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Everything posted by heloguy
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@Glloq, thanks again for recommending Area 18. I spent some time modifying it to my liking, but what I can't figure out is how to change what types of enemies spawn for each random mission. I'd like to make the enemies more of an 80s cold war flavor. Is there a way to do this?
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Didn't notice this (was mainly looking at the trim, which works great btw), but it's not unrealistic that if you move the collective too fast, the engine can't surge fast enough to provide power to maintain RPM. Also, in case it helps anyone, had to invert the FFB y-axis for my Brunner CLS-E. Works fine now.
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Need urgent explanation. I can't get power to take off.
heloguy replied to DmitriKozlowsky's topic in SA-342M Gazelle
Ah cool, the easy fix. Hopefully a patch/hotfix gets here before I decide to go that route. -
Need urgent explanation. I can't get power to take off.
heloguy replied to DmitriKozlowsky's topic in SA-342M Gazelle
It's a known bug. If you use the mission editor to reduce fuel, it works fine. If you use the re-arm/refuel panel in the mission, you're stuck with whatever fuel weight the mission editor assigned. As they said, it's noted, and will be fixed. -
Nah, not interested in the arcade gameplay. Just interested in the story, and the music. Thanks, I'll give it a try.
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Am I the only one that wants an Area88 campaign. Dynamic, great, static, still awesome. Anyway, keep watching the show, and wanting to do it here. I even took all the SNES and arcade songs and made them .ogg's so I can listen to them while I fly using the DCS Walkman mod.
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That certainly sounds strange. Make sure there isn't a random control bind that's driving your engine power to idle. This would be the "Fuel Flow Lever" bind.
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@SkateZilla, is there a way to make it launch an app in Administrator Mode? Am I missing an easy Windows command? The app in question launches fine when I use a shortcut on the desktop, or taskbar with the proper box checked in 'Properties', but when I use the your app to launch it, it doesn't run as administrator.
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Share Client installed terrain
heloguy replied to heloguy's topic in Multiplayer Server Administration
Is it still possible to host missions that feature terrains I don’t own if I run it this way? -
Is it possible to have the dedicated server installed on the same machine as a client install, and share whatever terrain files are already installed on the client side in order to save disk space?
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Yeah, sorry, I think I was translating what the helicopter was doing to what I thought my hand was doing. It would be nice to know if the right skid low is due to CG, or an intentional tilt of the main transmission.
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Maybe this is purposeful to counteract translating tendency. The CG being forward and right explains the right skid low hover, and tilt to the right on takeoff. Also, while not knowing the accuracy of CG shift in the Gazelle, I do know based on the helicopters I've flown, center-of-gravity (CG) is based on aircraft loading, and is not set based on the airframe. If the CG is naturally forward and right on the Gazelle, how much forward and right would be based on loadout, and fuel.
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I just tried no armament, no doors, and 25% fuel. Pretty nimble if you ask me. As far as tilting to the right, translating tendency would push the aircraft left. You'll notice that you need to put in right cyclic as you pick it up to a hover to counteract left drift. This left drift is due to the tail rotor pushing the aircraft as it increases thrust (translating tendency). Therefore, you end up with a right skid low hover. If you don't have enough power in to hover, you will be putting the majority of the aircraft weight on the right skid. Not managed correctly, this condition can lead to dynamic rollover.
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One thing to note, I imagine any Gazelle at an airshow performance is not loaded for combat. It probably isn't even close to being over a half a tank of fuel.
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Still having this issue.
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Just tested 22.2 in multi-thread / Open XR. It looks like something broke the NVG convergence options. I can no longer move the 'tubes' to have them overlap as one circle in VR. The in/out convergence options only seem to move both tubes either left, or right. Edit: Just tested with single thread, no Open XR. Same issue, convergence options are not working.
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I also suspect there is still something wrong with FFB trim, unless I haven't set it up correctly. The "trimmer" switch releases the force gradient, which I assume is correct, but when I release the trimmer, the cyclic always goes back to center, which I suspect is wrong, because no other helicopter trimmer works this way. I've tried swapping the FFB axes, and I've tried inverting both x, and y FFB axes, but the behavior remains the same. I must admit, though, when taking off to a hover, the FM feels much better, and more natural.
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Is there any way to adjust how FFB pushes the stick forward when you enter the cockpit? The way my simpit is setup, this puts the stick way too far forward to use comfortable. I understand it's meant to simulate the actual pitch throw, but I'd like to be able to put the stick where it's actually useable.