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JorgeIII

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  1. Operation Atilla. May 30th, 1982. Black Sea Mig-21 1st Squadron Mision type: Ship Strike. Situation: We have intel from Radar Sattelite about unidentified radar ecoes in the Black Sea. We susppect its part of NATO mediterranian Fleet. Following air traffic we suspect there might be an American Carrier in it. Objective: Strike unidentified ships. Take off from Krasnodar and fly to Anapa airbase where your flight will be armed and refueled. RSBN 1, 124 km to the 265 of Krasnodar. Active Runway 22. Fly 300 km to the 233 of Anapa to your search area. A Su-25 (Flight 150) with a search radar and two prototype Kh-35 antiship missiles will join your flight at Anapa and follow you while searching. If 150 finds the contacts it will take the lead and guide your squadron to the objectives. 150 will engage about 100 km from objective with misiles and RTB. First you will follow 150 (Su-25) and aknolage an estimate bearing to the contacts. After 150 fires the missiles you will try to follow the Kh-35s at 850 km/h and 15 m altitud for final guidance. NATO fleet will defend from the Kh-35 with SAMs, so break away from our missiles as soon as you have visual on target or on a Sam launch. It will be safe to follow the missiles for the first 4 to 6 minutes of flight (9 minutes estimated total). After that break away a few km before reaquiring contats bearing. If this is a Nato fleet the only way you can aproach it is under the Radar, at extremely low altitut, they cant detect your aproach if you do it under 40 m. So keep your squadron under 40 since you start following the KH-35 and try to keep under 20 m for the last 5 km to stay away from air deffenses. Loadout: 4 x S-24 Rockets. 800 L Ventral Tank (Load it at Anapa base). Cruise speed: 600 - 800 km/h. You are autorized to use AFT at take OFF and last 30 seconds of attack run. Climate: Overcast, moderate south wind with gusts, expect turbulence. RTB: Anapa RSBN 1 or your nearest base. Good luck! PS1: Mission inspired in the naval combat fo may 30th, 1982 at Malvinas / Falklands War where a mission with 2 argentine Dassault Super Etandard with one exocet antiship missile and 4 Douglas A4Q Skyhawks with iron bombs was planed to hit HMS Invinsible carrier. PS2: SU-21 AI might get bugged, if it happens fly south of the bulls eye under 30 m and carefully make popups to find the ships with your RWR. uploaded! Operation Atilla.miz
  2. This is a CAP Mig-21 Mission. Playable in SP or MP up to 6 migs. Its features random targets and dynamic English voice overs. Don't ask me how but I managed to get voice overs from my girlfriend (your Air Controller). Enjoy. 5 - Battle for Tskhinvali 2. (CAP) August 9, 2008. 6:40 am. Russo – Georgian Frontier. Battle for Tskhinvali 2. Mozdok Airbase. First squadron of MIG-21 BIS. Mission: CAP. Loadout: 2x R-13M1, 2x R-3R, 800 l ventral tank. Base: Beslan RSBN 10. IP: North of Tskhinvali, 115km to the 200 of Beslan. CAP Area: Tskhinvali. Air Controller: Ivan (Radio menu F10) GCI: LISA (Radio menu F7, AWACS) Bingo Fuel: 1000 l. Georgia 2008 02 CAP.miz
  3. Note: Fully playable SP or MP. This mission requires the ability to safely land, taxi, make a tight turn and take off in a road with the Mig-21. 4 - Defection. (Evade mission) 22/04/1977 Second Mig-21 squadron, Maykop, Black Sea, USSR. Situation: The NATO offers US$ 500,000, political asylum and USA nationality to each russian pilot who deserts to a NATO base with their aircraft. Our intention is to make use of this generous offer. The Soviet state strictly controls flights with autonomy to arrive at a NATO base. Our Mig-21 are at the ramp with less than 50% of internal fuel. The town of Adler, with an Abkhazian majority, is silently antisovietic and we count with its logistical support. Its airport (Sochi Adler) is controlled by Soviet troops and cannot be used. We will be refueled on a highway. Objective: Defect to a NATO base in northern Turkey. Plan: Take Off quickly from Maykop. Fly low, through the valleys to the town of Adler (WP 7). Keep away of SAM radar signals. Our codename is Lushka. The Abkhazians will cut the traffic and we will land and fuel in Adlers central 4 lane highway. The improvised runway will be marked with smoke. We will be fully refueled and loaded with a ventral 800L fuel tank and Jatos. The refueling station will be at WP8, to get there we have to taxi through the highway, cross under a railroad bridge and take the first turn left for about 100 meters. Take off using the same highway in the opposite direction and fly at low altitude to a 205 course into international waters, under any circumstances exceed 200m altitude over the sea, Soviet army will be looking for us. Those who are with me, to their Migs! Defection.miz
  4. Mig-21 SP/MP Ground attack mission. Spanish voice overs with English subtitles. 3 main, one secondary and multiple random objectives. Most fun if flown between 2 to 4 migs, if you fly it in SP you will need to rearm at least once at Beslan. 3 - Battle for Tskhinvali. (Ground Attack) August 9, 2008. 6:40 am. Russian – Georgian Frontier. Battle for Tskhinvali. Mozdok Airbase. First squadron of MIG-21 BIS. Main ground targets: B 1 (WP 3): Gerogian road block at Eredvi. B 2 (WP 4): MLRS Batallion (Grad 21) B 3 (WP 5): 152 mm artillery Batallion (Akatsia) Secondary objectives: Contact IVAN (Radio F10) for new targets if combat effective after primary targets are hit. Note: Infiltrated troops will try to confirm and mark your targets (B1, B2, B3 and occasional secondary / alternative targets). Once at IP contact IVAN (Radio menu F10), your FAC, to coordinate the attack. Base: Mozdok (10´to TA). Beslan is available for rearming and refueling (6´ from TA). Loadout: S-24A x 4. Ventral tank 800L. Countermeasures. Igress: North of Tskhinvali. Egress: North. Threats: AAA in your TA. Long range SAMs covering Gali and major cities. This morning we lost a SU-24. We suggest flying low (below 1500 m), fast and with elusive manuvers. Georgian SU-25s and Mi-24s where reported operating in the area this morning. Weather: Partly cloudy. Good visibility. Slight breeze from the East. Georgia 2008 01.miz
  5. Toss bombing works pretty good. Just change the inicial climbing point from 7 km to 9km of the target zone.Toss Bombing it safer an usually more practical than the above "over the shoulder" release. You will be almost 10 km from the target área at its air defenses (if they are over the target), this will give you preciuos time before releasing the Bomb. You only need about 10 second to climb from ground level cover to 1500 m and release the nuke. Even if you dont have ground cover for part of the climbing Sams will take longer to lockon and reach you. Some nice info from Mig-21 by Alexandre Mladenov: NUCLEAR FIGHTERBOMBERS There were several MiG-21 variants that featured dedicated subvariants with added-on nuclear capability, distinguished by the letter N (derived from the word Nositel – carrier [of a nuclear bomb]) in their type designation. The MiG-21S’ nuclear-capable derivative bore the Type 95N designation; MiG-21SM – Type 95MT (or Type 15N); MiG- 21SMT – Type 50N; MiG-21M – Type 96N; MiG-21MF – Type 96FN; and the MiG-21bis – Type 75N. The nuclear-capable Fishbeds introduced dedicated wiring to enable use of a single nuclear bomb carried on the centreline pylon, together with a control panel in the cockpit, installed on the top of the fixed windscreen frame. The control panel enabled the pilot to arm the bomb, perform its emergency jettisoning and set the desired type of detonation – airburst or upon impact with the ground. The Soviet Air Force’s threesquadron fighter-bomber regiments, stationed in the 1970s and 1980s in East Germany and some other East European counties, had one of their component squadrons permanently equipped for the tactical nuclear role, with the nuclear bomb’s control panel always installed. Ground crews regularly practised fitting training rounds, while pilots practised delivery profiles using standard practice bombs. The nuclear bomb was designed for delivery in either level flight or by the so-called toss-bombing method. The latter called first for acceleration in ultra-level flight at low level to 1,050km/h, then a 45º climb and release of the bomb at about 1,500m (4,920ft), which then impacted the ground some 7km from the release point or detonated in the air at low level in order to deliver a better blast wave destructive effect on surface targets. There was another, more precise derivative of the toss-bombing method – the so-called over-the-shoulder release – which called for acceleration in level flight to 1,050km/h at 100m (330ft) above the terrain and then commencement of a looping manoeuvre. Bomb release took place when the nose went just beyond the vertical, at a 106º pitch angle, and at an altitude of about 3,000m (9,840ft). In this event, after release the bomb travelled on a ballistic trajectory, initially going sharply upwards and then reversing downwards, hitting the ground immediately beneath the release point. After release, the MiG- 21 pilot had 1–2 minutes to escape from the blast wave at full afterburner before the bomb’s detonation, at a distance of some 10km. The RN-28 bomb was the main nuclear weapon carried by Soviet tactical aircraft in the 1970s and 1980s, superseding an earlier design known as the RN-25. A low-yield weapon, the RN-28 was equipped with a programmable control unit that allowed the type of desired detonation – airburst or upon impact with the ground – to be set before take-off, while the bomb’s yield was adjustable between 1 and 10 kilotons.
  6. I recommend you read / check the manual for fuel light indicators sequence. If I remember correctly the 21 has 2950L in internal tanks and it can carry 800L or 490L external ventral (central) tank and/or 900L in 2x450l wing tanks. The mig has 2 remaining fuel indicators: 1) the round one (yellow) witch uses a manually entered total fuel value as initial reference (done by ground crew) and then takes in account used fuel to calculate remaining fuel. It can have errors, for example if you release and external tank before time it will indicate more fuel than you really have. Fuel is indicated in Liters x 1000. 2) The light system, linked with real remaining fuel in internal tanks. I usually carry: Internal tank: 2950L or Internal 2950L + Ventral 800L tank:3750L Total.Tank is released when ventral tank empty light goes on continuously. You will read about 2950L remaining in yellow fuel instrument if it's working ok. or Internal 2950L + ventral 800L ext. tank + 2 450L ext. tanks. Total fuel 4650L. Wing tanks will empty first. No light will go on. I release the wing tanks when I have less than 3750L (3650L to be safe). The logic for the wing tanks light might be wrong. Ventral tank light works perfect AFIK.
  7. The thread is tagged as [Resolved] but in 1.2.15 build: In game AoA is positive, not "almost" horizontal, at 500 km/h IAS and it descends with speed to the point of reaching negevative values at max speed (around -2,5 Alfa degrees at level flight). As linked in a previous post, from Mig-21 Bis real manual: "In level flight, at speeds of 500 km/h and higher, the angle of attack indicator pointer is in an almost horizontal position. ...will remain practically constant while...passing the transonic speed range, irrespective of the altitude or external loads " AoA indicatior is not only important to control high G maneuvers, it is used "to promote the aircraft handling accuracy", is the reference instrument for approaching and landing. Maybe the AoA of the EFM is to hard to fix without braking other EFM parameters or the manual is inaccurate or I just misinterpreted it (not being sarcastic here, the manual has a bad translation to english and it's hard to read/interpret sometimes).
  8. Just a minor bug. The keys commands for switching the nose cone from auto to manual and manual to auto seem to be inverted. Cone Auto keys (RCtrl + RShift + /) place the switch in Manual mode and Cone Manual keys (RShift + /) place the switch in Auto mode. This is in DCS 1.2.15.
  9. Try no to respond GGTharos provocations (it does really look like he got some hits from 21's). Lets stay on topic and keep this nice thread going. There is a FC section in the forum where FC "realism" can be discussed. And theres a MIG-21 bugs section where bugs or errors about missiles can be reported. (By the way you cant even calibrate the ADI in a FC level aircraft)
  10. Its kind of funny to read post from people who "fly" FC level planes talking about realism. There is no point in comparing FC with DCS modules, they are clearly build with a different standard and aimed at a different public. Someone who gets on a DCS - MIG 21 in the 104th server has balls and is probably inclined to strategy, patiency, realistic flying and navigation and will most likely show a mature and respectful behavior. Within FC level players you will probably find the opposite characteristics..
  11. What happened, you got shot by a Mig-21? :smilewink:
  12. 2 - Black Sea Sovereignty II. (Anti-Ship) 02/27/1978. Black Sea MIG-21 Squadron. USSR. Situation: Two NATO warships (a cruiser and a frigate) and two supply ships were detected this morning by a MIG-25 recon flight. They entered the Black Sea from Istambul Strait and are heading north. We will massively and exemplary attack this warships with two waves of TU-22s and 30 KH-22N antiship missiles. The missiles will be launched in altitude mode, climbing to 27 km before falling to the targets at mach 4.6 with their 1000 kg load. We expect 2 to 3 missiles to hit each target. No antiship missiles will be wasted in the support ships which are the secondary objective of the mission and your primary objectives. Both TU-22 waves are already in the way to the objetives, we expect missile launching in 10´, impacts in 15´ and satellite confirmation in 2 hours. Objective: Find and destroy the supply ships between WPs 1 and 2. We are based at ANAPA. Your MIG-21s are loaded with a pair of S-24 rockets, 3 external fuel tanks and JATO take off system for your overweight. You will fly 180 km to de 235 ° of ANAPA RSBN 1 (WP1) at low altitude (under 100 m), subsonic speed and search and attack the cargo ships between WP 1 and WP 2. Your allowed to briefly climb every few minutes to get RSBN signal to aid in your navigation if necessary. Note: Your two objectives navigate a few km behind (south) of the warships and are covered by their air defenses. You can only enter combat zone when and if the Frigate and the Cruiser are eliminated by the KH-22 missiles between 9:50 and 9:55 am. With current climate we won’t have confirmation of the elimination of the warships until the radar satellite is in position, 2 hours from now. But you will use your RWR to find out. If you don’t detect radar signals from enemy ships you will proceed with your mission. If you detect radar signals before 9:55 am, keep safe distance from it and low altitude, continue mission when and if they disappear. If you detect radar signald after 9:55 abort mission and RTB, at least one warship is still operative. Good luck. Climate: Covered, light rain, clouds at 3000m, light wind from SW, visibility: 10 km. Loadout: Pilons 1 + 2 : S-24 Rockets. 2 wings 490l fuel and one ventral 800L tank. Threats: Warships air defenses. Possible F-4 CAP. Bingo Fuel: 1200L. Friendly AWACS: 124.00 AM, Chanel 0. Black Sea sovereignty 2.miz
  13. I´ll be sharing in this thread some of the missions I made for our squadron weekly flight. They can be flown in single player but you will get much more fun and immersion in multiplier with your friends. Please read the full briefing. Feed back is welcome. You may like this IFR tutorial and mission (A-10C): http://forums.eagle.ru/showthread.php?t=101213 Mission list: 1- Black Sea Sovereignty I. 1978. Type: Interception. 2 - Black Sea Sovereignty II. 1978. Type: Ship Strike. 3 - Battle for Tskhinvali. 2008. Tipe: Ground Attack. Complex mission, includes multiple primary and random targets, voice overs, etc. 4 - Defection. 1977. Requires the ability to safely land and refuel in a road. 5 - Battle for Tskhinvali 2. 2008. (post 7 pg 1)Type: CAP. Complex mission with English voice overs and random objectives. 6 - Operation Atilla. 1982. (Post 9 pg 1). Type: Ship stike. Its a very hard mission, requires the ability to follow an antiship missile and to fly and make combat maneuvers under 30 m over the sea. 7 - Battle of Tskinvali 3: 2008. GCI Guided supersonic, high altitude, interception. (Post 12 pg 2). Requires the ability to do what the mig-21 was designed for. Spanish voice overs with English subtitles. 1- Black Sea Sovereignty I. (Interception) 02/25/78 Black Sea MIG-21 Squadron. USSR. Situation: For the last 3 days the OTAN is strategically operating a new type of AWACS (E-3 Sentry) 300 km of the coastline of the Black Sea. Its based in Turkey and has between 2 and 4 F-4 escorts. Objective: Intercept the AWACS over international waters. We are based at Krasnodar, your Migs al already armed with a pair of R-13M1 (IR) and a pair of R-3R (SAHR). You will do a short flight to coast base of Novorosich where you will be refueled and loaded with and external 800L center fuel tank. Take off from Novorosich, climb to 11000 with full AFT to the SW, accelerate to mach 2 and intercept the target. You will be guided by our AWACS in chanel 0. Try to identify and intercept your target in one supersonic run then turn around and RTB at Anapa. Keep your speed advantage (maneuver extra slowly) and do not engage in dogfight with the escorts. You have extra fuel for less than one minute combat manuvers. RTB: Anapa RSBN chanel 1. Good luck. Novorosich: 102 km at 235 degrees from Krasnodar, RSBN Climate: Covered, light rain, clouds at 3000m, light wind from SW, visibility: 10 km. Loadout: Pilons 1 + 2 : R-13m1 (IR). Pilons 3 + 4: R-3R (SARH). Central fuel tank 800L. Threats: F-4 escorts. Bingo Fuel: 1600L for RTB at 10000m, full AFT and mach 2.0, 1000L for RTB at 530 IAS, no AFT. Friendly AWACS: 124.00 AM, Chanel 0. Black Sea Sovereignty 1.miz
  14. Lots of nice improvement in 1.2.15. But drag should increase square with speed and with it longitudinal desaceleration. You can check accelerations charts, the slope at 1G is for level flight. I certainly can't keep a steady speed between mach 1 and mach 2, in level flight. Your are either accelerating with AFT on (even at lowest level, 655 C exhaust temp.) or descelerating with afterburner off. I only tested at 10000 m altitude. I can't imagine a real Mig-21 pilot constantly turning on and off the AFT to keep a mach 2 speed, and its not in the real manual either. The 3 or 4 minutes limitation is only for emergency AFT. Hight altitud supersonic flights requieres afterburner, it is written in the manual. Max speed at high altitud and level flight should be reached and maintained with afterburner. All the procedure is very clear in the real mig-21 bis manual. With the current 1.2.15 there is no drag limitation and max speed is reached when engine fails, not when Engine Power = Drag.
  15. This might be a problem now. Drag doesn't seems to increase with speed at all near max speed. Mig over speeds too easily and we have to continuously turn afterburner on and off to try to mantain max speed without engine failure. Check post #8 here: http://forums.eagle.ru/showthread.php?t=136200
  16. Does the mig still fly level with negative angle of attack? http://forums.eagle.ru/showthread.php?t=135653 Maybe LD tried to fix it and this is an unexpected consequence, just guesing. Edit: checked and no, the MIG is still flying with negative AOA.
  17. Thanks for sharing Winter. Most of us have been or will be in each of dose epic situations. Good read.
  18. After a fast testing last night I have the impression (have to test it more and compare to real charts to be sure) that now, with the ¨scripted¨ speed limit gone, the mig accelerates to much beyond max speed, always to the point the engine quits. I´m concerned because this beta feature might hit the official version tomorrow. As it is right now its very easy to overspeed. And you know its very difficult to maintain a steady speed between match 0.9 and 2.05. All speeds between mach 1.0 and over mach 2.0 requires afterburner and afterburner is practically or ON or in OFF position. There is very little range between min and max afterburner to choose a steady mach speed in level flight. If your climbing with AFT you can easily choose your speed by changing climbing vertical speed. But when your flying level between mach 1 and mach 2 your are either slowly accelerating to max speed with AFT on or descelerating with AFT off. You will only get a steady speed when you approach max speed. This dosent happens with the corrent physics, the mig continues to accelerate until engine failure. Does it makes sense? How are we suppose to maintain a supersonic flight at a steady (max) speed? Continuously turning ON and OFF the Afterburner? Again I have to do more testing, I´m at the office right now with clients waiting. Maybe Im wrong and its easy to use "little" afterburner and prevent over speeding. I will get horizontal G numbers and compare them with the chats this weekend. From 1.2.15 change log: Engine over-speed limit removed in simulation mode, engine damage simulated. Fuselage over-speed drag limit removed in simulation mode
  19. The problem with speed limit (longitudinal acceleration to max speed) seems solved since the last beta update 1.2.15. Good job LN. Now It seems the mig overspeeds too easy, need mor testing. We have to learn how to control max speed and prevent engine shut off or damage.
  20. But you can get good kills without using the radar for searching. Check this. Of course is a very lucky day and after at least a pair of hours flying:
  21. Thanks for sharing Hadwell. I will try using a little more the radar, sometimes it takes too long to find targets using only your eyes.
  22. Thanks. Im not sure about SPO detection distance for F-15 radar, maybe between 50 to 100 km. I think F-15 can see our radar in its RWR at about 30 km, it should be much more but maybe I´m wrong, none of my squad mates usually fly FC3 level planes. F-15 radar can see you at 100 km. But I always try NOT TO USE THE RADAR for searching, it makes the ambush pointless, FC 3 fighters have a much better and over simplified RWR, search radar, target info, long range missiles, more engine power and extra fuel for combat manuvers. You will became the prey rather than the hunter. The exception for me for using the radar is when hunting for A-10s, and, maybe, when I´m behind enemy lines, haven't seen a target for a while and im flying from the enemy base to bulleye: I might turn it on for I few seconds, If your quick enough maybe the enemy wont see the "U" in its RWR and If it dose it might think your a friendly Mig-21 coming from his base and be too lazy to turn around and check. But usually is better to continue searching visually. That black smoke is easy to spot, especially if you have an AMD card.
  23. This is wat I usually do in the 104th: First get to know the mission. Find the general flight path and combat area of enemy fighters and attack airplanes (airport to bulls eye for fighters and air port to TA for ground attack planes). Chose if your going hunting for A-10s and SU-25s or FC3 F-15s and Su-27s. For hunting ground attack planes: 1)Know their target areas. (taking picture with your phone from their briefing map works excellent). 2)Plan a flight plan to their TA going arround the bulls eye and avoiding enemy fighters. Calculate Bingo Fuel. Usually flanking the bulls eye at 80-150 km distance is enough, depends of the mission. You can fly to TA low and using terrain for masking, I usually climb to over 12000 and fly about 200 km to target area at 2100 km/h TAS. Its only 10' a flight. You will condensate (white smoke trail) and be seen from a great distance at an altitude from 8000 m to 12000 m. So or stay under 8000m or be very carefull when descending from 12000m, do it fast and parallel to enemy planes expected bearing. You can overfly at high altitude the enemy target areas and find which on is on fire and smoking. Then you go down and look for targets. Take care of SAMs and enemy fighters doing CAP. For hunting FC 3 level Fighters: 1) Find their general path and a nice corredor in the mountains to ambush them, between their base and the bulls eye. (It only works fine is you can hide with terrain masking). If you get closer to their base is usually safer for you as long as you stay away from their air defenses. 2)Make a flight plan to this corredor, flying safely around the bulls eye, low and with as much cover as you can get. 3) On the ambush zone, "behind enemy lines", fly low in the valles and hide from any signal you get in the "RWR". Keep looking at the horizon and up while zooming. You will eventually see a FC3 F-15, Su-27 or Mig-29 flying by. If he is not to far away or facing you, get at his six trying to save fuel, IFF him (if youre uncertain) and fire. Sometimes you are lucky and you get a pair of F-15s in formation. When they are flying high they are easily spotted if are popping black smoke (no AFT, sub mach speed), and easily reached with your Mig-21 with afterburner on. Buy you will burn precious fuel and might be exposed to other fighter sensor field of view. I found that good FC3 pilots usually fly in pairs, at high altitude but just under condensation zone and a few km away from the usual path to bulleye.
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