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Everything posted by RogueSpecterGaming
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Training mission only starts out of Mission editor
RogueSpecterGaming replied to TheBiggerBass's topic in Bugs and Problems
Well it says it right there "To be started from the Mission Editor". Those are official training missions from ED so that is why. You clearly downloaded a set of training missions from the user files and they can only be started from the Mission Editor as the mission creator stated. That isn't a bug or something you can fix. -
Has been like that since day one when the ATP dropped. You must always change it after the BIT is finished. That is how the ATP works.
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Can you post a track if possible in a singleplayer setting. I just did mission 6 in the Red Flag 21-1 and was able to LST just fine with the JTAC and sniper pod. Are you setting the correct code in the DED for the LST Code (different from the Laser Code)? I've also buddy lased with it as well no problem. So definitely a track will help to see if it is a pod issue or user issue.
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Im not at my pc rn but are you making sure to change the radio frequency for the wingman as well. If so it might be best to use an advanced waypoint option.
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What are the numbers? 5,0,0,2 then 4,0,2,2 like what is that?? not being mean just so confused by that. I get 2xext is two external tanks (I assume), but what are the other numbers???? Not really telling me exactly what your loadout is.
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Make sure you go into the CNTL page via OSB 5, then press FLIR CAL at OSB 9. You will/should notice a better clarity with the FLIR image. You need to do this periodically during flight. The calibration takes 30 seconds. I usually do it before takeoff, and prior to entering the AO. Also helps to adjust the image using BRT and CON rockers on the MFD. Another thing I do is, I use the MGC vs the AGC. I get a cleaner looking image. This is a topic that has been beaten to death in other forums. Simple answer is, the Litening will eventually be leaving the F16, most likely when the LANTIRN comes to it. The LANTIRN will have a worse image than the ATP, so be ready for that if you decide to use it. The Litening in DCS is also overperforming and causing a false reality of how good the ATP "should" look. When in reality the ATP has digital zoom modelled and imo looks pretty close to real life (some minor tweaking needed but pretty close). That is why XR mode helps a lot. It is not a magic piece of equipment. You have to tweak the image to get the desired clarity. As far as the warmup time for it, I hope it doesn't change. Because in the future we should see what is called "Scramble mode" where you can have the BIT run in the background while you are using it essentially. Allows the pilot to turn it on and quickly get in the air without having to wait for it. This is usually done in real-world combat situations where a full BIT was previously done, whereas any other time (which is pretty much just training sorties) they sit there for the full 12 minutes until it is done. As far as "IR+TV" to see through clouds, I think you misunderstand what TV mode does. In TV mode you have the ability to do a PIP (picture-in-picture, which TV can be disabled in the CNTL page). Probably best to read the manual a bit to better understand it (page 385-395). So in your screenshot, yes you are in TV but it is using FLIR as that is the primary sensor and if you were to press the EXP FOV on the SSC or OSB 3 you will then go into TV PIP which will provide a better magnified image especially at 4x zoom. As far as battery life on the munitions, that is something that is definitely modelled. You probably just never shot one of those munitions far enough to notice it. AIM-120s, AIM-9s, AIM-7s, and every AA missile has battery life that is very noticeable when the missiles miss and are at high altitude. Some munitions have batteries that last 90 seconds up to several minutes depending on the munition. But you can expect the battery to last for as long as it needs to to make a high Pk hit. Again, unless you are actively trying to shoot out of the range of the munition (which like the F16 AGM65s you cant fire until within range unless you are using AREA mode with the H/K variants) you aren't going to see the munition lose power.
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Canopy sun reflections are very pixelated
RogueSpecterGaming replied to Moxica's topic in Bugs and Problems
You got a screenshot? I don't see what you describe. Also a screenshot of your settings. -
This. I've been asking for this for ages now. Let me setup my own SMS page. It will be needed when and if they implement stores failures where reloaded the SMS page will be required. But If you have an AA loadout and want to use GM on the FCR just use it in NAV. AG mode requires an AG munition that can use a mode other than CCIP.
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From my earlier comments in this thread. The implementation of the CAT Switch is correct in terms of loadout configuration. ECM pods on the centerline is CAT I. They go CAT III when loaded onto the wing stations. Centerline tanks are also CAT I. However, if you do 3x tanks that is a CAT III. So for instance if you do 2x or 6x 9s and three tanks that is a CATIII configuration. But you will or should get a stores config caution with certain A2A loadouts as it is a reminder that if you shoot one off the rail on either side you are now asymetric which is a CAT III condition. The minute you throw 120s on then it will be CATIII since the 120s we have are the C5s. Also keep in mind that if you start with an A2A loadout and end up being asymetric later in the flight (i.e. 2x msls on left wing and 3x on the right or 1x and 3x) that is a CAT III condition. Just think of the STORES CONFIG light as a caution or advisory (hence it being on the Master Caution Light panel) to check your stores and ensure you are in the correct CAT. Just like in real life, it is the pilot's job to ensure he/she is in the correct CAT option as during flight your conditions can change. So know what is on your jet and you will be ok Anything on the Caution Light panel is a caution and requires your attention to check/verify something and not a warning which requires your immediate attention/action to fix/correct something or to land immediately. Warnings are what shows up on the left and right glare shields so they are right in your line of sight.
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Unsure. I doubt it though. Maybe someone is working on an updated one or maybe there is already one but I tried searching and had no luck in finding an updated one. But like Nythawk said you can always go into the jet's files and find the codes. If you want an updated kneeboard, might be best to make your own for now.
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It is also very old and has not been updated since the currenthill assets came into dcs officially.
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Sniperpod Crosshairs Disappearing in XR
RogueSpecterGaming replied to MeanJim's topic in Bugs and Problems
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As a weapons troop who has worked on the F16 and the weapon systems on it to include the gun system which includes the gun gas purge door (name of that door) I can confirm it is incorrect and I have mentioned it years ago. It was fixed a while few years ago but appears to have made it back and not sure why. Once the jet is started the hydraulics kick in and move the control surfaces and close the gun gas purge door. The only time that door is suppose to open is when the gun is actually firing. Not before and not after but DURING the firing of the gun. I hope they fix it soonish.
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HUD display bug since release 2.9.18.12722
RogueSpecterGaming replied to grim_reaper68's topic in Bugs and Problems
TAA does that by default in every game to some degree that has fast movement. Not as noticeable in slow motioned games but games with fast movement you will see ghosting. But it causes ghosting because it is getting information from the previous frame which is not done 100% correctly so you see ghosting. Even people with Nvidia cards will see ghosting. But if you are using FSR, that in DCS, is using FSR1 instead of the latest FSR4. FSR4 will definitely help when we get it but until then I would suggest using Optiscaler. Plenty of videos on how to set it up. That is what I opted to use for the time being and I am not disappointed. Either way though FSR or DLSS will give you some type of clarity loss to some degree especially in fast movement games. MSAA is way better but at a performance cost. -
HUD display bug since release 2.9.18.12722
RogueSpecterGaming replied to grim_reaper68's topic in Bugs and Problems
Yeah not sure what is going on with AA with AMD right now. I just updated the gpu and started using optiscaler. Now Im using DLSS on an AMD card lmao. -
I've noticed you are using DLAA as well so that might not present the best picture either. MSAA is better in terms of clarity but comes with a bigger performance hit especially when set to 4x. I havent really used DLAA since I have AMD so I've been using MSAA.
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That's because it is correct. The AGM65 is notorious for a bad image. This video is a 65G still IR like the D. Cant seem to find the one video with D model but the seekers are same, IR. If you are coming from other aircraft in DCS where the image seems clearer then surprise cuz that isnt the case with the F16. Mavericks on the F16 are probably the best modelled and hopefully ED transfer the modelling to other airframes to include the boresighting. https://youtu.be/S08ci2rxFAo?si=RhMzQP43G5OiFr7d
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How does radar work during A-G mode
RogueSpecterGaming replied to Skrzatek's topic in DCS: F-16C Viper
He was just explaining in more detail what the issue is. He isn't saying it should be able to present an image while pointing towards the sky. He is saying it shouldn't and provides examples of it doing what it should not be able to. This issue has to deal with how ED modelled the A-G radar function of the jet. And I am sure they are tracking. Edit: not sure why it posted the same thing twice. -
The TGP will give you slight drag pulling the jet in that direction yes. If you have an axis to use for the roll trim I suggest using that as the trim hat on the stick is sensitive and you have to flick it to make smaller adjustments.
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The HUD slew has a different slew rate than other sensors, but if you have the Warthog throttle I suggest using a curve since that axis is extremely small. The rdr cursor control on the F16 irl uses a pressure based setup so the more pressure you apply the faster the slew will move.
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Can you post a short track of what you are talking about? Depending on the direction you came in from when you placed the markpoint initially it will appear slightly off if you come in from another direction.
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How does radar work during A-G mode
RogueSpecterGaming replied to Skrzatek's topic in DCS: F-16C Viper
Yeah, that's weird. Lmao maybe we will get better simulation in the future. -
Unrealistic GMT radar? DCS is too good?
RogueSpecterGaming replied to lee1hy's topic in Bugs and Problems
First off, I am not the one who marked it as "correct-as-is", that is the ED team who does that. Second, don't send links to try to prove something when the screenshots you just shared are from a document for the other F16 sim. Also, kinda weird how you took screenshots from another doc but linked to another one as if I wouldn't find where you actually grabbed those screenshots. Third off, if you have actual publically available source material that contradicts what is in this sim send it directly to either Nineline or BigNewy. Thank you and have a good day. -
Unrealistic GMT radar? DCS is too good?
RogueSpecterGaming replied to lee1hy's topic in Bugs and Problems
Your "F-16C real" photo is from a much earlier version of the F16C and most likely a much earlier version of the radar as well. And who knows if what we are looking at has moving targets on it. I think the squares a bit too big personally, but not too far off. -
HARM in HAD mode with HTS pod issue
RogueSpecterGaming replied to skywalker22's topic in Bugs and Problems
All good lol I figured it was a confusion thing.