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Yomo

ED Beta Testers
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Everything posted by Yomo

  1. I think you'll find it's just "English", not "British English". (sorry, I'm bored and couldn't resist joining in :thumbup:)
  2. I also see the same issue with water at medium.
  3. Beta 2.5.6.43872 Localizer frequencies shown in the ME for Al Dhafra are non-LOC frequencies; 31R - 111.2 13L - 114.9
  4. I have my Vipergear v2 ICP mounted in my VR cockpit at the same point in space as the ICP in the virtual cockpit. It matches up perfectly and is a delight to use. I previously had a small mouse pad fixed to the face of the ICP mount. The transition to the Vipergear ICP was seamless and surprisingly natural. Outstanding quality as well.
  5. Seeing this error on CSG-1 servers since 08:37Z here; 2019-07-18 11:07:37.222 ERROR NET: HTTP request dcs:server:update failed with error 28: Timeout was reached 2019-07-18 11:07:37.226 ERROR NET: Server update temporarily failed. Will try again later.
  6. 1.8.0.1 crash message; System.IO.FileNotFoundException: Could not find file 'F:\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AJS37\entry.lua'. File name: 'F:\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\AJS37\entry.lua' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding) at System.IO.File.InternalReadAllLines(String path, Encoding encoding) at KneeboardBuilder.Viewmodels.MainViewModel.GetKneeboardName(String dir) at KneeboardBuilder.Viewmodels.MainViewModel.LoadAircraftData() at KneeboardBuilder.Viewmodels.MainViewModel.Initilization() at KneeboardBuilder.Viewmodels.MainViewModel..ctor() at KneeboardBuilder.Views.MainView..ctor() --------------------------- OK --------------------------- I don't have the Viggen, so the folder is empty.
  7. Also seeing this crash (same library and offsets) on the CSG-1 server. # -------------- 20190619-024321 -------------- DCS/2.5.5.32299 (x86_64; Windows NT 10.0.17134) C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\Flight.dll # C0000005 ACCESS_VIOLATION at 4B65D795 00:00000000 SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'CSG-1' OS-Version: 10.0.17134 () 0x100-0x1 0x000000000004D795 (Flight): ClientData::Position + 0x35 0x00000000000696EC (Flight): LSO::updateLSO + 0x22C 0x000000000006159A (Flight): woATC::controlLanding + 0xC3A 0x000000000005FF90 (Flight): woATC::controlTakeoffAndLanding + 0x70 0x00000000000528DE (Flight): woATC::Control + 0x4AE 0x000000000003E06C (Transport): wAirService::controlService + 0x2C 0x000000000003E8FE (Transport): wcColumn::netDestroy + 0x55E 0x0000000000002D11 (World): (function-name not available) + 0x0 0x00000000000031DF (World): (function-name not available) + 0x0 0x0000000000554352 (DCS): (function-name not available) + 0x0 0x0000000000563AA8 (DCS): (function-name not available) + 0x0 0x0000000000536E34 (DCS): (function-name not available) + 0x0 0x00000000001B012F (DCS): (function-name not available) + 0x0 0x00000000007183D6 (DCS): (function-name not available) + 0x0 0x0000000000014034 (KERNEL32): BaseThreadInitThunk + 0x14 0x0000000000073691 (ntdll): RtlUserThreadStart + 0x21 dcs.log-20190619-024321.zip
  8. I paid for the consumer version (in the UK store), but received the Pro. I did note, though, that the warranty extends out to 2021. So, perhaps I will have the advanced RMA. In either case, there's still a wait for the replacement stock.
  9. I've been experiencing the same "dimming" issue with my headset. Initially it occurred in the right eye. But, it soon started in either left or right, followed by the other eye also dimming several minutes later. I've tried all my on-board USB 3 ports, including a Fresco Logic powered card originally acquired for use with my Rift, all with the same result. Although I haven't tried an external powered hub, I have tried it with the USB-C on my GPU (RTX 2080ti FE) which provides at least 15W, also with the same result. I've now contacted support and the headset is being RMA'd. I'm gutted as it looks like there's quite a wait for replacement stock. Dimming aside, the image quality, detail and sense of scale in the Reverb has been a revelation and I really don't want to go back to the Rift.
  10. Yomo

    Tarawa Ball

    The Optical Landing System ("OLS") provides a visual reference for a 3 degree glideslope to a point 50 feet above above the boat's ramp. The one in-game appears to work as it should, although the coverage either side of the OLS center line seems a little wider than the 20 degrees it's meant to have.
  11. That's correct. The Pitch Caret datum is the Witch Hat, which is depressed 8 degrees (8 down on the pitch ladder). So, setting 14 degrees for the Pitch Carets should be 6 degrees on the pitch ladder.
  12. Seeing the same thing in our crash logs on the CSG-1 server. I believe we're using the latest release of MOOSE, but I'll check.
  13. Spot on! Problem solved. Thanks Hollywood.
  14. @Hollwood, DCS has stopped responding to my voice commands and I'm seeing the following error in debug while running a mission; VCP responds correctly to my voice commands, but it looks like it's not able to connect with DCS. I recently relocated DCS to a new machine. Both SRS and Simshaker are working since the move, although I have commented them out in the export.lua while I'm troubleshooting this issue. The following debug messages are shown when launching VA;
  15. @discwalker It's a Group mission, and unfortunately not something I'm able to set up myself. My apologies for not defining the dependencies in my earlier post. Additional info that may be useful to ED though is that, when using an external view, the CTD occurs at a fairly repeatable zoom level (zooming in to the targets at the bridge).
  16. DCS 2.5.3.21708 Open Beta Hotfix 4 Repeatable CTD with mission both in MP and SP. Crash logs, TRK and copy of mission attached. https://drive.google.com/open?id=160Z3zBDVqr991F1YJqoqBBuRwa1Pw07P
  17. Similar issues here with OR. ASW doesn't appear to be working. Odd lag/overshoot when moving head. On the positive side; the image seems to be clearer/sharper.
  18. +1
  19. Presets can be changed in the mission designer when the aircraft is added.
  20. Except; although the aircraft creates a WP0 and I can see the lat/lon coordinates in the UFC, they're not shown on the EHSD. Also, if I add a new WP I can edit the lat/lon, but they are also not displayed in the EHSD. Coordinates for both of these WPs can be seen in the UFC, but not on the EHSD and cannot be used for Nav. However, if I first drop a Markpoint, then enter the DATA page, I can then add WPs and they will be displayed in the EHSD as expected.
  21. I have a second profile for the Harrier. Copy the default profile, swap tx1 and tx2 around. Just remember to restart VoiceAttack any time you switch between the profiles so that the plugin reloads, and you’re good to go. Still a bit of a fiddle-faff, but it keeps things consistent button-wise.
  22. The guide mentions being able to manually change the presets while in flight, but that doesn't seem to be working for me. This is further reinforced by the suggestion to use Manual (M) "...to enter a frequency without having to overwrite an existing preset".
  23. Great idea. This would work well for both immersion and as an indicator of unused MP slots to those players already in-game.
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