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Everything posted by RustBelt
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Tips for keeping the energy for dogfighting
RustBelt replied to WildeSau44's topic in DCS: F-14A & B
Is the bob weight modeled in ffb now? Or is that added in stick software? -
F-14B, what are the most common EP's you have experienced?
RustBelt replied to Abahji's topic in DCS: F-14A & B
Hydraulic failure. That seems to be the only thing that breaks without everything going. Everything else seems to quickly end up a double flame out dead stick with optional fire. Which you can get back on the ground with, but typically the choice is eject while you still have altitude to be safe. And always when you will only glide to water, don’t ditch. It glides better than you think it would. -
No, because you're also forgetting how slick a Mach 2 aircraft is. You need lots of drag to have a useable glide slope without speeding way the hell up. Then you need engine response to power over that drag for corrections and adjustment. But to have Mach 2 engines, especially in the late 60's, you aren't getting responsiveness. The engine management was still primarily hydraulic circuitry like an old automatic transmission. The engine had to get going just to get going. It's a series of multi variable interactions that lead to a kind of sweet spot compromise point in the design.
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Yes, even with the A or a close coupled hornet, An asymmetrical Afterburner engine out off a cat will give you a bad day very quick. So you only want to use it when you need it. Or just fly with no failures and never worry about it because we get to do that!
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Because you will always be configured to land before you turn on ACL so it’s just assumed Gear down flaps down DLC up trimmed on speed. Every landing every time.
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Target closing rate showing 100+ knots too fast on TID
RustBelt replied to Jar72's topic in Bugs and Problems
My point is, in practice you enter the actual OAT or Forecast WA temp. Even in dcs people can and do change the surface temp in missions which then changes temps aloft. So you would be plugging actual temp in that tool. -
Tips for keeping the energy for dogfighting
RustBelt replied to WildeSau44's topic in DCS: F-14A & B
You could also find training servers where actual people will train you into it as opposed to jumping straight into “get gud” MP. -
Target closing rate showing 100+ knots too fast on TID
RustBelt replied to Jar72's topic in Bugs and Problems
It wouldn't be standard model. It's for finding TAS at current conditions either as recorded or as forecast. Outside of DCS a standard day is quite rare. -
By that point I would hope the long anticipated unified globe with a significant change in map storage and handling will have come by. The way some of the maps have been made lately looks to be very intentionally avoiding overlaps.
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Tips for keeping the energy for dogfighting
RustBelt replied to WildeSau44's topic in DCS: F-14A & B
A dive throws out all your kinetic energy. Even with the big engines, once you start working turns you’re in a deficit you need to be lucky to get out of because you are still limited to turn speed to make best rate. You typically want to save dives for bugging out. If you already gave up your altitude now you’re low and slow. It tends to be better practice to bank that speed in the altimeter than throw it away in drag. As the fight progresses you cash that energy out bit by bit for advantages. In the Tomcat you want to take the high road most of the time because the transition from a Mach 1 BVR timeline to merge means there’s a lot of excess energy for a turn fight. Don’t throw it away. (Unless you’re running away.) -
F-14 A/B feature follow-up, wish list and beyond
RustBelt replied to scommander2's topic in DCS: F-14A & B
You’re talking to someone who actively avoids the Supercarrier whenever possible. I don’t like little fake people and magical disappearing equipment. I don’t rank Immersion very high on my needs tier list when it comes to Flight Sims. It’s below like UI design, and multiplayer stability. -
Orange logo white belly Varks! With Orange Flight suits. Oh and FS 33613 Radome Tan Radomes.
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F-14 A/B feature follow-up, wish list and beyond
RustBelt replied to scommander2's topic in DCS: F-14A & B
Sure, if you think anyone ever looks at your videos and screen shots. It’s just eye candy. -
Which ever one it ships in will be at least one patch later than it will be listed as shipping. White bellies, white bellies as far as the eye can see.
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Who knows, a lot of it is probably shuffling specialists around on projects to keep them working. So a lot of balls in the air with a lot of criss-crossing attention.
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Yes It did that with my Sidewinder FFB2 as well. In MP it matches the pilot stick which is great for training. You have to turn of ffb in the RIO position which depends on your stick. The Rhino I’m switching to I can just hot key an override in its software. But I made an HCU deck I use for RIO so it’s really only theory for me.
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Yes It has been confirmed now. i look forward to it.
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Tips for keeping the energy for dogfighting
RustBelt replied to WildeSau44's topic in DCS: F-14A & B
The Tomcat especially favors flying “The Egg” as described in Fighter Combat: Tactics and Maneuvering, Shaw. Never throw away speed to turn, always convert it to Altitude. Because you can always cash the altitude back out. FBW fighters let you cheat the egg by (mostly) not letting you scrub speed. They’ll always try and give you “best turn” without an accelerated stall when you pull all the way. The Tomcat will let you pull it all the way into the stall, while turning all your speed into Noise and Drag. Especially with a game joystick. (The real plane has ways of making full aft stick very difficult) -
Very nice. Please post with BoM for the piano switches.
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Problem with Enable Afterburner Gate and Iceman
RustBelt replied to Heliflyr's topic in Bugs and Problems
Honestly, Iceman climbing at 30° Nose up is a problem too. He should be climbing at M0.7, so something’s up. -
I have a suspicion that the model viewer2 may have been one of those “Contracted” jobs. So they may not have the ability to make those changes. Either by license, or by not having the source code itself.
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Except that picture is indicating 99,000 feet (or possibly -100?) It is showing neither a 0 or a Zebra stripe. It’s showing “99”
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Problem with Enable Afterburner Gate and Iceman
RustBelt replied to Heliflyr's topic in Bugs and Problems
Well for 2 are you certain the altimeter is set correctly? You requested Absolute which is not calibrated or pressure altitude. As to stalling on climbs without afterburner….yea you don’t need afterburner to climb at the recommended 0.7 -
It’s not a switch. It’s a mechanical linkage.