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Raisuli

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Everything posted by Raisuli

  1. The good news is someone recognizes this as a problem, and a large part of the reason 66 was deep sixed the way it was. Any time some admiral proudly points out how long it's been since <this class> of ship was attacked it's time to get nervous. That's exactly what the battleship boys said in 1940. Every new idea has a shelf life.
  2. Used the 4 way + push thumb switch. Up channel 1, down channel 2, push to talk. Forward channel 3, back channel 4, but I don't know any aircraft with 4 radios. Maybe those should be for countermeasures (used to be for MIDS). I had to UNmap those as radio buttons in the aircraft settings. Found a couple YouBoob videos that discuss SRS, so I'll take another crack at it when I get home this afternoon. Started watching the Grim Reapers until Cap got to the part about cheating. There are one or two interesting things I can do in an F-18 (besides creating spectacular fireballs when I crash) so that's where I'll start.
  3. Well. That didn't go completely as planned. SRS and I don't get along. Had the radios tuned, you could see them going amber, couldn't hear a thing (not even ATIS). Once in a while someone would say something, but rarely, and never more than a single transmission. Guess it's time to go find something called...um...documentation?
  4. I'm guessing you don't use your EW display to stay out of restricted airspace, particularly since it's threat rather than distance based.
  5. Might have to give this a try. Learning SRS seems daunting, but I can take off and invariably all the pieces eventually hit this ground, which is kind of like a landing...should be good to embarrass myself.
  6. I need to sit that crew chief down and have a beer with him. Who ever heard of filling a tank, THEN attaching it? On the other hand, if they've got that kind of muscle (I never see lifting trucks, even when attaching 2,000 lb bombs) who am I to argue with them?
  7. Haven't seen this either, and I do skim attacks with relative frequency using mid and low cruise heights. Mid height tends to cause the harpoon to explode (usually a few seconds after the Krivak fires a missile at it), with low it never fails to hit the ship, which leads to other unrelated questions. Also not having issues hitting cargo ships using skim, so something is different somewhere. If it helps I never start searching until at least five miles, so the GWDOD has time to stabilize at cruise height, more or less.
  8. If I had to call a fuel bug it's the absolute refusal of my Chair Force 'crew chief' to refuel my center tank on a rearm/refuel. To get a full center tank it seems I have to remove the tank, then re-add it. Then again, I'm probably missing something (beyond asking for 100% fuel).
  9. I did some testing on this today. When I pulled up to CAT 3 like a pro, with the launch bar down and set into the shuttle every bit as good as any green shirt could have done (this is all tongue in cheek, but you get the idea) I had no issues with cat hookup. Cat steamed up, JBD came up, launched off the boat with no issues. When I tried to hook up with the launch bar significantly aft of the shuttle I got ejected from the boat. Of course there's no track file; if I uploaded a track file you'd see just how bad I am at landing. I'll try it all again tomorrow as well. Meanwhile, to avoid finding yourself on the USS Annoying, CVN...well...any of them, don't use Cat 3.
  10. Bear in mind gas turbine powered ships, at least DD and FF, will run out of gas in just over three days at 30 knots. I learned this while drag racing 963 'cans in the Pacific. They got off the line nicely and laughed at us...for a little while. The other time was in the IO; we were in Diego Garcia and the rest of the BG was in Mombasa. For reasons defying logic we were all ordered to get back to the bathtub as quickly as possible. My ship started dead last, but got their first. Another long high speed run; those were fun, especially doing medivac missions. Gas turbine ships burn the same gas as airplanes. Conventionally powered aircraft carriers burn asphalt, but that doesn't mean they want to run out of JP-5 any time soon. We burned uranium, but used JP-5 for helos and the diesel generators. That didn't stop us from telling topsiders we were refilling the reactors with those big black hoses during unrep, and try not to stand too close... As someone pointed out logistics is everything in the real world. DCS is not that, thankfully.
  11. I was thinking more along the lines of system services. OneDrive, firewall, virus scanner, the uncounted 3rd party software that want to load software on boot to send data back to the mothership for sale, etc. Adobe is famous for this, so are a few others.
  12. I see this on occasion. Usually task manager -> Kill and restart DCS (very, very rarely need a computer reboot). It's barely an annoyance, and I figure ED will get to it. 8 out of 10? Different story. Just for grins is the behavior the same after a reboot with nothing (other than startup processes) running? Have you gone to task manager -> startup items and cleaned out all the chaff? If you're seeing this more often then I have to wonder if there's some kind of contention.
  13. Buy a pulse monitor. If your pulse spikes during an evolution your problem is being ham-fisted with the stick. It sounds stupid, but you might be surprised by the results.
  14. We did an exercise against a 637 boat while I was on a 'cruiser' (really a DLGN) with the big, bad, AN/SQS-26 CX. The ASW guys were waiting for it to start (pinging away, making it impossible to sleep anywhere on the ship). I was working on ESWS hanging out in CIC observing. After about ten hours the 637 surfaced a thousand yards off the starboard beam. When asked they just said they were out of torpedoes. For a 637 to run out of torpedoes they must have fired most of them at life rafts, because the first two would have sunk the ship (the first one would have sunk us, but it might take a day for all the parts to disappear). Hours and hours and hours (and days and days) of setting up, maneuvering, preparing, and sweating. Seconds of excitement, then cleaning up the messes. I'm totally for all it, but it's a niche market. Now, unrealistic naval warfare that compresses time and shrinks the theater might be doable. This is a tough nut to crack or there would be more naval simulators, I suspect. The company that can figure it all out will likely do well.
  15. I'll try this when I get home. I'm always looking for a new way to crash on the deck. Failing to trap is getting boring.
  16. Most of the maneuvers used today were developed in 1917/1918. Maybe not the "launch 10 AMRAAMs and run for home" technique, but those other things...
  17. Mouse signed my (first edition) copy back in 2003 or something like that. He was a great guy. He and Hoser are somewhere trying to get angles on each other, I'm sure. It's something you read more than once.
  18. Are we talking future development? I could see amphibious landings being a thing once CA and AS is a bit more developed. Nothing like trying to establish a beachhead...or break one. Anti-submarine warfare is a whole different beast, where time is measured in days, or at least tens of hours, and in the case of (modern) submarines you're doing everything based on sound. DCS would need to make that exciting, because until you get into a position to shoot it's pucker factor 12, hoping the other boat hasn't gotten into position to shoot you first. There's something about "Transient! Torpedo in the water aft!" that really makes your cheeks clench. "Emergency pump start! All ahead flank! Left full Rudder! Make your depth (deeper than 400)!" "Con, sonar, we're cavitating! No, that's just the sound of my butt cheeks sucking up the fire control computer! Or are you talking anti-submarine, which is depth charges, hedgehogs, and underwater versions of AIM-120s, assuming you can find it in the first place? That can take hours as well, and you still get that clench when sonar announces the transient. Modern heavyweight torpedoes can ruin anyone's day.
  19. Worked fine for me. Hooked up to the CAT, jumped out of the cockpit and got a cup of tea (real Navy pilots do that), didn't launch until I went past the detent on the throttles. Things went south after that, but that's PEBSAE. For the record, CAT 2
  20. Sailing close aboard doesn't happen very often; other than an unrep I can count on the numbers of times it was done in three and a half years on my thumbs; one just because, and one was a towing exercise. When we were the plane guard we sailed behind the carrier by a mile and a half or so. Only did it once (we were Alpha Whiskey and Alpha Sierra for the battle group) and that was at night, so no good pics. We spent most of our time a few hundred miles down the threat axis all by our little grey lonesomes. I look at the PG map and think two things; first visibility was NEVER that good, second I'm glad I'm not there anymore. Hazy, hot (scoop injection (water) temp of 92F), nasty, boring...
  21. For reasons defying explanation they started using Klimov RD-33s rather than F404s in newly spawned F-18s. It's been noted. <edit> Nearly ran afoul of the D-too movement there... </edit>
  22. Apologies for the ginormity of this screenshot. It's the main screen and all three exported (via lua) displays. If I'm getting this, and others are not, then in theory we can hunt down the difference based on some setting somewhere. The obvious first place to look is: \DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\MDG_strokesDefs.lua stroke_thickness = 0.8 stroke_fuzziness = 0.5 -- Currently is used for DMC generated fonts black outline DMC_outline_thickness = stroke_thickness * 3 DMC_outline_fuzziness = stroke_fuzziness * 1.1 DMC_stroke_thickness = 0.65 DMC_stroke_fuzziness = 0.42 <edit> I need to point out this is DCS default and NOT what I used to change it to get good exports. When the new build everything magically worked without any file edits </edit>
  23. Which is interesting, because I built a new game machine and downloaded the open beta from scratch, but didn't have to do anything to make my exported displays look fine. Either ED did something about them in the beta or something strange is happening, because on the old machine I had to change a few files after every update. That doesn't mean they look good in VR (I don't use it, real reality is hard enough for me to handle), but the other issue is...fixed?
  24. I read that book about 800 years ago, but I have flashbacks every time I utterly fail to keep a Huey in a stable hover for more than about five seconds; or crash every time I fail to land it. Balancing a bowling ball on a traffic cone? I find myself watching the airshow cones move around quite a bit. I've gotten used to the look of terror on the co-pilot's face as he jumps out the moment I spawn...the least he could do is close the door behind him.
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