Those planes in that video are A models. But nevertheless, sounds need big improvement when it comes to comparing the details with modules like F/A-18 or F-16.
Talking about cartoonish and 2014, UGRAs Normandy map looks even more outdated. Tried it at summer free trials and I was astonished how poor it looked. Colors were so over saturated and cartoonish that it looked quite far from WW2 era.
Although I know that especially at summer those French fields etc have vivid colors but it's bit too much.
I wasn't aware that the same company did this Syria map too which would definitely have stopped me from buying this at least for now. There is a lot of potential and it will likely get better.
Amazing job, you really are the wizard. ED should really look these since if one man can make so big changes in few days, what could ED's actual coders do with proper licences.
Apparently these poor effects happen on all maps.
This whole Taz1004's improvement project gave me an idea which has bothered me for a while.
Is there any way to improve the jet wash effect on ground? I mean that dust and water spray which comes from the engines when aircraft pulls hard up on very low altitudes, creating dust clouds etc on ground. Currently it's mostly very weak and doesn't work at all on certain surfaces and aircrafts.
I would not call it just eye candy. Just by sitting in the cockpit and checking all the control surfaces makes a whole difference if you see damage, like missing stab or finn. To talk about wingman performing check.