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Everything posted by Vibora
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We are working on it. Txs!
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Already reported.
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Thank you for your report. It will be fixed in next patch or even in next hotfix probably.
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Thank you for your report. We'll fix it.
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Yes, the lack of the smaller pattern is a known issue, it is still pending. Now BE is taking a lot of effort as we are close to its release.
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Thank you guys for your compliments!
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Thank you travissgrey!
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It is named "Cannon 300-600m and missile lock/unlock button" in Mirage F1 controls binding. We have explained it in our changelogs as we implemented it after F1 inital release. We'll eventually add an explanation in our Flight Manual. This is en extract of the said changelog: Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1. 'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target. AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds). Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern. Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased. Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide. The two first points is probably what you are looking for. Replace the naming 'Cannon 600/Identification P' for 'Cannon 300-600m and missile lock/unlock button'.
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Hi Black. You have to do it on ground with engine off, or set it in the Mission Editor.
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I know there are still a couple of issues, BUT ...
Vibora replied to Ian Boys UK's topic in DCS: Mirage F1
Thank you Ian. We keep working and it won't take long until you can enjoy the BE version. -
Getting radar contacts with radar in standby
Vibora replied to Ian Boys UK's topic in Bugs and Problems
The radar is work in progress. -
Yes, we'll add more axis key bindings. Please, take into account that we are working step by step to improve the module, and developing the announced Mirage F1 versions.
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Thank you for the report, we'll investigate it.
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Hi @garyghostrider, in fact this is not the right place to ask about an F-104 mod.
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That's not a challenge, that's part of the normal development of our module.
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We like challenges.
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The Aerges Team is happy to announce that the Mirage F1 BE (two seater) is now entering the final testing phase before public release. This version will be ideal for training purposes; it will provide the opportunity to fly with friends in multiplayer, having both cockpits fully synchronized in multicrew. As new features, it will include a sight repeater in the rear cockpit, unique in DCS. It can also be equipped with ventral and underwing cannon pods, turning it into a very powerful supersonic gun platform. We are also very excited to present to the DCS world our upcoming module: The F-104. This airplane requires little introduction: It is an American 1950’s interceptor that took part in several conflicts including the Vietnam war, and it held speed and altitude world records in its time. Our target is to put to good use the knowledge acquired in the development of the C-101 and the Mirage F1 modules to create the most accurate simulation of the F-104 ever made, with the same passion that we’ve always tried to dedicate to our work.
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Audible seeker tone after exiting C+M/SW mode
Vibora replied to HawkEXO's topic in Bugs and Problems
Thank you for your report Bremspropeller, we'll fix it. -
Thanks for your report. We will work on it eventually.
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We had noticed that behaviour and we are investigating it. Thank you for your feedback.