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Everything posted by Huilque151
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Hi Guys ! We are really greatful for this proyect! and anxious for any update! regards !!
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Hard to taxi straight (falcon also maybe)
Huilque151 replied to Phantom_Mark's topic in DCS: F/A-18C
True, the hornet has always been difficult to control during taxy and takeoff, which it can control when flying aircraft of other developers. -
Hi Guys, somebody knows if the animated crew will participated on the start up and taxi procedure? regqards!
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SZS : F/A-18 Super Hornet Project
Huilque151 replied to SkateZilla's topic in Flyable/Drivable Mods for DCS World
Thank u a lot for this SKATEZILLA. Its will be perfect to complete the IA Aircraft carrier staff. A questión, The F/A-18E Block II AI Tanker (Lot 25/26) will have the tanker capacities? REGARDS! -
Permiso cumpa, Por acá Wilke, formo parte de un grupo de amigos que estamos disfrutando de dcs a diario. Si les gustaría unirse los esperamos! Saludoss a todos.
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Thanksfor the anwser! Rift S is my firt option, actually!.
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Hi Guys, somebody run the HP with an I7 4790K a 4.4 (turbo), 32 GB RAM DDR3 and a GTX 1080 Ti? What do you think? its will be ok? Thanks ! and regards!
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F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
Huilque151 replied to Kev2go's topic in DCS Core Wish List
Thank for your anwser, dream its free :) regardss -
F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
Huilque151 replied to Kev2go's topic in DCS Core Wish List
Hello guys, Have you ever planned on developing the Multi crew version of the Super Hornet? I mean, who better than you to develop multicrew modules or not? Please say YES! regardss :helpsmilie: -
Bro, this its my personal experience BUT a friend askme the same question a few weeks ago, but the diffrent its hi was looking for a A/A aircarft to begin. ofcourse i said "F-16C its your module", BUT TODAY! if his ask me again i would recommend the HORNET. TODAY THE HORNET MODULE its more completed making it, more less fustrate to fly than the viper. If you enjoy the A/G, The F/A-18C its the trully Multirol Aircraft design to Presition attack, Close air support, ship attack, Supression of the enemy air defense and have a lot of Toys to A/G mission (more than the Viper today and in the development weapons list). For the last, The hornet its a really easy to fly, have an easy avionics, clean and easy cockpit and multi integrated sensor in 3 displays. Very friendly to beginners.
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WINWING F/A-18C HOTAS 2019.10.23 RELEASE
Huilque151 replied to WINWING's topic in PC Hardware and Related Software
[FLIGHT OPS PANELS RECOMENDATION] First of all, thank for this effort, this product looks incredible! In my case I am waiting for the throttle to be sold separately. Just a little recomendation, I currently use a console and a left auxiliary panel that I built, one of the biggest difficulties is being able to differentiate between switches when i was uusing VR. To solve this, add caps to the switches as the original hornet does. A- Round tip caps on APU , refueling probe, dump, intr wing and battery switches B- Flat tip caps on external and central fuel tank switches. C- Sharp tip cap on the L/R generator switches. I think this is will be very usefull and attractive for VR costumers.:thumbup: BY THE WAY IF YOU NEED A SPANNISH REVIEW I CAN DO IT, IAM NOT A FAMOUS YOUTUBER, BUT I CAN MAKE A DETAIL REVIEW ON THE SPANNISH SECTION OF THE DCS FORUM AND SHARE A VIDEO TO A FAMOUS SPANNISH YOUTUBER IF SOME ONE ITS AGREED. REGARDS. CAPS ON THE ATTACH FILES, REGARDS -
F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
Huilque151 replied to Kev2go's topic in DCS Core Wish List
F/A-18 E/F Block 10. +1 I would buy it ! -
F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
Huilque151 replied to Kev2go's topic in DCS Core Wish List
Why not buy it? It is normal to see developments in aircraft models such as the SU-27 >> SU-33 etc. As we know the Hornet and the super hornet have coexisted together in the operations of the USN and USMC, they would complement each other very well and in the case of SUPER HORNET it would further enhance the embarked operations that we could do in DCS. The similarity in its avionics is not a disadvantage, it is a strong point for DCS players that could serve as virtual legacy hornet pilots in CAS missions and in the next take off from the super carrier in a Super hornet. We know the reasons why ED developed the Hornet, hopefully one day there is the possibility of developing the Super Hornet. I would definitely buy it. the last thing. 90% of the avionics its the same,not the 90% of the aircraft. Tanker capacity 35% more fuel. 2 Rack more for Payload. New and better avionics the 2 SEAT versión: Trainer regards -
Thanks, There is some information about the CARRIER in the Mudpikes interview to WAGS (oct.2019) With regards to hints of a squadron room in the upcoming super carrier module – can you please elaborate a little more on the features especially in regards to multiplayer? Have you thought about integrating common online collaboration technology for briefing/debriefing like showing slides or even providing templates for common briefing topics? While still very much subject to change, the Supercarrier briefing room is designed to allow players to view the briefing, arm their jets, watch the PLAT CAM, and walk to the jet. This Briefing room will not be delivered during the early access period. https://www.mudspike.com/mudspike-ama-with-eagle-dynamics-senior-producer-matt-wagner/
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Thanks Silver Dragon, Do you have information if the plans for the carrier include some of this? 1. Wet cover on rainy days. 2. 3D model and real behavior similar to the arresting cable when caught by the tail hook. 3. Long and visible wake produced by the ship. 4. Appropriate behavior of the Meet ball in piching decks. 5. The last one, it has nothing to do with the carrier, it is about the hornet. and it's just a constructive query. when watching videos (many of them) the behavior (balance, rebound, inclination) of the hornet and its damping system is seen to behave much more unstable and violent when landing on the deck, currently the model seems to be very flat and smooth. Have you thought about a review of this ?, I thought I saw it somewhere, I just wanted to know if they share the same appreciation when watching real hornet videos hitting the deck. REGARDS
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+ 1. Good Morning, To all, first of all, thank you for the decision to embark on this project and you wish them the best of all, it is something we look forward to. I would like to check if some of these features are included? 1. Wet cover on rainy days. 2. 3D model and real behavior similar to the arresting cable when caught by the tail hook. 3. Long and visible wake produced by the ship. 4. Appropriate behavior of the Meet ball in piching decks. 5. The last one, it has nothing to do with the carrier, it is about the hornet. and it's just a constructive query. when watching videos (many of them) the behavior (balance, rebound, inclination) of the hornet and its damping system is seen to behave much more unstable and violent when landing on the deck, currently the model seems to be very flat and smooth. Have you thought about a review of this ?, I thought I saw it somewhere, I just wanted to know if they share the same appreciation when watching real hornet videos hitting the deck. Greetings !, I hope my consultations are constructive and I wish you the best.
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Thank ! bro!
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Hi, just a little question for the Rift S Guys! I have a I7 4790K a 4.0 Ghz, 32 GB RAM 1600 DDR3, a 1 TB SSD and finally a GTX 1080 extreme edition. What do you think guys? the RIFT S its going to be fine with mi humble system? regards
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Did you have the GEN warning light on ?? did you try Reset the GEN? regards
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Going back to the main topic, friend, I think the hornet is an incredible module and worth every penny. It is an easy-to-fly plane for a player who is returning to the world of simulators and who wants to start using complex high-fidelity modules. You have access to operations from bases on land or from aircraft carriers, all weather and air-air / air land. Maybe he is not a murderer in the air by nature as an F-15 but his sensors and integrated avionics make it easy to expand your SA and in good hands it is a very lethal plane in the air. It is a lot of fun in ground air attack, currently has enough to go out to destroy SAMs, make CAS or ground attacks precise or not. To lengthen it so much, I think that the advance that the hornet currently has is enough to give you time in your learning curve to learn and master the current weaponry and functions before the next ones arrive and the module is about to be completed. 100% recommended now and I'm sure it will be even better later
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F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
Huilque151 replied to Kev2go's topic in DCS Core Wish List
skatezilla? The 2 seats super hornet its will be a reality ins DCS some day, i would buy it ! -
I think that if we want to make a cockpit compatible and intuitive with virtual reality, we can use the hornetpits planes, but the comparison and final adjustments of the position of the panels and the measurements of these must be done while using the lenses, looking for the nose space and looking for alignment and reference points between the real and virtual cockpit is quite accurate. It is a tedious job but if you are looking for everything to fit it is the best way. It would be great if someone could update the plans to VR dimensions, if there were no changes between lenses and lenses it would be helpful. (I didn't do it in his momneto, but I could do it later)
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Hola Muchachos! Quisiera hacer una consulta, tienen información sobre los puntos ciegos en el RWR ??? solo he leido sobre el cono de 45° bajo y sobre el F15. Saludos! https://forums.mudspike.com/uploads/default/original/2X/2/2901caf6e167ae2689721126403a018bf120d348.png
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HOLA A TODOS! Quería saber si alguno de ustedes distinguidos caballeros, sabe o conoce cuales son los puntos ciegos del sistema RWR en el Hornet. solo he podido encontrar información sobre el RWR del F15 pero me imagino que al ser un modulo mas antiguo y una aeronave distinta puede que hayan diferencias. Gracias!