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heloguy

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Everything posted by heloguy

  1. I’m really talking about the situation where if you just go with the initial drooping rotor, you’re going to crash anyway. Then, again, bill me if whatever little power it has left is enough to prevent that. Acknowledge that the main reason for lockout is in case a DECU fails.
  2. It's definitely true that you don't want to exceed the aircraft/engine limits in most situations. If a drooping rotor is in between me being alive, or that engine being torched, though, bill me.
  3. It would be nice to be able to do it the way it actually works, though, for those that want it.
  4. I think the problem someone might have with this is that you don't have to press the IDLE STOP REL button to advance to idle. Only to go below idle when you're shutting down, so it's not realistic to how the aircraft is actually started. You should be able to pull the trigger, wait for N1 to rise to the appropriate percent, and then simply twist the throttle until you are past the idle stop to introduce fuel. Small difference, but it might matter to some.
  5. That's the way I understand it. Just wondering if it will be modeled in DCS.
  6. Hi @Chuls, I tried your link from Discord, but it I get a 'not found' error.
  7. Any chance for an updated Discord invite?
  8. Little fast for AR in a helo. In a 60, 110kias is standard.
  9. I'm not a 64 guy, but I know what lockout is. I see the lockout label on the power levers. Will this function as it does in the actual aircraft?
  10. Do you have to use Ketegys mod? Whenever I try that mod, I get random crashes to desktop in VR.
  11. I don't think anyone is asking to remove the current throttle functionality. An option under the special tab, just like say, force trim, that allows the entire throttle axis to be controlled by a controller axis, with the caveat that it will not move past the idle stop unless it registers a button press for it (much like it does now).
  12. Chuls, I tried it out exactly as you described. The new fino.ino.hex seemed to upload alright, and everything connected. I tried a free flight in the Ka-50. I didn't notice any return to center spring forces prior to the Ka-50 loading. After the Ka-50 loaded up, everything seemed to function correctly. Here's the log from uploading, and then connecting to CLS2Sim: 2021/10/17 10:28:53.580 Init 2021/10/17 10:28:53.899 You have the latest version 2021/10/17 10:29:18.282 Starting ArduinoSketchUploader... 2021/10/17 10:29:18.282 Starting upload process for file 'E:\Program Files (x86)\jmriego\BrunnerDX.Setup\Fino.ino.hex'. 2021/10/17 10:29:18.428 Establishing memory block contents... 2021/10/17 10:29:18.444 Opening serial port COM10 - baudrate 57600 2021/10/17 10:29:18.444 Executing Post Open behavior (ArduinoUploader.BootloaderProgrammers.ResetBehavior.ResetThrough1200BpsBehavior)... 2021/10/17 10:29:18.444 Issuing forced 1200bps reset... 2021/10/17 10:29:18.462 T+0 - Port not found 2021/10/17 10:29:18.573 T+100 - Port not found 2021/10/17 10:29:18.683 T+200 - Port not found 2021/10/17 10:29:18.792 T+300 - Port not found 2021/10/17 10:29:18.900 T+400 - Port not found 2021/10/17 10:29:19.006 T+500 - Port found: COM11 2021/10/17 10:29:19.006 Establishing sync... 2021/10/17 10:29:19.006 Sync established. 2021/10/17 10:29:19.006 Checking device signature... 2021/10/17 10:29:19.039 Device signature checked. 2021/10/17 10:29:19.039 Initializing device... 2021/10/17 10:29:19.067 Software identifier: 'CATERIN' 2021/10/17 10:29:19.098 Software Version: 1.0 2021/10/17 10:29:19.127 Programmer type: S. 2021/10/17 10:29:19.158 Block support - buffer size 128 bytes. 2021/10/17 10:29:19.189 Supported devices: 68. 2021/10/17 10:29:19.189 Selecting device type '68'... 2021/10/17 10:29:19.218 Device initialized. 2021/10/17 10:29:19.218 Enabling programming mode on the device... 2021/10/17 10:29:19.248 Programming mode enabled. 2021/10/17 10:29:19.248 Programming device... 2021/10/17 10:29:19.251 Preparing to write 20216 bytes... 2021/10/17 10:29:19.251 Flash page size: 128. 2021/10/17 10:29:28.754 20216 bytes written to flash memory! 2021/10/17 10:29:28.754 Device programmed. 2021/10/17 10:29:28.754 Verifying program... 2021/10/17 10:29:28.754 Preparing to verify 20216 bytes... 2021/10/17 10:29:28.754 Flash page size: 128. 2021/10/17 10:29:38.260 20216 bytes verified! 2021/10/17 10:29:38.260 Verified program! 2021/10/17 10:29:38.260 Leaving programming mode... 2021/10/17 10:29:38.321 Left programming mode! 2021/10/17 10:29:38.321 Closing COM11... 2021/10/17 10:29:38.321 Waiting for virtual port COM11 to disappear... 2021/10/17 10:29:38.321 T+0 - Port still present... 2021/10/17 10:29:38.430 T+100 - Port still present... 2021/10/17 10:29:38.540 T+200 - Port still present... 2021/10/17 10:29:38.651 T+300 - Port still present... 2021/10/17 10:29:38.761 T+400 - Port still present... 2021/10/17 10:29:38.872 T+500 - Port disappeared: COM11! 2021/10/17 10:29:38.872 All done, shutting down! 2021/10/17 10:29:38.872 Uploaded to Arduino. Please click on 'Detect Ports' just in case the Arduino device has changed ports 2021/10/17 10:29:44.208 Trying to connect to CLS2Sim in 127.0.0.1:15090 2021/10/17 10:29:44.221 Waiting for device... 2021/10/17 10:29:44.221 Connected to device 2021/10/17 10:29:44.221 Checking Arduino Firmware version 2021/10/17 10:29:44.324 Arduino sketch version is v2.4.0
  13. Or get a Brunner, and an Arduino Micro
  14. I'm probably doing something wrong. I tried uploading that sketch, but I can't get Brunner DX to connect. I'm sure I have the right port selected. I was able to flash back to the previous version.
  15. Sounds good, I'll take a look when I get a chance. It's been awhile since I've uploaded sketches, but I'm sure I can figure it out.
  16. I think it won't seem so bad once you have it connected to the collective. You have a much longer lever arm to apply to the force.
  17. With that damper in particular, yes. The dial on the side gives a good range, and turns easily.
  18. Not to mention, the helicopters I mentioned above can carry extra internal tanks in the cabin that can distribute fuel, in addition to carrying ammunition and personnel for rearming. No need for slingloading, although that would be cool too. See link for an example. https://robertsonfuelsystems.com/defense/tactical-bulk-fuel-delivery-system-tbfds/ A cargo helo as a FARP is all in one, radios on board for communication, internal tanks for fuel, Ammo, and personnel for repairs.
  19. As I feared, none of those objects make sense to come out of a helo for a mobile FARP.
  20. Not a huge mission editor guy, but what object would it make sense to spawn if a helo lands to an invisible FARP? Is there anything inconspicuous that wouldn't seem out of place? I'll have to fire it up and see what the objects from the manual are. Not really looking for a truck to spawn, as none of the helos, except maybe the Mi-26 are big enough for that to make sense.
  21. Would like to be able to have cargo aircraft with the capability act as FARPs. For example, CH-47/53 takes off from an airfield, flies to a point on the map, and after a few minutes on the ground, becomes a FARP with a finite amount of gas/Ammo as set by the mission creator. Even better is if we could use the Mi-8 so a human player could be the FARP bird.
  22. Thanks for the reply. I was thinking specifically about having only a helo forward stage providing gas/Ammo, without a truck unit there. It would be nice to have this feature. Having a CH-53, or CH-47 that could fly to the invisible FARP, vs. a truck for example.
  23. Is it possible to use a helicopter as a FARP? Say, a CH-47, or Mi-8 to move fuel, and ammunition? I know there's an invisible farp object, but does it only work with certain units to provide fuel/ammo? Or can it be anything we want it to be?
  24. You right.
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