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JorgeIII

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Everything posted by JorgeIII

  1. Question about performance in FPS: In current Directx9 engine we have two basic situations that limit FPS: 1) CPU Limit: when we are near a lot of objects. Eg.: Crowded airport or flying low over a battlefield. In this situation GPU can´t be used at 100%, CPU is used at 100% and limit FPS to under 40 FPS (usually 20 to 40). CPU power per core, per Hz and its clock speed affects directly FPS. Since DCS was released there is no CPU in the marked that will give DCS high FPS in this situations, even if overclocked over 5 GHz. 2) GPU Limit: When flying high, with no objects in sight. In this situation CPU is not used at 100% and GPU can be used at 100%. GPU power, game resolution (2k or 4k) and visual configuration affects directly FPS in this situation. With a middle to high end GPU you can easily get over 60 FPS at 1080p. New Edge engine runs with DirectX11 an we expect, with time, as the simulator matures, an increase in FPS in CPU limited situations. Question: Will we see an FPS increase in CPU limited situations when DCS 1.5 comes out next September?
  2. Any news about this bug for next update DCS Wolrd 1.5? Would be nice to be able to fly the mig level and at supersonic speed without overspeeding so easily, to maintain a steady speed between mach 1 to 2 without having to constantly turn ON and OFF the AFT or manually adjusting the nose cone to 3.5. Thanks for this great module and the next to come!
  3. A similar bug: FM homing is not working with MP on client side. It does work on SP and for the HOST in MP. Clients can't hear nor Home to a unit transmitting in FM frequency. Its important for realistic navigation.
  4. The patrol group is hidden in mission editor and there is an error in random activation, will correct it later but you will find this missions much more interesting: http://forums.eagle.ru/showthread.php?t=139994
  5. Grate news Nicholas, it is hard to imagine a better looking Mig-21. Thanks! Edit: My error, it was just and update on pilot model...
  6. Yes, indeed excesive emergency AFT use dosent seems to degrade the engine. No Hadwell, at ANY altitude the mig will overspeed until engine failure if flown with AFT and not to much payload (eg. without external fuel tank). Just tried again right now in case I didnt notice an update in flight model. Try it yourself, open the mission "free flight" from quick missions, turn your nose away from mountanis, turn recovery mode for a level flight and turn on AFT and see what happens. I just ovespeed and had an engine failure after 2.5 minutes of afterburner (about 1370 km/h IAS, no emergency AFT use). No need to dive or fancy manuvers, just level flight and AFT ON and it will easily overspeed until engine failure. Thanks for the tip of airbrake at high altitud.
  7. Really Hadwell? My experience is the opposite. After the scripted speed limit was removed, the Mig-21, with any regime of AFT on and at level flight, will always speed up until overspeeding and engine failure, at any altitude. Unless its very heavy, with 800L ventral tanks, bombs, etc. Just fly level with AFT ON in a clean plane or only carrying missiles and see what happens. Max speed with AFT at level flight in current bild is not reached by a relation between engine power vs drag but by engine failure. To prevent overspending I have to continuously turn ON and OFF AFT near max speed or manually limit the nose cone to a value of 3.7 to 4. Reported bug and partially fixed: http://forums.eagle.ru/showthread.php?t=136200
  8. You can pull negative G for longer than 10 seconds, just remember to throttle back before you do it. Just to be safe I prefer to pull 0 or negative G very briefly or just roll and use positive G. AFAIK the internal tank for immediate fuel feed (don't remember the name) has fuel for about 4s with emergency AFT, 7-8 seconds with normal AFT and over 15 seconds without AFT. This tank stops getting fuel at 0 or negative G.
  9. Glad to know this failure is simulated when abusing emergency AFT, I couldn't do it and thought it wasn't possible, will try to use it for a longer time.
  10. As modeled right now engine will only fail if you fly too long with 0 or negative G ( more tan 4 seconds with emergency afterburner, more time with lower regimes) and if max speed is exeded (about 1350 km/h IAS al sea level and mach 2.1 at 10000 m). If you stall the plane the engine might stall too. Ofcourse the engine will also fail if it get hit or out of fuel.
  11. Acá les comparto un link con misiones que volamos en el 117 en el Mig-21BIS. Tienen Briefings y voces o textos en español. Se pueden volar en Single player pero son mucho mas entretenidas de volar en grupo: http://forums.eagle.ru/showthread.php?t=139994
  12. Hola Johnny, aca otro argentino. Volamos los miércoles 22hs. Todos los módulos con nivel DCS. Si te interesa anotate y pedi los datos del TS en nuestra pagina que acabamos de actualizar (por eso el foro esta casi vacio aún): www.boe117.com Videíto de la ultima misión: https://www.youtube.com/embed/XmbQJaP7Rlc
  13. Después de un par de meses sin foro ya actualizamos nuestra página. La invitación sigue activa para nuevos pilotos de habla hispana que quieran unirse. Volamos regularmente los miércoles. Les dejo un video que hizo Alfredo de la última misión. A-10C simulando A-10A cazando scuds en Tormenta del desierto. Saludos, Tango. www.BOE117.com
  14. Excellent mod. We have being using it at 117th for a nice change with missions simulating A-10 in dessert storm, mig 21, etc. Thanks.
  15. You might be interested in this 7 Mig-21 MP (playable SP) missions from 117th: http://forums.eagle.ru/showthread.php?t=139994
  16. Thanks Snafu. Good one. This brings to mind that most of the possible failures are not simulated in the module. Do we have other failures than engine flame out ( because of negative G, overspeed and hits) and direct damage from impact (landing gear, etc.) simulated?
  17. Thanks Dolphin, done that and I can easily manage AFT range and exhaust temperatures. The problem that persist is that there is an abrupt change in power with AFT on at 660 celsius degrees ET. At level flight and 10,000 m one degree less than 660 and the mig will slow down to subsonic speed, one degree more and it will accelerate to above mach 2 until engine failure, without much drag. Constant mach can't be achieved without manually adjusting the nose cone. As it is, max speed is still achieved, almost always (depends on loadout and altitude), at engine failure because of overspeeding. At 10,000 m you have to constantly change exhaust temperature up and down arround 660 degrees to maintain a speed within mach 1.0 and 2.0.
  18. Without using scripts you can add to ESAc solution and invisible condition with flags, this will make the SAM attack only units flying above x altitude. switched condition ----- unit 1 higher than 105m------- FL 11 False (or OFF) switched condition ----- unit 1 lower than 100m-------- FL11 True (or ON) Then on Unit 1 advanced waypoint actions ---- perform command ---- Invisible On (checked) with the condition of FL11 true (checked) and another with invisible OFF (un checked) when FL 11 is False (unchecked). Repeat for each unit with specific flags (FL 12 for unit 2, FL13 for unit 3, etc.) A limitation is that when units are invisible (under 100 m in this case) they wont be attacked by any IA. You can also change invisiblity altitude with range from SAM using trigger zones. So in each zone a different altitude triggers FL11 ON and OFF (invisibility ON and OFF). In this antiship mission aircrafts are invisible to ships if under (aprox.) 40 m altitude and within a range of 10-100 km and if under 20 m under 10 km of range from the target. http://forums.eagle.ru/showthread.php?t=139994, pg 1 post 9, Operation Atilla. Note: AFAIK altitude condition on ME is over sea level.
  19. Battle of Tskinvali 3: GCI Guided supersonic, high altitude, interception. Spanish voice over with English subtitles. 7- Battle of Tskinvali 3 August 9, 2008. 5:30 am. Russo – Georgian Frontier. Battle for Tskhinvali. Georgian Vaziani Airbase. Georgian 3rd MIG-21 BIS Squadron. Vaziani. UZI Flight. Situation: Russian supersonic tactical bombers have been bombing our troop at Tskinvali for the past 24 hs. You are at the ramp, in your cockpit, waiting for the GCI radar to pick a contact and follow its indication for the interception. An E-3Sentry NATO AWACS deployed in the conflict, will assist your flight. Callsign Magic. Objective: Intercept a Russian TU-22. Loadout: 2x R-13M1, 2x R-3R, 800 l ventral tank. Base: Vaziani RSBN 11 Divert: Tbilisi International. RSBN 12. GCI: LIZA. Will guide you with initial interception parameters. Awacs: Magic (Radio menu F7) AM 124 Chanel 0. For final guidance. Bingo Fuel: 700 l. Climate: Partialy clouded. Wind: West, 4 knots, with gusts, light turbulence. Estimated flight time: 40´. Georgia 2008 04 Interception GCI.miz
  20. Your welcome! Operation Atilla uploaded, had to wait until we flew it at 117th before sharing and I had a few problems with moving trigger zones with MP. Should be working fine. Enjoy.
  21. Very nice run away and kill Hadwell! Thanks for sharing.
  22. Operation Atilla. May 30th, 1982. Black Sea Mig-21 1st Squadron Mision type: Ship Strike. Situation: We have intel from Radar Sattelite about unidentified radar ecoes in the Black Sea. We susppect its part of NATO mediterranian Fleet. Following air traffic we suspect there might be an American Carrier in it. Objective: Strike unidentified ships. Take off from Krasnodar and fly to Anapa airbase where your flight will be armed and refueled. RSBN 1, 124 km to the 265 of Krasnodar. Active Runway 22. Fly 300 km to the 233 of Anapa to your search area. A Su-25 (Flight 150) with a search radar and two prototype Kh-35 antiship missiles will join your flight at Anapa and follow you while searching. If 150 finds the contacts it will take the lead and guide your squadron to the objectives. 150 will engage about 100 km from objective with misiles and RTB. First you will follow 150 (Su-25) and aknolage an estimate bearing to the contacts. After 150 fires the missiles you will try to follow the Kh-35s at 850 km/h and 15 m altitud for final guidance. NATO fleet will defend from the Kh-35 with SAMs, so break away from our missiles as soon as you have visual on target or on a Sam launch. It will be safe to follow the missiles for the first 4 to 6 minutes of flight (9 minutes estimated total). After that break away a few km before reaquiring contats bearing. If this is a Nato fleet the only way you can aproach it is under the Radar, at extremely low altitut, they cant detect your aproach if you do it under 40 m. So keep your squadron under 40 since you start following the KH-35 and try to keep under 20 m for the last 5 km to stay away from air deffenses. Loadout: 4 x S-24 Rockets. 800 L Ventral Tank (Load it at Anapa base). Cruise speed: 600 - 800 km/h. You are autorized to use AFT at take OFF and last 30 seconds of attack run. Climate: Overcast, moderate south wind with gusts, expect turbulence. RTB: Anapa RSBN 1 or your nearest base. Good luck! PS1: Mission inspired in the naval combat fo may 30th, 1982 at Malvinas / Falklands War where a mission with 2 argentine Dassault Super Etandard with one exocet antiship missile and 4 Douglas A4Q Skyhawks with iron bombs was planed to hit HMS Invinsible carrier. PS2: SU-21 AI might get bugged, if it happens fly south of the bulls eye under 30 m and carefully make popups to find the ships with your RWR. uploaded! Operation Atilla.miz
  23. This is a CAP Mig-21 Mission. Playable in SP or MP up to 6 migs. Its features random targets and dynamic English voice overs. Don't ask me how but I managed to get voice overs from my girlfriend (your Air Controller). Enjoy. 5 - Battle for Tskhinvali 2. (CAP) August 9, 2008. 6:40 am. Russo – Georgian Frontier. Battle for Tskhinvali 2. Mozdok Airbase. First squadron of MIG-21 BIS. Mission: CAP. Loadout: 2x R-13M1, 2x R-3R, 800 l ventral tank. Base: Beslan RSBN 10. IP: North of Tskhinvali, 115km to the 200 of Beslan. CAP Area: Tskhinvali. Air Controller: Ivan (Radio menu F10) GCI: LISA (Radio menu F7, AWACS) Bingo Fuel: 1000 l. Georgia 2008 02 CAP.miz
  24. Note: Fully playable SP or MP. This mission requires the ability to safely land, taxi, make a tight turn and take off in a road with the Mig-21. 4 - Defection. (Evade mission) 22/04/1977 Second Mig-21 squadron, Maykop, Black Sea, USSR. Situation: The NATO offers US$ 500,000, political asylum and USA nationality to each russian pilot who deserts to a NATO base with their aircraft. Our intention is to make use of this generous offer. The Soviet state strictly controls flights with autonomy to arrive at a NATO base. Our Mig-21 are at the ramp with less than 50% of internal fuel. The town of Adler, with an Abkhazian majority, is silently antisovietic and we count with its logistical support. Its airport (Sochi Adler) is controlled by Soviet troops and cannot be used. We will be refueled on a highway. Objective: Defect to a NATO base in northern Turkey. Plan: Take Off quickly from Maykop. Fly low, through the valleys to the town of Adler (WP 7). Keep away of SAM radar signals. Our codename is Lushka. The Abkhazians will cut the traffic and we will land and fuel in Adlers central 4 lane highway. The improvised runway will be marked with smoke. We will be fully refueled and loaded with a ventral 800L fuel tank and Jatos. The refueling station will be at WP8, to get there we have to taxi through the highway, cross under a railroad bridge and take the first turn left for about 100 meters. Take off using the same highway in the opposite direction and fly at low altitude to a 205 course into international waters, under any circumstances exceed 200m altitude over the sea, Soviet army will be looking for us. Those who are with me, to their Migs! Defection.miz
  25. Mig-21 SP/MP Ground attack mission. Spanish voice overs with English subtitles. 3 main, one secondary and multiple random objectives. Most fun if flown between 2 to 4 migs, if you fly it in SP you will need to rearm at least once at Beslan. 3 - Battle for Tskhinvali. (Ground Attack) August 9, 2008. 6:40 am. Russian – Georgian Frontier. Battle for Tskhinvali. Mozdok Airbase. First squadron of MIG-21 BIS. Main ground targets: B 1 (WP 3): Gerogian road block at Eredvi. B 2 (WP 4): MLRS Batallion (Grad 21) B 3 (WP 5): 152 mm artillery Batallion (Akatsia) Secondary objectives: Contact IVAN (Radio F10) for new targets if combat effective after primary targets are hit. Note: Infiltrated troops will try to confirm and mark your targets (B1, B2, B3 and occasional secondary / alternative targets). Once at IP contact IVAN (Radio menu F10), your FAC, to coordinate the attack. Base: Mozdok (10´to TA). Beslan is available for rearming and refueling (6´ from TA). Loadout: S-24A x 4. Ventral tank 800L. Countermeasures. Igress: North of Tskhinvali. Egress: North. Threats: AAA in your TA. Long range SAMs covering Gali and major cities. This morning we lost a SU-24. We suggest flying low (below 1500 m), fast and with elusive manuvers. Georgian SU-25s and Mi-24s where reported operating in the area this morning. Weather: Partly cloudy. Good visibility. Slight breeze from the East. Georgia 2008 01.miz
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