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Squiffy

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Everything posted by Squiffy

  1. Is this an update? I bought mine just a couple days ago and the reflections are pretty thick. P-51.
  2. Update. No worries. I found how to do it. I was just missing the engine rpm setting entry above the button commands in the controls window. Much better! You can keep HOTAS while dogfighting and fine tune that for speed or max climb without fiddling around with the buttons.
  3. Dude! Nice cockpit. ;)
  4. Awesome thanks guys Happy New Year. Work and crash at home for me. DCS too ;)
  5. Haha! Happy New Year! I wish I could map my radar dial to rpm/pitch like I did in CFS3.
  6. Kobuleti always works for the Sabre. Batumi for the P-51. No setting change in my diy missions.
  7. Nice! Nothing like good variation in aluminum oxidation ;) I see some Korea coop missions on the Horizon. :D
  8. My old Cougar won't map the radar and range dials to the RPM lever (pitch). I have used the dogfight switch OK so far but it is not accurate and the click actually gets in the way of momentary on off which you need for precise control. Maybe I should swap speed brake for rpm and dogfight for flaps? That will mess with my Sabre habits. Got 4 or 5 kills so far. Finally one with a Russian Dora. How do we change coalitions in the Mission Builder again? Germany keeps coming up as allied to USA.
  9. Better the cockpit than the intake! :o
  10. Maybe hit Home or End key? Often mapped to throttle for idle cutoff. the detents on Hotas Cougar or later should do this too but haven't tried mapping it yet.
  11. Cool! I thought it meant the same as the axis % curves. Those are by nature nonlinear but not in direct relation to trim. The deadzones do in some way at extremes but all in all this sounds very nice. Here's hoping for the Sabre, although I am pretty used to stumbling around near stall now. It may help at higher speed and G too.
  12. VR at a whole new level. 2 games in one. Call of Duty plus DCS. I'm sure you want to be able to bend over, crouch and inspect the oleo struts? ;) Maybe a one click cinematic could be made?
  13. It's specular gloss. Something is screwed up on the gray scale alpha channel. They can be easy to create with a gray scale conversion, but then you have to know the thresholds in play. I suspect this one was off or not matched between texture files. Like fuselage versus wings.
  14. Thanks BitMaster. I've been fine with Notepad++. Even set it to admin mode. I guess now what I need is a few good references on the Browning M3 and the M3_AP and APIT shells. It's hard to discern which round is which in what I've found online so far. I think some modern sniper rounds are 920m/s but the M3 Aero HAD to be more than 860 or whatever lame velocity it had in the stock Sabre package. 10m/s is nothing to sniff at. How long is a MiG-15? ;)
  15. It's even better. Increasing shell lifetime to 9 helps too. Anywhere from 870 to 910 m/s looks very realistic from the cockpit. More than that is kinda crazy. Barrel warp to a minimum. I got more pilots kills too before the planes broke up.
  16. It's working pretty well. I almost think the AI MiG pilots have discovered this and are ramming me on purpose ;) 890 m/s Muzzle velocity on the M2 shells is pretty nice.
  17. Thanks again to AZ for the PMs. I sent 2 more but they don't appear to have gone through. I am modifying the muzzle velocity of the *shells = {"M2_50_aero_AP","M20_50_aero_APIT"} to have 890m/s muzzle velocity and 2000 to 2500m max range. I cut down the barrel warp effect function in the F-86.lua to cope with the overloaded M2 firing rate. Now to test.
  18. Me likey. Especially the ricochet. :D
  19. He was honest about his feelings and asked questions. I don't think he needs to apologize. But I can empathize with where he is coming from after flying a bit more lately. But I also know that my hardware IS part of the problem. My worn out HOTAS Cougar makes it difficult to fly well around the center point due to the worn out clunky gimbals, heavy stick, and spikey pots. This gets exaggerated when you start dogfighting at low speeds. The swept wing fighters get real unstable around these speeds. It can be very frustrating to lose roll authority or get pump and dump pitch because you are so slow. But that is what's happening. Advice to stay ahead and anticipate the aircraft is good. It take s practice and can be done. I am finding my landings go much smoother when I stay a little hot and don't flare as hard, just like the intro tells you to. ;) What I really want is some kick butt .50 cals that have a higher muzzle velocity than a 20mm cannon or .303 pea shooter. ;) Also, moving your camera point up in the cockpit helps in heavier g dogfights. Screw the pipper and watch your tracers. with a bit more room to see over the nose you can hose a MiG a bit better. It takes practice and you need to map the up and down buttons.
  20. AZ, I can't seem to post PMs now. I wanted to take a look at the muzzle velocity for the M3_Browning .50 cal. Is there any way to do it? I can't find it. I am starting to wonder if it is piggy backed off the the .303 which would explain a lot. And it would be the .50 shells. Hey maybe in vehicles? I did not see it in the WWII weapons but maybe it's in the stock vehicles? Fire rates in guns, muzzle velocities in shells?
  21. That's the emergency flap support system. It came in a package from Lockheed Martin with the cloaked M3_Browning muzzle velocity restrictor. ;)
  22. Great vid Ala13! I am a musician too. I realized the supercharger whine is subtle yet quite high, like jet whine and not the howl of the gun ports. I remember in Rowan Software's second great flight sim Batlle of Britain, that the Emil flyby sound was very cool with the supercharger whine. You heard it all the time on merge.
  23. I just fired up DCS and installed 2 updates over the weekend. It looks like the"fly again" button on exit is just doing a "play track" and not allowing you to actually fly a mission again in my saved F-86 missions. Is this true? Was it always this way? Also, I am getting some water artifacts when rolling inverted and such. I have an nVidia GTX 1060 and sometimes the low level terrain around Kobeleti is water until it loads later. Not sure if it's just my system pre caching for a while or if something else was done.
  24. Interesting video. I am glad he mentioned 2 times you hear the whistle because high AOA does not really happen in a dive or high speed pass. On pull up for the loop, yes, when the actual angle of attack, not angle with horizon, gets higher. It's the angle of the chord to the relative wind that makes AOA. And here is where the gun ports catch the relative wind at an angle and whistle more than pass air smoothly. The other time is landing, and this is the big one. Low speed, high angle of attack to maintain lift. Think of the modern jet fighter demos and testing. Slats, cobras all that stuff. And I believe it is a combination of sounds, or at least the supercharger compressor is getting overlooked a bit. The rotors will whine when they are under load. The sounds come from the bearings and the blades. On cars, you hear it when the vacuum system closes the bypass valve when load is put on the engine. When the load is off, you can hear some of the rotor whine, but it is much stronger when the blower is loaded down pushing boost. Now this may differ on the Merlin since I think the system is gear and not belt driven, of course. Someone please fill us in on how this would effect rotor sound. Also placement of the air intake. The Spit intake system is different and the inter-cooler location is as well. The Mustang's central scoop being so famous. Also remember how the sound is stronger when the plane is facing you and much less as it is flying away. Think of where the sound must be coming from in those instances. In front you hear the blower, in back you hear the exhaust. Supercharged engines all whine. The Spit, Emil and Mustang all do it but these Mustangs are extra loud with the gun port whistle. Hey, what about early Mustangs with the 4 50s. Don't they have a streamlined blister on the leading edge? B types?
  25. Someone probably saw my obscure reference to the broken tail wheel in an add on Spitfire to MS CFS3 years ago, where I cut my teeth on aircraft contact point and damage model editing. I started the hobby as a painter and gradually learned more of the flight model and damage model side of that engine. The XML code was easy and some of the other editors were freeware or Silverlight. Anyhow, that was supposed to be an example of how crappy FM kills immersion in a sim, especially before or after a furball of a dogfight, NOT a request to break another FM in a wonderful second or third generation sim since then! Just kidding ;)
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