

Renko
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Everything posted by Renko
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need track replay AI refueling broken
Renko replied to mArTiNkOpAc's topic in Aircraft AI Bugs (Non-Combined Arms)
Can confirm this behaviour Easy to test for them. Just launch Instant Action Caucasus Refueling F16 Mission. Accelerate time and you will see the AI doing that refueling loop. The two-ship AI that are refueling when you arrive are doing what the OP has described. I had to gun down the F16 to practice refueling -
As the title says, add an option on the Special tab of a module that will give the user the option to set a custom dtc file to be the new default for that module. You would have to include checkboxes where you can select which parts/sections of that file will be loaded for that new default. Otherwise, if all the data in the file is loaded, it will create conflicts with missions, campaigns and MP server missions. For example if i want only the countermeasures but it will load the default comms too, i will lost all those presets for comms. Or nav data I think this will be great to have and will serve the purpose most users will be using the DTC for. For example, if you are only going to use the DTC for stablising a new custom default CounterMeasuresSystem programs, and want that every time you sit in that module that data will be always the new default you set in the Special Tab.
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Just saw a user posting this video on ED's discord, with some custom scripts and voice overs. I'm going to leave this here as a reference for the devs Because I think this kind of communications would be great to have for this CrewChief system. Better than the current ones for SlingLoad, as these are more accurate and frequent.
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Thanks, but thats just a work around. As i said in my first post this behaviour is not how it should be. And i checked that with an active pilot of a Hook
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Yeah, good idea. It could work as a workaround for a two-way-switch in the Hotas
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Thanks Bignewy I saw all those keybinds, in fact in my track i use too "move fwd" and "move backward as i sad in the first post. And its great to have all those options for sure. But for people with limited keys, you will still lose that OFF position logic. The only issue i see with this Switch is that you "jump" the OFF position without triggering the logic. I think with that image and my track is clear to see. If i pressed RESET and then ARM, and it triggers the OFF logic when passing through all will be fine. I know is a minor thing, but i noticed this issue while trying to map that switch into the Hotas. Regards!
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@BIGNEWY sorry for the ping. but without a reply i dont know who tag this thread as "not a bug" Sorry but it is clearly a bug. I did not say that the logic of each position of the three-position-switch is wrong. That works fine. Im saying that i can pass from ARM to RESET position, without passing through OFF. Which is physically impossible looking at any three-position-switch, because you need to pass first through OFF to be able to reach RESET. And i think you can agree with me on that. And since it jumps the OFF position, it doesnt trigger any of the logic the OFF position does. nullnull
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I noticed that in the Hoist/Cargo Hook Control Panel if i move the CARGO HOOK MSTR Switch from ARM position to RESET position susing keybinds for those two, it will not trigger the OFF position. Meaning that on a three position switch it will "jump" the central position if you use keybinds. If you dont trigger the OFF positionnull it will not do anything related to that switch, and it makes no sense physicaly. Here is a track that shows a copuple of times the behaviour using keybinds. First with only ARM to RESET. Where you can observe how the OFF position is "jumped" and it wont trigger nothing in the Hook systems. And then using the keybinds for moving up and down the switch for comparison. Regards Hook_Issue.trk
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Thanks! So this its a 5min fix, they should take a quick look Syria - Mi-8 - Sling Load.miz
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The speed showed in the DCS UI for all modules is incorrectly named as TS(TrueAirspeed), when is clearly GS (Ground Speed). You can see in the screenshot with an FA18 how the speed showed as GS in the HSI matches the one in the UI named as TS. But if that TS from the UI was in reality TrueAirspeed it should match the TAS from the HSI. nullThe name should be changed to GS. Which is the speed you enter in the Editor. And i guess in the Editor the speed is in GS.
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I've experience this. Dont worry is easy fix. But its a bit weird setup they did. They added for the CH47 a separate section called "CH-47F Gunner Station", which is active when you are out of stations 1-2-3. So you have to map there those HOTAS keybinds. The weird part for me is that other HOTAS keybinds that are on the "CH-47F" section works, and others dont. You can for example fly it, press Trim, etc. But the binds for crew stations dont work, or at least most of the time. Which is weird. I think they should review all that to create something like the Gazelle or the Kiowa has for keybinds relations between Pilot/Co-Pilot stations. That will work so much better and wouldnt confuse users.
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Its just not me. Saw today another user saying this in ED's discord: "Has it been reported yet that for some modules (in my case a10 c2), whenever I restart DCS, controller curves get reset? more specifically on my virpil cm3 throttle, both engines individually, curves get reset. Is there a workaround? Dont know if it's just me. Havent seen it on other modules.. "
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Very nice, dont forget to mark it as the solution
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Units of Measurement System wont change in the Rearm&Refuel menu after you change the Unit System in the F10 map. If i have in the main menu selected for units Imperial, i can go into a mission and in the F10 map change units to metric. (Which is great, maybe someday we will have Hybrid Units too ). That will change the units to metric for all UI shows. External view bar with speed & altitude, or measures in the F10 map. But if you open the Rearm&Refuel menu, the units showed there will remain in Imperial. That should not happen. Same thing happens if you start the mission using Metric system and switch to Imperial Here is a screenshot after starting the mission with Imperial, and going to F10 to change to metric. Units on the Rearm&Refuel menu are still "lbs" instead of "Kg"
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This is still broken. It wont start since there is no Mi8 unit in the mission
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Like discussed yesterday in ED's discord there was a quick test done in Batumi related to other claim, but it turned about if the FCR could detect tgts that are behind a cluster of trees. In my case that is in the track file i can detect all the tgts that are behind a cluster of trees. All the time i scanned all were detected. I picked each cluster to be wider enough to be considered as disruptor of radar waves. These are the tgts that are furthest away in radius from the helo. The other ones work as a control. Included the one behind some buildings. Is a quick track, no mods and in Batumi since its a plain area.null Hope it helps @NineLine @BIGNEWY Regards FCR_Trees_test.trk
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This last message was about the Mig-29A. I am asking this basic feature for the Mig-29A. Dont understand how this can be offtopic Regards
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Thanks, good to know this will be implemented in the core Could it be posible please to have meanwhile that slider in Special options? As a temporary solution. I rememeber fondly when the Aerges Mirage F1 launched it didnt have one, and one week later in an update they added it Launch day> https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.16.27869/ Next patch> https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.16.28111/ (Added an option to modify the afterburner detent position)
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Sorry for the ping @BIGNEWY @NineLine but I think my question would otherwise go unnoticed. And I think it is quite pertinent to today's DCS standards. IMHO I will copy it here again for convenience: Will the Mig-29 have on Special Option a slider to adjust for the Afterburner Detent? All recent 3rd party modules have this, and its a great QoL for users. Its a must to cover that need for different users hardware (Bit oftopic if i may but i think it will be great if the other ED modules add this to their options too)
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
Renko replied to Dmsea1's topic in Game Performance Bugs
Can confirm this too, i have a AMD 5800X and the temp has raised -
Will the Mig-29 have on Special Option a slider to adjust for the Afterburner Detent? All recent 3rd party modules have this, and its a great QoL for users. Its a must to cover that need for different users hardware (Bit oftopic if i may but i think it will be great if the other ED modules add this to their options too)
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AH64D George AI Helper reverts to default everytime i restart DCS. I have in my HOTAS those commands only in my Stick, nothing mapped in my Throttle. But everytime i start DCS my Throttle populates with commands. I even forced DCS to make a Input folder from scratch and the same behaviour happens. This issue its only related to the Apache. For example, this doesnt happens in the Hind. I think when this section its empty DCS forces an uncommanded back to default keybind for my throttle. Here is a screenshot The highlighted area is the one doing the uncomanded default keybind.
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I was just trying out the Vietnam Assets Pack from EightBall that was released with the OH-6A mod. And look at this, bicicles! Even this variant comes with a mortar. It stops, prepare the mortar and fires. And then again it moves as a bicicle Another example that could be of inspiration for Currenthill
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Just noticed today while trying the OH-6 mod, that even this great mod has the Instant Trim with a delay. Here even the user can set the ms he wants with a slider. Please ED, add this to the helicopters. Its a great QoL for users and not hard on development side
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