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JorgeIII

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Everything posted by JorgeIII

  1. A little trick may help you. Look at the 4th mission in this thread: http://forums.eagle.ru/showthread.php?t=139994 Maybe you can also increase objects search radius for a specific airport.
  2. Why do you say that? Only by reading about mig-21 models: engine, weight and speed evolution you will notice the plane is not overpowered and it doesent easily overspeed. Speed records where not easily achived. AFAIK the scripted speed limit was wrong and current overspeeding is wrong too. For more specifics look its aceleration/G chart at 1G. You can also read the real mig-21 manual procedure to try to achive max speed and how this is not always possible. Until it is fixed, this is what I found helpfull: 1) As stated above, i manually place the nosecone needle between 3.5 and 4.0, when the plane reaches mach 1.9 I switch the nosecone to manual and it stops accelerating at about mach 2.05. When I slow down the switch goes back to auto. 2) As suggested by Dolfin here: http://forums.eagle.ru/showthread.php?t=136200&page=3 You can use some curve in the throttle axis. You will be able to manage precisely AFT and exhaust temp. Even so, above 660 degrees a clean plane will speedup until overspeeding and below 660 it will slow down to submach speed.
  3. It would be great to at least be able to walk to your airplane or CA vehicle. To be picked up after ejecting by a rescue helicopter or a land vehicle. Basically to be able to get in and out and to walk between airplanes, helis, land vehicles and ships. Of course a combination of ARMA type infantry simulation with DCS will be the holy grial (along with naval simulation).
  4. Another question: Will DCS have a more realistic and predictable "Dynamic" weather for Mission Editor in DCS 2.0?
  5. Question about performance in FPS: In current Directx9 engine we have two basic situations that limit FPS: 1) CPU Limit: when we are near a lot of objects. Eg.: Crowded airport or flying low over a battlefield. In this situation GPU can´t be used at 100%, CPU is used at 100% and limit FPS to under 40 FPS (usually 20 to 40). CPU power per core, per Hz and its clock speed affects directly FPS. Since DCS was released there is no CPU in the marked that will give DCS high FPS in this situations, even if overclocked over 5 GHz. 2) GPU Limit: When flying high, with no objects in sight. In this situation CPU is not used at 100% and GPU can be used at 100%. GPU power, game resolution (2k or 4k) and visual configuration affects directly FPS in this situation. With a middle to high end GPU you can easily get over 60 FPS at 1080p. New Edge engine runs with DirectX11 an we expect, with time, as the simulator matures, an increase in FPS in CPU limited situations. Question: Will we see an FPS increase in CPU limited situations when DCS 1.5 comes out next September?
  6. Any news about this bug for next update DCS Wolrd 1.5? Would be nice to be able to fly the mig level and at supersonic speed without overspeeding so easily, to maintain a steady speed between mach 1 to 2 without having to constantly turn ON and OFF the AFT or manually adjusting the nose cone to 3.5. Thanks for this great module and the next to come!
  7. A similar bug: FM homing is not working with MP on client side. It does work on SP and for the HOST in MP. Clients can't hear nor Home to a unit transmitting in FM frequency. Its important for realistic navigation.
  8. The patrol group is hidden in mission editor and there is an error in random activation, will correct it later but you will find this missions much more interesting: http://forums.eagle.ru/showthread.php?t=139994
  9. Grate news Nicholas, it is hard to imagine a better looking Mig-21. Thanks! Edit: My error, it was just and update on pilot model...
  10. Yes, indeed excesive emergency AFT use dosent seems to degrade the engine. No Hadwell, at ANY altitude the mig will overspeed until engine failure if flown with AFT and not to much payload (eg. without external fuel tank). Just tried again right now in case I didnt notice an update in flight model. Try it yourself, open the mission "free flight" from quick missions, turn your nose away from mountanis, turn recovery mode for a level flight and turn on AFT and see what happens. I just ovespeed and had an engine failure after 2.5 minutes of afterburner (about 1370 km/h IAS, no emergency AFT use). No need to dive or fancy manuvers, just level flight and AFT ON and it will easily overspeed until engine failure. Thanks for the tip of airbrake at high altitud.
  11. Really Hadwell? My experience is the opposite. After the scripted speed limit was removed, the Mig-21, with any regime of AFT on and at level flight, will always speed up until overspeeding and engine failure, at any altitude. Unless its very heavy, with 800L ventral tanks, bombs, etc. Just fly level with AFT ON in a clean plane or only carrying missiles and see what happens. Max speed with AFT at level flight in current bild is not reached by a relation between engine power vs drag but by engine failure. To prevent overspending I have to continuously turn ON and OFF AFT near max speed or manually limit the nose cone to a value of 3.7 to 4. Reported bug and partially fixed: http://forums.eagle.ru/showthread.php?t=136200
  12. You can pull negative G for longer than 10 seconds, just remember to throttle back before you do it. Just to be safe I prefer to pull 0 or negative G very briefly or just roll and use positive G. AFAIK the internal tank for immediate fuel feed (don't remember the name) has fuel for about 4s with emergency AFT, 7-8 seconds with normal AFT and over 15 seconds without AFT. This tank stops getting fuel at 0 or negative G.
  13. Glad to know this failure is simulated when abusing emergency AFT, I couldn't do it and thought it wasn't possible, will try to use it for a longer time.
  14. As modeled right now engine will only fail if you fly too long with 0 or negative G ( more tan 4 seconds with emergency afterburner, more time with lower regimes) and if max speed is exeded (about 1350 km/h IAS al sea level and mach 2.1 at 10000 m). If you stall the plane the engine might stall too. Ofcourse the engine will also fail if it get hit or out of fuel.
  15. Acá les comparto un link con misiones que volamos en el 117 en el Mig-21BIS. Tienen Briefings y voces o textos en español. Se pueden volar en Single player pero son mucho mas entretenidas de volar en grupo: http://forums.eagle.ru/showthread.php?t=139994
  16. Hola Johnny, aca otro argentino. Volamos los miércoles 22hs. Todos los módulos con nivel DCS. Si te interesa anotate y pedi los datos del TS en nuestra pagina que acabamos de actualizar (por eso el foro esta casi vacio aún): www.boe117.com Videíto de la ultima misión: https://www.youtube.com/embed/XmbQJaP7Rlc
  17. Después de un par de meses sin foro ya actualizamos nuestra página. La invitación sigue activa para nuevos pilotos de habla hispana que quieran unirse. Volamos regularmente los miércoles. Les dejo un video que hizo Alfredo de la última misión. A-10C simulando A-10A cazando scuds en Tormenta del desierto. Saludos, Tango. www.BOE117.com
  18. Excellent mod. We have being using it at 117th for a nice change with missions simulating A-10 in dessert storm, mig 21, etc. Thanks.
  19. You might be interested in this 7 Mig-21 MP (playable SP) missions from 117th: http://forums.eagle.ru/showthread.php?t=139994
  20. Thanks Snafu. Good one. This brings to mind that most of the possible failures are not simulated in the module. Do we have other failures than engine flame out ( because of negative G, overspeed and hits) and direct damage from impact (landing gear, etc.) simulated?
  21. Thanks Dolphin, done that and I can easily manage AFT range and exhaust temperatures. The problem that persist is that there is an abrupt change in power with AFT on at 660 celsius degrees ET. At level flight and 10,000 m one degree less than 660 and the mig will slow down to subsonic speed, one degree more and it will accelerate to above mach 2 until engine failure, without much drag. Constant mach can't be achieved without manually adjusting the nose cone. As it is, max speed is still achieved, almost always (depends on loadout and altitude), at engine failure because of overspeeding. At 10,000 m you have to constantly change exhaust temperature up and down arround 660 degrees to maintain a speed within mach 1.0 and 2.0.
  22. Without using scripts you can add to ESAc solution and invisible condition with flags, this will make the SAM attack only units flying above x altitude. switched condition ----- unit 1 higher than 105m------- FL 11 False (or OFF) switched condition ----- unit 1 lower than 100m-------- FL11 True (or ON) Then on Unit 1 advanced waypoint actions ---- perform command ---- Invisible On (checked) with the condition of FL11 true (checked) and another with invisible OFF (un checked) when FL 11 is False (unchecked). Repeat for each unit with specific flags (FL 12 for unit 2, FL13 for unit 3, etc.) A limitation is that when units are invisible (under 100 m in this case) they wont be attacked by any IA. You can also change invisiblity altitude with range from SAM using trigger zones. So in each zone a different altitude triggers FL11 ON and OFF (invisibility ON and OFF). In this antiship mission aircrafts are invisible to ships if under (aprox.) 40 m altitude and within a range of 10-100 km and if under 20 m under 10 km of range from the target. http://forums.eagle.ru/showthread.php?t=139994, pg 1 post 9, Operation Atilla. Note: AFAIK altitude condition on ME is over sea level.
  23. Battle of Tskinvali 3: GCI Guided supersonic, high altitude, interception. Spanish voice over with English subtitles. 7- Battle of Tskinvali 3 August 9, 2008. 5:30 am. Russo – Georgian Frontier. Battle for Tskhinvali. Georgian Vaziani Airbase. Georgian 3rd MIG-21 BIS Squadron. Vaziani. UZI Flight. Situation: Russian supersonic tactical bombers have been bombing our troop at Tskinvali for the past 24 hs. You are at the ramp, in your cockpit, waiting for the GCI radar to pick a contact and follow its indication for the interception. An E-3Sentry NATO AWACS deployed in the conflict, will assist your flight. Callsign Magic. Objective: Intercept a Russian TU-22. Loadout: 2x R-13M1, 2x R-3R, 800 l ventral tank. Base: Vaziani RSBN 11 Divert: Tbilisi International. RSBN 12. GCI: LIZA. Will guide you with initial interception parameters. Awacs: Magic (Radio menu F7) AM 124 Chanel 0. For final guidance. Bingo Fuel: 700 l. Climate: Partialy clouded. Wind: West, 4 knots, with gusts, light turbulence. Estimated flight time: 40´. Georgia 2008 04 Interception GCI.miz
  24. Your welcome! Operation Atilla uploaded, had to wait until we flew it at 117th before sharing and I had a few problems with moving trigger zones with MP. Should be working fine. Enjoy.
  25. Very nice run away and kill Hadwell! Thanks for sharing.
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