-
Posts
1221 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by Naquaii
-
The L option is for normal unretarded bombs, the H option is for snakeeye or ballute high drag bombs. Of these only the Mk-82 has this option in the loadouts in DCS.
-
I agree, and there's also the fact that most simmers expect ARH missiles to be totally independent after they go pitbull. Our info on the AIM-54 says that it in fact can still fall-back to SARH after it transfers to Active and even if it does it will still compare the acquired target to the WCS illuminated one to confirm target selection. I do ofc not have information on any newer missiles but I'd be surprised if stuff like that were not brought forward. So, like you say, the fact that SARH missiles are risk free and never choose the wrong target is, imho, a DCS thing that is likely not an advantage they hold over modern ARH missiles IRL.
-
Correct, going half-action reverts back to the basic mode, pulse or pulse-doppler search only but it's quicker than reaching for a button! :-)
-
A human RIO would just go half-action and release. With Jester it's easiest to just quickly depress and release PLM, when it doesn't find a target it should release and revert back to pulse allowing Jester to take over again.
-
WCS cooling - Actual damage / system implementation?
Naquaii replied to viper2097's topic in DCS: F-14A & B
The intention is to eventually simulate having external cooling available when you have the external air connected. In regards to the -C being described the same as the -A in the manual, the answer is simple, we didn't know! The documentation we have describes only the -A but I'll keep it in mind for revisions. -
A CCRP drop is generally not precise enough for precision strike which the LANTIRN was integrated for. For precision delivery of dumb bombs CCIP (Computer Pilot) would generally be preferred, CCRP (Computer Target) is intended for saturation/area bombing or toss bombing which is also quite inaccurate.
-
15 or 16 total is what I'm hearing from the guys. A human RIO can also hold the limit switch which changes it to max 6, Jester can't currently do that as we haven't decided on how to handle the switch as you need to hold it in place. In regards to display mode you can actually already tell Jester to change that via the wheel. It's under CMS/RWR and then RWR Display Type. I must confess I never used that as I usually fly RIO for the more advanced missions! :-) My bad on that one.
-
As the HUD can't draw more than one of each the gun sight takes precedence. Thus the VSL/PAL modes won't show visually.
-
I'll forward that, sounds easy enough.
-
It doesn't really work like a filter, it prioritizes the selected category instead. Meaning that if you have only two threats, as an example two AI, those will still show after setting the switch to AAA if you have no AAA threats. If you however have a lot of threats the selected category will show first and then other threats according to threat level until max number of threats are displayed.
-
Problem is we're also missing data on the PTID, especially regarding all the different menus available. It's less of a black hole than the -D but still missing critical stuff.
-
It's still on the todo-list, missing functionality atm.
-
We're always happy to recieve new information if you have any. The problem with the F-14D is that the manuals previously available on the net are the unclassified -1 NATOPS which details systems pertaining to everything but weapons and sensor systems. This in itself is far from enough information to do a combat simulation of an aircraft, it would however be enough to model an aircraft just for flying it, enough for MSFS not for DCS. We simply haven't found information detailing the new radar and weapons employment systems in the F-14D as these are, to my knowledge, still classified.
-
Code-wise it's not too difficult, thing is we have no info on the missile every being used by the F-14, was it after the F-14s service life? Did it require features not present in the F-14A/B? There's just not enough information for us to act on unfortunately.
-
Actually, both Link 4 and Link 16 are very much line of sight only, the Link 16 even more so as it has a higher frequency. If you don't have a direct line of sight to the AWACS you'd have a real hard time getting a link. With the AWACS usually being at high altitudes it can sometimes work as you'd be looking up from a valley towards it but still hard.
-
Deviation of computed magnetic variation over time
Naquaii replied to QuiGon's topic in DCS: F-14A & B
Just and FYI, the reason for the COMP panel being important for all navmodes is that the WCS compares the INS and compass to calculate the magvar. At least that's my understanding. -
The designator moving like that is likely due to the sensor moving about on the target because of changing IR/RCS with aspect. It also means that it's most noticable close in. This is something that's hard to model in a simulator that doesn't simulate that and if we did it would have to be a more or less random algoritm.
-
Ok, cool! The manual mode would work the same except for no hud indications at all, this is normally the mode I use when dropping from a LANTIRN on own aircraft and would work well in your case as well. Only difference from computer/plt is the lack of ballistic calculations ofc and thus no HUD indications.
-
Are you trying to do manual bombing runs using the manual mode or using any of the computer modes? None of them use a waypoint as the basis for the drop calculations. The inaccuracy of the INS is the reason for this and also why even the Computer/IP mode needs a visual fix before delivery.
-
[NO BUG] Paddle switch disables pitch/roll SAS
Naquaii replied to Nealius's topic in Bugs and Problems
Our -B is based on the -B NATOPS from 95 for a F-14B Tomcat without DFCS and PTID upgrades. See attached image for the exact date information. -
The AWACS works as in MP. You tell Jester to tune the desired AWACS. If you use a human RIO he'll have to check the frequency on the kneeboard or if you want a F2F link with AI wingmen set the link to 300 MHz manually.
-
[NO BUG] Paddle switch disables pitch/roll SAS
Naquaii replied to Nealius's topic in Bugs and Problems
The NATOPS we use for our F-14B actually specifically mentions that the pitch and roll SAS switches reverts to OFF. It does mention that they're disabled while the paddle is held but also says that. -
The frequency for the AI wingmen are by default set to 300 MHz. If you ask Jester to switch to F2F under the datalink menu and then choose 300 MHz from the presets in the same menu (it's marked as AI F2F) you should link up to your wingmen. This should work both in mp and sp.
-
Can't really detail further but rest assured that it's on the list.
-
Not at this time unfortunately.