Jump to content

Raisuli

Members
  • Posts

    1355
  • Joined

  • Last visited

Everything posted by Raisuli

  1. It's almost like flying these things is a full time job or something :) I'm going to pay far more attention to WP 0 in the future. Since I generally air-start (too lazy to fly all the way to the trigger zone) that will give me something to do before I hit the RangeHot trigger, but my guess is I've ignored the FPAS and waypoints for too long. <edit> Ran a mission to take off from Ramat David, transit to the CV, then launch and return to R-D. This time I paid attention to all the points everyone has made, and the whole thing is making better sense. Boltered my first attempt and got Home Fuel, set home to 59 (null), circled around and trapped (4 wire, no grade, EGIW - my favorite trick), had no arrows using 59, so I set it to the north geographic pole, and the arrows magically appeared. Just like you guys said it works. Fought with MFDs on the new module and mucked up my F/A-18 a bit, so more playing with navigation tomorrow. Probably more CQ as well, because I'm really rusty. </edit>
  2. The view does seem pretty close. I noticed that right away, and assumed my zoom was too far in, but it was on the center detent. Played with it, and it still seems a little close. Cockpits tend to be pretty tight, though, so maybe that's what pilots really get for field of vision?
  3. I thought WP 0 was automacigally the point where the aircraft starts, and invariably I get no arrows at WP 0. I also get HOME FUEL (usually as I'm turning into the groove or right in the middle of a bugfight) with it still on WP 0, but the arrows re-appear once HOME FUEL is annoying the crap out of me. deedle deedle. deedle deedle. deedle deedle. deedle deedle. Wave off, wave off. Get the heck away from my boat. I think the Air Force needs pilots...
  4. I have three TM Cougar MCDs backed by LCD panels. LDDI, AMPCD, and RDDI (one guess which aircraft this is set up for). The Left and Right MCFDs are automatically displayed on the LDDI and RDDI respectively, which is exactly the desired behavior. The left MCFD controls were mapped to the LDDI buttons without issue, but when I tried to configure the right MCFD to use the RDDI buttons they were greyed out. The only MFD that the right MCFD is allowed to map is the AMPCD, which is in the middle of the setup and isn't the one with the right MCFD displayed on it. This is more than just a little bit annoying; I can't even understand why you would restrict the device that can be mapped to a specific control in the aircraft.
  5. Fine. Everyone is talking about what an amazing mod this is; time to get the ground grew to dust one off and get it fueled up for a hop. I'm going to borrow your mission, if you don't mind!
  6. I'm not entitled to an opinion, so I'll go with the guys who've been there and done that as well. It makes me curious what docs DCS has to the contrary. There's no way I'm going to say anyone is wrong. Who knows, maybe someone made an alternate harness for some reason 13 years ago and it wasn't widely used? Is that a possibility?
  7. Gah! Any time you 'know' you're right it's time to check...you guys nailed it. I've been flying a mostly clean ship lately, doing guns only engagements and learning how (not) to refuel and collecting wave-off tokens. A clean F/A-18 can supercruise above around 15k and it's very fast below that. I've been pushing the speed limit, as you say! :thumbup: :joystick: :pilotfly:
  8. I have you bookmarked; there aren't many who are. Thanks for the new tutorials!
  9. Uh...I don't think so? That's pretty much ALWAYS up on the DDI. I know the settings for "home" don't exist most of the time until I get the HOME FUEL deedle every two seconds. If I'm really, really fast I can sometimes set that when the mission first starts, but then the option vanishes.
  10. Paypal worked for me, but it was slow enough to make me wonder. Probably busy :thumbup:
  11. I thought the 'experts' telling actual Naval Aviators they're wrong were bad. I bet those guys want to go back and slap their flight instructors and squadron COs for misleading them this whole time. On the other hand, as far as I know (and I don't know much) the F/A-18C only carried 10 AIM-120s once for a test and photo op, and we do it every day here. As an SMM (subject matter moron) I love it when the SMEs are willing (and able) to share, though. I've learned a lot about the reality of air operations here.
  12. ...someone thinks I'm going to get work done when there's a new module queued up on the sim? Seriously? ...AND they fixed the AIM-9 on the Murder Hornet. Watched a track of an AIM-9X shot and the missile went straight into the ground. The MiG-29 that was killed the first time flew off and was lining up for a shot of its own when the track ended. I should have flown back to the CV, just to see if I got shot down in the alternate universe of the track file.
  13. P/INS means you're in NAV rather than IFA on the INS HEAT is engine icing Oops...Tholozor already got this... Anyone know what the FPAS advisory is?
  14. Patch notes are up: https://www.digitalcombatsimulator.com/en/news/changelog/
  15. It's just a difference in implementation. Speaking strictly for myself I use on-on switches (a single switch with two on positions) to map those functions, which requires two bindings. One for "Fuel dump on" and another for "Fuel dump off" as an example. To use fuel dump with only the existing binding and my switch it would be like using a wall switch to turn on the lights when you enter a room, then you have turn the switch off and back on again to turn the lights off when you leave. APU was mentioned, and just to shoot myself in the foot I use a momentary switch for that one. You push it up and and APU starts, but then it automatically returns to a neutral position. That way when the APU auto-stops I don't have a switch out of position. Because the mapping is on/off if I move the APU switch to the on position again it will turn off manually. Since I don't use any kind of joystick software there's no way to programmatically perform the same task with my latched on-on switches, so I have to manually create the extra bindings and rebind the controls on every update. On the grand scheme of horrible problems in the world it's not that highly rated, but asking DCS to add six lines of code to the default, which adds the functionality I need without changing the existing option seems semi-reasonable. I could easily be wrong about that, however. Heck, make it 8 lines of code and we can make the APU on, off, or on/off as well.
  16. I run into this as well, but only the exported displays are dim. If I look into the cockpit they're readable, but everything seems to export dim. It's especially noticeable on the Viper, where I need 7 or 8 hits on the brightness rocker. No idea if, or how, that might be related to VR.
  17. This. Cubed. Realism can be over-rated; the perception of realism is enough.
  18. I did not, but I did wonder about it. very cool little tidbit! If you're looking back around the head rest do you need to recenter before you pull the stick or risk tendon/muscle damage? Is this one of those things you just learn to do and don't really think about it during the doing? The last head I picked up (it was still inside a motorcycle helmet, but not attached to the torso) weighed, maybe, 10, 15 pounds? Call it 80 or 90 pounds at 8G? I'm impressed you can move it at 7g! You guys must have neck muscles of steel.
  19. Apart from the DSW going on this has been interesting in some ways. I grew up as a sim pilot (with 20/400 vision they don't say no, they fall on the floor laughing) and I've always wondered how much seat of the pants feeling makes a difference. As I suspected, a lot. I had no idea it wasn't a panacea. It would be nicer if these little tidbits could be learned without the rest of it. But, as I explained to GB, sim pilots are far superior. Just today at 15 miles from a head-on merge with a bad guy I got one last drink of tea before putting my mug back in the cup holder. It never spills a drop, even at 7G. :thumbup: :pilotfly: :joystick:
  20. I have all the modules, only missing a couple campaigns (I'll pick up Raven 1 when I pay for the A-10). That's a lot of money, and it's peanuts compared to what I paid for the SimPit in terms of time, energy, and parts. Especially parts. Given it has a dedicated machine and monitor... ...and then, of course, I'm going to build a Mk 2 simpit once I decide how I want it done. Buying modules is the least of the expense. As someone eloquently pointed out, it's the most expensive free game you've ever played. Also the most fun.
  21. ...except the TGP was active, not the MAV... <edit> Oh..Mav on a DDI, period, not Mav on a DDI and SOI. Gots! Okay! I can work with all this! Thanks! </edit>
  22. IR Mav and TGP Redux This might well be operator error (I knew calling the operator was a mistake), but... IR Mav and TGP. If I have the MAV up on the stores page and the TGP as SOI, then change FOV using the HOTAS, the MAV FOV changes, not the TGP. Also, I can't select a target with the TGP and get the MAV to lock onto it. Out of frustration I just turned the TGP off and was able to slew the MAV onto the target (still insanely dark, but much better than before) and lock on. Using the TGP with IR Mavs is an exercise in frustration. I've never had good luck with IR Mavs and the TGP; the last time I seem to recall it was at least partly work in progress/bugs, and if that's still the case then no harm, no foul. Just wondering if the pilot needs more training or if we move on to the next chapter in the syllabus. Thanks!
  23. The LSOs already don't like me. I don't think things like this are going to alter their opinion...
×
×
  • Create New...