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RichCotte

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Everything posted by RichCotte

  1. Shhhhhhh, don’t tell anybody. It really ain’t that common.
  2. So, definitely not going to take the time to read through all the drama that this has caused, but I will second the motion of stop announcing a date you’re going to release something until it’s ready to go. I like a lot of people am a heavy mod user in my personal use of the system, so when getting ready for an update, I disable all my mods and update on a clean install. The process to reenable them takes hours. So, now that I disabled them all this morning, prior to this thread being posted…well, you know where I’m going. Lesson learned though, next time I won’t disable everything until I know that the update/patch is live. How about you get your patch or update, or product ready to be released and then announce that it will be released in 72 hrs…
  3. Yes please!!!
  4. You know you spend too much time in DCS when you can identify the locations of screenshots of places you’ve never been in real life…LOL
  5. Removed the 23 and she loaded up just fine. Great work!!!!!
  6. I don't have the Tu-4K loaded, so must be the 23...
  7. Soooo, not sure which one, but there's a conflict with another mod. I've got a ton of mods loaded and haven't started the search yet, so just letting you know. I'll post when I figure it out, if no one else figures it out before me.
  8. Thanks for the input @SabreDancer Figured it was a long shot, but never hurts to ask...
  9. Congrats!!! Extremely well deserved. You're assets are amazing @Massun92 But, I have to ask the uncomfortable question... What happens to existing templates or mission files when the assets shift over to core? Will it be like the last update, or will the assets still function as before?
  10. And that’s what I get for just downloading and not reading…LOL
  11. I haven't tried flying it yet, but there may be an issue when used as AI.... I placed one at 250 AGL & 90 kts on the Marianas map and had it fly toward the next waypoint at the same altitude and speed. Once the mission starts, the aircraft immediately begins climbing at a rapid rate, following the planned route, but not maintaining the programmed altitude. I placed an Apache on the same route and it follows speed and altitude. I then copied the Apache and changed it to an OH-6 and launched them next to each other. The Apache flew straight and level, while the OH-6 climbed.
  12. Does anyone have a recommendation for a THAAD Battery makeup and layout?
  13. Awesome update!!! Thank you for what you do.
  14. Well, I haven't tried driving it again, but I did send a train through it. Are there other similar tunnels on other maps?
  15. Has anyone driven the length of the railway tunnel in Argentina? I started down the other night and ended up rolling the HMMWV. Haven’t had a chance to go back and try again.
  16. Guess I better figure out how to set up my HOTAS for whirligig operations…
  17. Has anyone compiled a list of available aircraft that can neither land nor takeoff from any airfield on the SA Map? I’m working on a concept for a fictional campaign using this map and will utilize a large number of AI aircraft, including inbound cargo aircraft from Red and Blue coalitions.
  18. SOLVED - Used 7Zip to unpack and all files are there. The Human Pack only contains DDS image files. Where should these be installed?
  19. OUTSTANDING products and productivity. You are an amazing one-man band Sir!
  20. This mod may actually make me want to learn to fly helos. So far I’ve only used helos as AI and statics, but this one has got me seriously considering it…
  21. Perfect!!! They worked great! Thanks!
  22. Thanks!!! I’ll give it a look.
  23. I’ll throw my vote in for a MH-53…
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