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Everything posted by RustBelt
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I second this. It’s way too easy to over pull.
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Is there any way for pilot to control radar elevation
RustBelt replied to herobie's topic in DCS: F-14A & B
With DCSBios all things are technically possible. But not particularly easy. -
Doesn’t sound like it. Or your joystick has some kind of bias issue.
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Someone hasn't learned to trim.
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Caution, the B NATOPS out there is for a PTID B. You also want an A NATOPS to cover both A and our mostly A with good engines Fishbowl TID B.
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F-14B, what are the most common EP's you have experienced?
RustBelt replied to Abahji's topic in DCS: F-14A & B
There’s a very limited manual reversion. Basically it traps fluid in the actuator when it looses all pressure and your stick movement “pumps” the actuator with the fluid in there. Sluggish and you need the electric Hydraulic pump to land so save that! On the gear handle you place it down, twist 90 and pull and the up locks release and a nitrogen charge in the gear isolated hydraulic lines gives the gear actuators a bit of a kick. They will fall and lock by gravity. Basically all the important systems have “leak stop” valves like backward pressure relief valves. So if your lines or tank get popped, the critical reversion hydraulics won’t drain out. if they get popped, yea they're empty. Eject. If just your engines go dead, you just use the emergency electric hydraulic pump. There’s a whole Emergency checklist to have you determine when you should or shouldn’t give up on the airframe. Middle of a fight, bail, because more kaboom is coming and you won’t outfly it. -
Tips for keeping the energy for dogfighting
RustBelt replied to WildeSau44's topic in DCS: F-14A & B
It stands for Big Old Bobweight. -
Ok think like this. A radar is a flashlight with a tight beam. It swings around side to side at different elevations. Say you’re in a dark gymnasium with a very coherent beam flashlight so not a lot of light scatter, there’s two orange barrels out there somewhere in front of you. If the barrels are in a straight line, to you one behind the other, and you swing your light by and find the barrel, how many do you see? One. The other barrel is right behind it in its shadow. Now you may say “but I can see the edge of that other barrel.” And maybe it’s not perfectly behind. Now to replicate a millimeter wave “light beam” not a nanometer wave light beam, put on the oldest foggiest pair of safety glasses you can find. The ones that were under a pile of work jackets in the back of a truck for a month. With all the grease and oil smears on it. That’s how a radar sees. And It doesn’t have an aperture like your eye, it just has a reception plane. That’s the safety glasses. All you see in the dark is a bright orange blob roughly barrel shaped. That’s your radar picture. Also, a Carrier group burns over $6.5 MILLION dollars a DAY. A Day. They are VERY expensive.
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I fail to understand why offsetting to the side would be an impossible concept. It’s in 101 BVR. You’re playing chess here. You have to counter what you think they could do. The could come in on column to their IP then go abreast for attack. But keep in mind the Red Crown being offset would TELL you they see multiple contacts. Then your job is to put the plane in a position to hit them all asap. In Fleet defense the AWG-9 is only one piece of the system. And it’s fairly far along the chain from, “contact at 250NM” to “Splash”. Also the F-15C is an FC plane and so uses gamey radar, don’t use it as a standard for how 3rd party fully modeled radars should work.
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Tips for keeping the energy for dogfighting
RustBelt replied to WildeSau44's topic in DCS: F-14A & B
Is the bob weight modeled in ffb now? Or is that added in stick software? -
F-14B, what are the most common EP's you have experienced?
RustBelt replied to Abahji's topic in DCS: F-14A & B
Hydraulic failure. That seems to be the only thing that breaks without everything going. Everything else seems to quickly end up a double flame out dead stick with optional fire. Which you can get back on the ground with, but typically the choice is eject while you still have altitude to be safe. And always when you will only glide to water, don’t ditch. It glides better than you think it would. -
No, because you're also forgetting how slick a Mach 2 aircraft is. You need lots of drag to have a useable glide slope without speeding way the hell up. Then you need engine response to power over that drag for corrections and adjustment. But to have Mach 2 engines, especially in the late 60's, you aren't getting responsiveness. The engine management was still primarily hydraulic circuitry like an old automatic transmission. The engine had to get going just to get going. It's a series of multi variable interactions that lead to a kind of sweet spot compromise point in the design.
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Yes, even with the A or a close coupled hornet, An asymmetrical Afterburner engine out off a cat will give you a bad day very quick. So you only want to use it when you need it. Or just fly with no failures and never worry about it because we get to do that!
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Because you will always be configured to land before you turn on ACL so it’s just assumed Gear down flaps down DLC up trimmed on speed. Every landing every time.
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Target closing rate showing 100+ knots too fast on TID
RustBelt replied to Jar72's topic in Bugs and Problems
My point is, in practice you enter the actual OAT or Forecast WA temp. Even in dcs people can and do change the surface temp in missions which then changes temps aloft. So you would be plugging actual temp in that tool. -
Tips for keeping the energy for dogfighting
RustBelt replied to WildeSau44's topic in DCS: F-14A & B
You could also find training servers where actual people will train you into it as opposed to jumping straight into “get gud” MP. -
Target closing rate showing 100+ knots too fast on TID
RustBelt replied to Jar72's topic in Bugs and Problems
It wouldn't be standard model. It's for finding TAS at current conditions either as recorded or as forecast. Outside of DCS a standard day is quite rare. -
By that point I would hope the long anticipated unified globe with a significant change in map storage and handling will have come by. The way some of the maps have been made lately looks to be very intentionally avoiding overlaps.
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Tips for keeping the energy for dogfighting
RustBelt replied to WildeSau44's topic in DCS: F-14A & B
A dive throws out all your kinetic energy. Even with the big engines, once you start working turns you’re in a deficit you need to be lucky to get out of because you are still limited to turn speed to make best rate. You typically want to save dives for bugging out. If you already gave up your altitude now you’re low and slow. It tends to be better practice to bank that speed in the altimeter than throw it away in drag. As the fight progresses you cash that energy out bit by bit for advantages. In the Tomcat you want to take the high road most of the time because the transition from a Mach 1 BVR timeline to merge means there’s a lot of excess energy for a turn fight. Don’t throw it away. (Unless you’re running away.) -
F-14 A/B feature follow-up, wish list and beyond
RustBelt replied to scommander2's topic in DCS: F-14A & B
You’re talking to someone who actively avoids the Supercarrier whenever possible. I don’t like little fake people and magical disappearing equipment. I don’t rank Immersion very high on my needs tier list when it comes to Flight Sims. It’s below like UI design, and multiplayer stability. -
Orange logo white belly Varks! With Orange Flight suits. Oh and FS 33613 Radome Tan Radomes.
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F-14 A/B feature follow-up, wish list and beyond
RustBelt replied to scommander2's topic in DCS: F-14A & B
Sure, if you think anyone ever looks at your videos and screen shots. It’s just eye candy. -
Which ever one it ships in will be at least one patch later than it will be listed as shipping. White bellies, white bellies as far as the eye can see.
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Who knows, a lot of it is probably shuffling specialists around on projects to keep them working. So a lot of balls in the air with a lot of criss-crossing attention.
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Yes It did that with my Sidewinder FFB2 as well. In MP it matches the pilot stick which is great for training. You have to turn of ffb in the RIO position which depends on your stick. The Rhino I’m switching to I can just hot key an override in its software. But I made an HCU deck I use for RIO so it’s really only theory for me.
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