

FoxxyTrotty
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Everything posted by FoxxyTrotty
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well spotted! give it 6 months this time
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Just finished downloading 80GB of the latest DCS update, a little under 10 minutes on fibre. That’s great and all, but here’s a fun thought: If we’d tried this on my old 56k dial-up, back in the day - running at its usual 3-3.5kb/s (lets call it stable at 3.2kb/s) and we assume a perfect, uninterrupted connection 24/7… It would’ve taken almost a year to complete, and thats without someone picking up the phone halfway through, or some other reason for it to drop, resetting the whole thing. So next time we see 80GB map updates (or 400 odd, if they do a bunch at once) for mostly re-downloaded trees, remember: We could be hearing that old 56k bingin' & squealin' while watching a progress bar that says ETA: May 2026. (Breakdown below) Total size: 80 GB = 81,920 MB = 83,886,080 KB Speed: 3.2 KB/s Time to download: 26,214,400 seconds = 436,907 minutes = 7,282 hours = 303.4 days = 43.3 weeks = 0.83 years So yes, almost 11 months to download this one patch back in '98
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It ain't you command T... I just found your post in search of the same issue myself. I have been frustrated by the Mig31 even with AWACS - on veteran or Ace skill, makes no difference. It used to engage a long range, but now, even when forcing it to fly Angels 35+ at supersonic speed, it won't engage or lock or anything until you're within visual range (it's a big plane, so relatively easy to see about 10nm). I see its radar scanning normally (nails) and there's zero response to my being there, hard locking him, until I get really close. He doesn't even try to dodge a Fox3 until the last couple seconds, and even then just rolls side to side, flying straight and level. I've tried giving the Mig31 the various predefined missile combinations, and it no longer works right. At some point in the last couple years, like many things in DCS unfortunately, it was broken. The Mig29 is far more deadly, engaging BVR at 2-3x the range, despite the Mig31 having super dooper Mach 5+ missiles. We'll have to wait for ED to fix it, but there's so much they are behind with, I'm not sure if this will go anywhere. Just know it isn't you.
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If you land on super carrier, without foldable wings (F15e, F16 - and I assume others) you still get "awaiting Wing Fold" message. This message will remain even after taking off the carrier, and even switching aircraft. The way to fix is to restart DCS. Can Devs please add a check to see if the wings will even fold, before forcing a message that can't be removed... I suppose the "you're not supposed to land other planes on the boat" might be a valid response, but this is DCS. haven't tried harrier, will report back when I do to see if that also suffers the same fate
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DCS World 2025 Screenshots and Video Thread
FoxxyTrotty replied to ST0RM's topic in Screenshots and Videos
A bunch of us fooling around on the AO server - checking out the new "Mayo" carrier. Not much parking room, although I reckon a couple more semi-skilled pilots could have trapped to the right (their left) and squeezed in. -
our area got gigabit fibre couple years ago. jumped at the chance, as i do videos in my spare time
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Has anyone else noticed this strange behavior with the F15e (as far as I recall, I have only seen with the F1 Mirage). I only ever saw this on the F1 mirage until now. The behavior is very similar with & without the CAS switches. Also the F2 view doesn't show the flight controls doing anything that reflects what the aircraft pitch and moment is doing. Pulling any sort of move that requires more than about 50-60% stick movement, the aircraft (at various speeds) will suddenly begin pitching up and gain quite a moment in the process, but in a second (or less) with zero adjustment to control inputs, this moment will almost completely undo itself, in some cases, it will ever begin "rubber banding" back towards the way it came. It actually ruins a lot of the immersion and fun in flying the aircraft for me, and I was hoping this is something that's recognised and being worked on, especially as no other module in DCS suffers from this weird behaviour (aside from the old mirage - which has thankfully improved since release).
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DCS: WWII Assets Pack - B-17G Livery Competition
FoxxyTrotty replied to NineLine's topic in Western Europe 1944-1945
It would be great to get some clarification on this, one way or tother please. -
AG Radar mapping for pilot causes CTD
FoxxyTrotty replied to FoxxyTrotty's topic in Bugs and Problems
OK I'm a very happy bunny coz I just flew my entire mission with extensive AG radar mapping without any hiccups using Single Thread version. I did get hit by some radar guided AAA as I was leaving the battlespace, which cause me right engine to flameout, and I limped home 150 mile or so on single engine, that (safety feature?) was prevented from using A/B. So the temporary workaround/fix for this issue, is to go single thread. And it painted some VERY bizarre angles along the way, especially during tight turns and such like. Just off topic a sec, but the F15's AG radar is by far the best in town, and opens up a lot of possibilities that weren't really available before, and I really enjoyed it. thank you very much for offering me this suggestion - after several CTD's within minutes of using the AG radar, this completely solved the issue. I was in the AO at least 20 minutes and it worked flawlessly -
AG Radar mapping for pilot causes CTD
FoxxyTrotty replied to FoxxyTrotty's topic in Bugs and Problems
Yep I'm using Multi Threading, none VR - I could list all my specs, but I get the feeling based on subsequent posts, and on the WSO thread radar ctd too, this is a AG radar painting issue (that may or may not be MT related - tell you what - i'll go fly the mission now in Single Player, and see if it crashes, as it happens every single time after just a few minutes) edit: on single thread and single player -
You don't need a 3 position switch, but you also can't accomplish a 3-switch-position-job (open/hold/close) using a single 2 position switch without a bit of "trickery"... so this isn't really a bug. You have 2 choices: 1) use 2x 2 position switches/rockets that do open/hold, and close/hold 2) watch the youtube video "DCS double your controls" and assign that process to a single 2 position switch. I hope this helps
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I realise this has been reported for WSO a couple pages back, but same things happens for pilot. Its easy to reproduce, just fly as pilot with the setup in AG and focus in on any area (I was doing a night time low viz bombing mission with just me, solo, an enemy sam, and enemy static targets) As i'm flying to avoid the sam site, the ground area in focus for AG radar mapping gets painted from all sorts of angles and stuff, to be expected, and after about 5-10 minutes of this, it CTD without fail. 1 time I was able to get a log (submitted) the other times, it crashes DCS so hard, there's no log.
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Please correct me if I'm wrong, but with conflicting information, depending where you look, It took me about a few minutes searching the forums to figure out why the new Normandy 2.0 map: a) Appears as though I already own it, and b) Is such a low quality mess (outside the original Normandy 1.0 area, on max settings - noneVR). This is not at all a criticism, rather something I feel ED or Urga (sp?) Need to make clearer, and fast, in order not to lose potential sales (the last thing you want is Normandy 1.0 users flying over the 2.0 map area, on YouTube, saying "this looks a bit naff") I think some PROMINENT official upfront note, perhaps in the in-game map info page, or homepage newsfeed, may help others, who don't always search forums or watch every single news update. I know I don't, I haven't the time. I came to the forum because I couldn't believe how bad the thing was I saw. In addition, my first 2 searches returned "basic stuff in the map is missing" and "it's a free 2 weeker that's been given". Both of these, as I understand it, are wrong, but I can see why people have said this, I might have assumed things much the same way, absence of further digging. Flying over London and Paris, obviously looks horrific below about 1,000ft - although the technology to allow people to fly over terrains they don't own, in a low quality mode is a great idea - it just needs making clear. Otherwise there will be people who thinks "this is rubbish" and won't buy the thing, as they might assume they're currently experiencing the product, as a free upgrade, or free for 2 weeks etc (after all, there's a key code!) All that said, the scale of the city (London and Paris) is once again something new. Sure it's mostly the same handful of buildings repeated in most cases, that's understandable, but at least they're not just copy pasted at 90' intervals over and over into adjacent squares, but have a much more natural flow about them, that can be at any angle, and there's no obvious pattern like in older maps (IE same 4 buildings always next to eat other in the same order). This is a good graphical improvement, and being able to do a knife edge manoeuvres through a few well known structure, is always fun, and bound to dominate screenshots and YouTube shorts for a week or two.
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Yeah I think that's a bug... I've seen this lately and it holds the high alphas near the ground (which I thought was maybe a "trick" to lul the player into a low speed/stall/spin to get manouvre kill) but it ends up hitting any thing in the way, be it a building, powerline, slight hill etc... No idea what they've done here, but the ace ai in F18 sucks right now
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After an almost 40gb update for DCS beta itself, I load the Apache and setup the controls 95% per Waggs video and found that side of things flawless. In an empty mission and a couple waypoints I begin in the air to get a feel, and first thing I noticed vs the other choppers is how little the control inputs are needed... I repeatedly found myself doing Huey/mi8/24 type movements of the controls, and see the Apache doesn't like this! It's very easy to roll 90'(or more) without even trying, because i added collective a bit too quickly. Watching Waggs videos, he would fly so... Slow isn't the word, but take a long to do his moves, never pitching more than a few degrees. I now see why. Thankfully it's very forgiving, I'm gonna guess the damage and overstress and FM is far from finished, but pulling out of a vertical dive at full power seemed no bother (try doing that in any other. It's also very forgiving at rough landings, again more than any other. In some combat, it wasn't immediately obvious how to get my gunner shooting, and befor I could figure out which step I missed, my right pylon went missing to some shots from a BMP. The chopper leaned as expected into the now heavier asymmetric left side. Overall its still very early access, I think I can understand why ED chose not to give a free trial to it at such an early stage, and I appreciate there is no way we could have had this 3 months ago. To all the hard work, especially from the unpaid alpha testers who been trialling and bug reporting getting it ready, thanks. Sound wise, the externals are really something. I look forward to learning it a bit more and top priority for me is adjusting to the high sensitivity on the controls. Try hovering, then in 1 go, adding power, pull back + right with left rudder.... that's some crazy move that highlights how sensitive this thing is. It's a decent starting point for very early day1 access. Thx
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Trigger help, respawn units once they are dead 1 hr later
FoxxyTrotty replied to Hotdognz's topic in Mission Editor
YouTube video response to your question: -
Did you find what you were looking for bkrull? Let me know what modules, if any you still would like help with. I'm better with some than others, so I'll be happy to help if I can. No money required, happy to help if I can.
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I'm not sure if you read my comment quite right, I wrote the Starlin was the response to the tiger, but even if I had got my order mixed up, the Russian T34 was a good tank for the time and the most produced and feels missing from a ww2 assets pack that has a whole bunch of tanks, including the king tiger of which too few too late to matter much, but missing is the most heavily produced tank ever.
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Why was this plane so dismissed IRL?
FoxxyTrotty replied to percydanvers's topic in DCS: Bf 109 K-4 Kurfürst
If you look at aircraft numbers, it's a wonder Germany ever got anywhere. The RAF alone out produced the Luftwaffe year on year throughout the war. The RAF had around the same numbers of planes as war began.. but so did France. France alone had more tanks and more soldiers. So before America even got started, Germany was heavily out numbered, men, tanks, planes, ships, you name it, they had less... I know this is wondering more and more off topic, but trying to study the war objectively is really quite difficult. Often the official version of events on a certain issue, differs from the personal accounts of the allies and the axis, which oddly enough marry up much more often. -
There needs to be some sort of bug report / tracking implementation here, otherwise what's the point in people going to the effort of even reporting them. It seems like people have no idea if their bug is on a list, what priority, if any is given to that list.
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There's no obvious way to make people go in, jump - I've explored the specials menus. unsure if this was scripted into the mission video (a sort of spawn parachuting pilot bailout script). At a distance it looks like troops jumping out. In any case, I'd love to be wrong, if anyone can tell the rest of us how to get people jumping out the c47/dc3
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I would really like to see this tank added to the pack, the Russian T34. For Germany, 80% of the landwar war, in terms of numbers, was against Russia on the Eastern front. Over 80,000 of these were built, outnumbering any other tank in the war by far, and it was good. Adding "the Starlins" which was the Russian answer to the Tiger would be a real bonus. Many thanks
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Have you ever noticed that many planes in DCS, like the F16, steer the "wrong way" when you pick up speed on the runway? this video highlights the effect, and goes someway to examine why: YouTube - F16 Steers Wrong Way on Runway? DCS
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Before watching this video, have a guess what you think the results will be, based on the following... You're in the aircraft (F14, F15, F16 or F18) flying over the open seas at around 10,000ft and you are totally alone up there. There are no allies, the only thing to perhaps call a friend is the nice weather... Somehow you are informed that south your position, an enemy SU33 is hot, flying directly towards you, at Angels 12 - or 12,000ft. What range do you expect to see him at?? Remember there's no AWACS or other datafeed, this is your RADAR alone. At least with your RWR, you know where to look, and you can focus up the RADAR accordingly, Hi PRF, narrow az sweep just how you like, and keep yourself slightly below the horizon, vs the SU33 to give your RADAR the absolute best shot at seeing him... Well this is what I did, I had an idea in mind, I was totally wrong, so I thought I'd make a video, I'm sure there are others, like myself, who've forgotten exactly what it's like to fight an enemy with zero datalink in the datalink capable aircraft in multiplayers (or at least with supporting allies). Have you got your guess(es) ready? This video covers all 4 in a single take,
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