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Vibora

3rd Party Developers
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Everything posted by Vibora

  1. Thank you for the report, we'll investigate it.
  2. Hi @garyghostrider, in fact this is not the right place to ask about an F-104 mod.
  3. That's not a challenge, that's part of the normal development of our module.
  4. We like challenges.
  5. The Aerges Team is happy to announce that the Mirage F1 BE (two seater) is now entering the final testing phase before public release. This version will be ideal for training purposes; it will provide the opportunity to fly with friends in multiplayer, having both cockpits fully synchronized in multicrew. As new features, it will include a sight repeater in the rear cockpit, unique in DCS. It can also be equipped with ventral and underwing cannon pods, turning it into a very powerful supersonic gun platform. We are also very excited to present to the DCS world our upcoming module: The F-104. This airplane requires little introduction: It is an American 1950’s interceptor that took part in several conflicts including the Vietnam war, and it held speed and altitude world records in its time. Our target is to put to good use the knowledge acquired in the development of the C-101 and the Mirage F1 modules to create the most accurate simulation of the F-104 ever made, with the same passion that we’ve always tried to dedicate to our work.
  6. Thank you for your report Bremspropeller, we'll fix it.
  7. Thanks for your report. We will work on it eventually.
  8. We had noticed that behaviour and we are investigating it. Thank you for your feedback.
  9. My apologize, the extract in my previous post was from F1 manual. This explanation still has to be added to the C-101 manual.
  10. BTW, this is described in our Flight Manual: The clock includes a classic watch and a chronometer with a small needle that counts elapsed time up to 15 minutes. The clock spring has a total capacity of 2 days of operation. It is initialized at mission start in half wound state. An error may be expected when the spring is almost fully discharged.
  11. The clock spring has a total capacity of 2 days of operation. And it is initialized in half wound state. Moreover, there's an error implemented to the clock time, when the spring is almost fully discharged.
  12. Yes, that's what will happen. An easy wayvto check it is, if you accelerate time after winding completely you'll notice that you can wind again. And, if you don't wind, the clock will stop eventually.
  13. Thank you for the feedback.
  14. You're welcome.
  15. All of them are animated, and animation takes time. For example, if you immediately call this sequence: 1) open guard, 2) move the switch, nothing will happen, as some time is needed for the quard to open, and only then the switch will be available to move.
  16. Unable to reproduce. We'd need a trk. Thank you.
  17. We highly appreciate your contribution to DCS: Mirage F1. Thank you very much! Aerges
  18. Thank you for your feedback. As I can see the fixes didn't get to this OB update. We'll add them to the nex one.
  19. Confirmed it was a bug. Fixed internally. Txs.
  20. Negative, 500 ft/min. Fixed.
  21. This is already fixed. It will appear in next imminent Open Beta update.
  22. Elaborating on @fausete's good answer. We’d like to point out some specific performance data that was mentioned in this thread. Considering always ISA, except when mentioned: Mirage F1’s ceiling, complying with a rate of climb of 500 ft/min, is 52,200 ft at ISA or 53,000 ft at ISA -10°C. Maximum speed at flight levels between 38,000 and 50,000 is Mach 2.1. Maximum speed at 20,000 ft is Mach 1.7 and at 10,000 ft is Mach 1.26. Note that these values are the theoretical maximum and they might be out of the envelope. Landing speed at S.L., with 9500 Kg and an AoA of 10°, is around 160 Kt. We get all those values with very high precision when tested in our simulation, as well as any other values regarding takeoff, landing, climb, cruise, rate of turn or any other flight model aspects. And it shouldn’t be otherwise, since our simulation is based on real engineering data of the Mirage F1. In fact, the whole set of aircraft performance was extensively tested even before we signed the contract with ED, as it was a requirement to prove the fidelity of the module. Though, obviously, we kept making adjustments when needed. We can’t post any real tables, but you can find some data in our Flight Manual. Some flight manuals of other Mirage F1 versions are available online, if you are really interested. There will be differences in the systems but the performance should be the same. We also get constant feedback from real, highly experienced Mirage F1 pilots, as @peyvolt already stated in this same thread. All in all, we can say that our simulation represents the Mirage F1 to the highest level of accuracy, making it a professional approximation as a simulator of the real counterpart. Nevertheless, we keep working on improvements, based on our own research or on user’s feedback, which we highly appreciate when they are discussed in a polite manner. In particular, we keep investigating and improving the aircraft behavior at high AoA, and asymmetrical loads as there’s not much real data at such regimes.
  23. This is already fixed and will be included in next OB update. First click on mode selector will switch to the next position. It is normal that it jumps from one indication to another when switching the system on, as it's a magnetic indicator.
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