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Everything posted by JorgeIII
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Thanks Maverik, I tried again and did it much better. Indeed the Mirage is very sensitive but VERY stable if you fly straight. I was trying before with a banking tanker and was very diffult to even connect, let alone keep connected for a few minutes. Did you try that? I tried now with the tanker flying straight and its much, much easier. But it needs practice. I hope Razbam implement fuel transfer for aire refueling soon.
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Les comparto otra misión. Esta vez para el flamante Mirage 2000C. Briefing en español. Ataque a buques con bombas bajo fuego intenso AAA. La misión es mas simple, sin voice overs. Operación Lafayette 07:15 hs, 9 de Agosto de 2008. Guerra Russo - Georgiana. Combate por Abkhazia. Base Aerea Senaki-Kolkhi Escuadrilla de caza 2/3 Champagne, AdA, NATO. Situacion: Los gerogianos estan sosteniendo la ciudad de Tskivali. Los Rusos estan avanzando con su flota en el Mar. Han tomado Sukhumi y estan desembarcando tropas en su bahia desde grandes cargeros. Planean invadir Gerorgia desde Abkhazia. Objetivo: Dañar los cargueros rusos e interrumpir el desembarco. Inteligencia reporta 4 cargueros fondeados en la bahia de Sukhumi cubiertos por AAA desde tierra y otros aproximando 5 a 20 km al Este con cobertura de SAMS de largo alcance. La Flota Rusa se encuentra segura unos 50 km al NE, mar adentro. Su cobertura con SAMs sobre Sukhumi es limitada. Mantengan vuelo bajo. Plan de vuelo: Ingresaran por tierra con cobertura de las lomas al Este de Sukhumi. Se sugiere observar y distribuir blancos previo al ingreso. Vuelo rasante y a 500 nudos IAS hasta llegar al objetivo. 1- Despegue de Senaki y vire al norte hacia WP 1 (Represa) 2- Sobrevuele el lago hasta su fondo (WP2) 3- Vire por izquierda al 320 en WP 2 hasta llegar al valle a 30 km (WP 3). 4- Siga el valle al Oeste, al llegar al plano mantenga un rumbo de 250, siga las lineas de alta tension en mismo rumbo hacia la bahia (WP 4) 5- Egrese hacia el SE, siguiendo la línea costera hasta el WP 5 6- Aproxime y aterrice en Senaki (WP 6). Amenazas: AAA en la bahía de Sukhumi. Posibles patrullas aéreas. Tiempo de respuesta CAP una vez alertados: 7 a 10 minutos. Se sugiere vuelo razante y evasivo en la bahía de Sukhumi por AAA. Atacar objetivos soltando bombas de a pares, modo CCIP con RS (chequear radio altímetro encendido), volando nivelado y alineado con el objetivo a 45-130 pies de altura y velocidad mayor a 400 nudos. Para los objetivos mar adentro entrar y salir en una pasada a maxima velocidad, con chaffs, por SAMS de largo alcance. AWACS: 251 Mhz, canal 1 UHF. Base: Senaki. Irán en dos pares, uno de ataque y otro de ataque y escolta: Daniel 1 (lider) y 2: Objetivo: bombardear buques cargueros rusos. Armamento: MK 82 SE x 8 (CCIP. Bombas frenadas de 250 kg) Magic x 2 Combustible externo central x 1300 Kg. René 1 y 2: Objetivo: Escoltar a Daniel, Bombardear objetivos. Armamento: MK 82 SE x 4 (CCIP. Bombas frenadas de 250 kg) Super 530 x2 Magic x 2 Combustible externo central x 1300 Kg . Bingo: 1100 KG (vuelta a potencia militar + 300kg). Tiempo al objetivo: 14 minutos. Tiempo sobre el objetivo: hasta 7 minutos. Tiempo del objetivo a base: 11 minutos. Clima: Parcialmente nublado. Buena visibilidad. Leve brisa del Este. Operacion Lafayette.miz
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I found them to be very precise. Last night I made a mission for our squadron where we attaked ships at a bay with heavy AA defence whith a 70 % accurasy. In the mirage CCIP or CCRP mode is specific for each weapon type. Snakeyes always use CCIP. (Plain MK-82 uses CCRP). A few tips: Fly at 400 knots or faster (inst. in the manual): CCIP piper will be in the hud flying low and level and it will give you just the time to fly away of the blast. Turn on radio altimeter switch (under the HUD) and use RS mode (not TAS, bugged for now), RS is selected just above where bombs are selected. Fly low and level aligned with the target. By low I mean 50-150 feets. I prefer 45-70 feets. Under 30 feets you may damage your plane with the explotion, above 200 and you will start to miss. I prefer to release them in pares. The spacing function is not working in beta.
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What we need is the view port name of the radar screen. (And I think this viewport has to be "exportable" or something like that, if it isnt). Thanks.
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Uff, I found it to be very difficult. Maybe FBW and the lack of curves in my joystick profile have something to do with it. I the A-10C I can usually refuel the internal tanks to full without disconnecting (at least if the tanker is not banking). But I use a curve from 15 to 24 in my TMW Hotas. Anyways, the challenge is very well welcome. Im thinking of a mission that will make my squadron mates sweat next weak!
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Notice that this FM error is still present in current MIG-21 BIS for DCS 1.5 and 2.0. The mig has unrealistic high performance at high altitude. At mach 1.6 - 2.0 it still accelerates while climbing at sustained 150 m/s from 10,000 m to 20,000 m. I dont know if a real plane that can sustain a climb rate of over 150 m/s from 30,000 to 60,000 feets it even exist (excluding rocket powered ones like de X-15). Certainly none will sustain a 150m/s climb near its ceiling (maybe if it had a higher than 1 trust/weight ratio?).
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Les comparto una misión de intercepción con MIG-21 para volar solos o con su escuadron, hasta 7 pilotos. Tiene briefing y voiceovers en español. Briefing en ingles (español dentro de la misión): 7- Battle of Tskinvali 3 August 9, 2008. 5:30 am. Russo – Georgian Frontier. Battle for Tskhinvali. Georgian Vaziani Airbase. Georgian 3rd MIG-21 BIS Squadron. Vaziani. UZI Flight. Situation: Russian supersonic tactical bombers have been bombing our troops at Tskinvali for the past 24 hs. You are at the ramp, in your cockpit, waiting for the GCI radar to pick a contact and follow its indication for the interception. An E-3Sentry NATO AWACS deployed in the conflict, will assist your flight. Callsign Magic. Objective: Intercept a Russian TU-22. Loadout: 2x R-13M1, 2x R-3R, 800 l ventral tank. Base: Vaziani RSBN 11 Divert: Tbilisi International. RSBN 12. GCI: LIZA. Will guide you with initial interception parameters. Awacs: Magic (Radio menu F7) AM 124 Chanel 0. For final guidance. Bingo Fuel: 700 l. Climate: Partialy clouded. Wind: West, 4 knots, with gusts, light turbulence. Estimated flight time: 40´. Georgia 2008 04 Interception GCI.miz
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Gracias. Esperando ansiosamente con los del BOE117 que salga este modulo. A mi me cuesta mucho leer en francés. Me baje un par de manuales originales del Mirage, les pase el OCR de adobe y google e intente traducirlos pero no quedaron bien. Alguno tuvo suerte?
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I thought I had a problem with the updater not updating. Thanks for posting.
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I want to go to Las Vegas!!!!
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Good work Flanker. It will be great to have a new, just out of factory, cockpit. Now we will need a new shiny bare metal skin.
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Excellent news. Even so, after the fiasco with C-101 and Hawk flight model delay, this time I will wait till is released and reviewed before buying.
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Problem solved in one of the two last 1.5 beta updates. Good Job. Thanks.
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Nickname: Tango -117-; Your profile at ED forum: http://forums.eagle.ru/member.php?u=58218 Chosen plane type: F-86F Country of residence: Argentina Time: GMT-3 Language of communication: English Confirmation of familiarization with regulations of the tournament and the obligation to comply with them: Familiarized with regulations of this tournament, oblige myself to comply with them.
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It seems to be a bug with guard channel and radios. In the A-10C in MP we could hear each other only by increasing the volume of UHF radio, even with all radios (FM, UHF and AM) turned OFF. Radio text was RED. We didnt find any way to turn Off guard channel from inside the A-10C cockpit. Turning the intercom switch didnt have any effect on comms either. Great mode, hope we can use it soon.
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Thanks Dolphin. You might want to speak directly with Colseg for a concise list of errors and possible solutions. He has done and excellent job. As far as i can tell: Problem with previous version: TM warthog HOTAS has many 2 and 3 position switches. They dindt work all with the oficial release (only worked one of the switch positions as an input). They started working with Colseg mod. The problem might be that for example a 2 positions switch, windows only recognize one off the positions as a button imput. In the game, if the module input is correctly modeled (eg. A10C), the sim detects the two, one if "button is ON" and the other is "button" is off. This doesn't happens with the mig-21. Problem with DCS 1.5: sim inputs work as toggle buttons and they get desynched with switchs positions. DCS 1.5 plus colseg mod bring some of the and 3 position switches back. External lights don't work. Airbreak and emergency afterburner work as a google button.
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+1 And yo can add: Lock On number 21: Mig-21 MF Walk Around Mig-21 Fishbed, part 1 and 2. By Hans Heiri Stapfer 4+ Publication Mig-21F/M, by Jaroslav Matoulek et.al.
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Still same bug in DCS 1.5. FM radio homing wont work client side in multiplayer.
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The bonus sale is welcome but: +1 We should be able to always pay a 100% (or close to 100%) of a Module with Bonus, not only 20% of it. Even so, to pay the 100% of a module with bonus $ is equivalent to only a 20% discount (you have to pay FULL price for 5 modules to get enough bonus $ to cover a 6th module). Specially when there are sales of up to 70% discount. Just an idea.
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I also didnt notice any difference in landing configuration with DCS 1.5. It seems your landing with overweight or not looking at your AoA indicator. I suggest you read the manual for the charts, check your weight, speed and Angle of Attack (AoA). Keep your engine running above 60% until touch down for BLC to work. Basically you should be landing with less than 700 L of fuel and no heavy payload. I think 1000 L or 1200L of internal fuel is the max. allowed weight for a clean plane, maybe even less. On final, with a light plane and light wind, you should fly over the inner beacon at around 350 km/h and a AoA of about 8 degrees. Flair at about 280-310 km/h and touch down at 270-300 km/h. As landing speed is not constant and increases with weight, you can use AoA indicator for precise landing. Specially if you are exceeding weight limits. I usually keep about 8 degrees of AoA on final (and 4-8 m/s vertical speed) and use 10-13 degrees AoA for the flair for a smooth touch down at almost 0 vertical speed. If I recall well, the real Mig 21 manual sugest an approach at 4-6 AoA (base) and 7-8 AoA (initial part of final). On final AoA should be increased to 10-13 AoA, which will lower to 9-10 degrees when BLC kicks in, after that you should lower your speed to gain again 10-13 AoA. I find approaching at 10-13 AoA is a little bit to high, but perfectly doable. I don't know if I doing the landing by the book but I prefer to approach at 8-10 AoA. Take notice that AoA indicator might not be working in DCS exactely like in the real plane.(AoA not being steady above 500 km/h IAS, flying level with negative AoA at high speed, etc.) A good way to practice IMO is to make a mission with a Mi-21 with 20% unlimited internal fuel just on final of a long runway like Mineraly Vody. Start approaching at the right speed and flairing a few meters above the runway without touching down and keeping the plane steady on the flair for a while, play a little with AoA, throttle, speed and VS, then fly around and do it again. When you have mastered the flair start doing touch and goes letting the plane touch down very, very slowly without caring where you touch down, just do it very smoothly, you have a very long runway. When you have mastered a smooth touch down at the correct speed start practicing to touch down at a specific part of the runway. After that you can add weight and wind, turbulence and low visibility for a better challenge.
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+1. And maybe the ability to take a screenshot of the map that automatically adds to mission briefing pictures.
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I think some tools that allows us to write and delete notes, references, marks, flight plans, WP, vectors, targets, etc. in F10 map would be great. Specially if you want to change your flight plan before takeoff. Kneeboard is fine but is only useful if you created the mission or for making your posittion. For reference you can see map tools in games like Silent Hunter and Arma. This written references could be shared with other clients (with and option to share to specific client, group, side or all). In this case a client should be able to filter other clients references on his map. Well, the lack of realism of sharing information in the map might not be a good idea. Maybe it is for FC level. I use a lot F10 for reference and navigation in 3rd party servers and to share info with squad members using radials and distance or coordinates and I like it this way. But I would like the ability to mark and make references on my F-10 map. Hope you like the idea.
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Thanks.