800 KIAS on the deck though, lol. That's some Viggen stuff.
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Is there any reason to fire the PH in PD-STT?
TLTeo replied to WelshZeCorgi's topic in DCS: F-14A & B
TWS in the AWG-9 it not particularly good at keeping track of a target that's maneuvering heavily, which makes sense seeing as it's the first system of its type and it was completely analogue. In STT you may warn your target that a Phoenix is on the way, but it's much harder for them to avoid that Phoenix. -
It does still apply when it comes to BFM alone, but not when it comes to BVR fights. Also, as weapons get more lethal "angles fighters" get an obvious advantage because all they need is use their ITR to point the nose in the general direction of their opponent to take a shot.
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He has a point though - RB have announced ~15 modules as being "worked on". That is nowhere near a reasonable number for even ED themselves, never mind a smaller team.
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investigating AUTO bombing mode and GMTT
TLTeo replied to Hetzenauer999's topic in Bugs and Problems
The APG-73 is an upgraded -65 though, so it's not crazy to expect our Hornet to have the same features. -
What they are saying is that regardless of the value of the CM resistance, missiles will always interact with chaff in some unrealistic fashion until the current implementation is reworked
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Again, if you're inclined to complain about the patch being delayed, please roll back to right after the new lighting was introduced last year, then come back and report on your experience.
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The Mig-21 may have nukes, but a) they are not simulated well in DCS anyway, b) they are more of a joke and more importantly c) ED have said they won't allow any more modules to include anything like it again. So yeah, the discussion is kind of pointless. It's not happening.
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Fair enough, just wanted to avoid the mods' wrath!
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Still much further along the way than anything Razbam though On a serious note, in the original announcement they said the art and FM were done, basic systems were done, but (some?) advanced systems and their interaction in the cockpit were not, and that's for the simpler -C variant, so no MFD, ground attack suite, etc. So yeah to me Q2 sounds optimistic, but 2021 sounds feasible.
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Just to be sure - this doesn't break rule 1.16 right?
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Uh, I thought they were also cooled from the pylon. Interesting, thanks.
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Makes sense. Whoever decided the AIM-4 should store its coolant internally reaaaaally messed up.
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Nice post. Out of curiosity, does anyone know for how long the earlier variants can cool their seeker heads? That's the one (small) advantage I can see the early AIM-4 having, but that missile only carried enough coolant for a minute or so. Modern AIM-9s can stay cooled for a couple of hours, but I imagine it took a while to get there.
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This is also something mission makers should always do to mitigate the AI's flight model dodginess at higher settings. Unfortunately, many people don't because "the mission should be challenging" - which is honestly meaningless when that challenge is in the form of dumb but physics-defying opposition.
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Loss of FPS and GPU load when speeding up time
TLTeo replied to TLTeo's topic in Game Performance Bugs
It does, except as I wrote the same exact computer was not dropping this much FPS a few months ago, running the same mission (not that it matters - it drops down to 10fps even in a simple cold start mission). As I wrote, I could easily run time sped up by a factor 15/20 without any issues, not going beyond 3x is pointless. Something's definitely changed since this summer, hence my report. -
So I just came back to DCS after a break of a few months. I noticed that when I speed up time to test my own missions, the FPS drops down from ~60-100 to 10, and the GPU and CPU load drop as well, to the point where the game lags if sped up by more than ~3. This was not the case this summer, when I could increase the speed up to 15-20 without any issues at all. The only things that remain unchanged are (low) HDD/SDD use and (high) RAM use, while CPU and GPU use drop. Has anything changed since then, or is it some weird driver issue on my part? My specs are as follows: Ryzen 5 3600, AMD RX 5700, 16 GB of RAM. edit: I should also add, this is entirely independent of graphics settings. Turning everything to the lowest had no difference, the framerate went down to 10fps at 4x speed. Also, it seems like the performance drop has some sort of cycle - the game runs through 4-5 seconds extremely fast, than hangs for about half a second, then runs fast again and so on. It's as if something every second or so was holding up the game.
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I suggest a simple exercise to all those who are complaining about the patch being delayed: roll back to when 2.5.5 with the new lighting was first released, and post here whether you enjoy major features being rushed through.
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FTV have partnered with IndiaFoxtEcho to release the MB-339 as a full module so my guess is, this particular community mod is done for. I wouldn't be surprised if the G-91 was their next module though.
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IIrc, Cage/SEAM either slews the seeker to the radar (if you have something locked) or initiates the search pattern (even though it doesn't show up on radar). The procedure is just to press the button when either you get a lock through e.g. VSL, or your ADL is pointed roughly at the bandit.
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Just to quickly clarify - TERNAV does not use the radar picture as input to be compared with its database, it uses the radar altimeter. This means it stops taking accurate fixes if you are flying higher than a few hundred meters. As long as you approach your target below that altitude and over the ground rather than water, its fixes should be accurate enough that you don't need to do it manually. You can test this quite easily by flying e.g. one of the missions in the Red Flag campaign. While you hold at 5000 meters your TERNAV accuracy will go down to 2, but after you pass Irish and descend to low level it goes back up to 5 and takes you quite accurately straight on your target.
