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heloguy

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Everything posted by heloguy

  1. Just Grinelli. I haven't tried adding Night Storm's mod until I get it running.
  2. I disabled all mods, ran a full repair, and only installed the F-22 mod. Nothing else installed to create a conflict. I still get a crash. If I don't click 'Fly,' I can hit 'Escape' and look around in the cockpit, or outside view, but as soon as I unpause the game, crash.
  3. Huh, thanks for the reply. Weird that I can basically make the game vanilla, run a repair, and I get the same crash everytime. That's with, or without applying the latest Single Player enhancement mod.
  4. Seems the base Grinelli F-22 mod doesn't work on OB 2.8.1.34667. I've tried disabling all other mods, and running a repair. I get a crash everytime I click fly on the cold start instant action. I posted it on the Grinelli Discord, just seeing if anyone else gets the same thing.
  5. The only rockets that the AH-64 should have in game with that M439 fuse should be flechettes, and MPSMs, both coming later as I understand it. As far as I know the M282 A1 was never fielded on the Apache.
  6. Any update to this? Still notice MPPs stick out of the pod when they shouldn’t.
  7. Tried to put an AH-64 into one of the demo missions. Does it work with that aircraft? I couldn't get the JTAC to respond to my check-in.
  8. I'm using v18.0c. In the AH-64, if I pull up TADS video on my left MFD while wearing NVGs, the convergence on the NVGs starts to flicker, and they become pretty unusable.
  9. 22 knot running fire? That's a stretch...
  10. Thanks for that. And, thanks for your work. Your implementation of NVGs on previous builds is definitely the most realistic. It baffles me that it isn't standard to ED's build.
  11. Tested the alpha and also noticed NVG optimization is not working anymore. Seems to have no affect on the default NVGs.
  12. Unrelated question, but is it possible to have an option to change the color of the NVGs? For example, the default Russian NVGs are white. There are many units in the US military that use white phosphorus goggles too. There are actually quite a few different colors out there, but white and green are the most common.
  13. I completely disagree with this statement. More correct would be, "it's impossible to please all users." But, the reality is, the H-60 is a highly configurable, and modular platform. If the goal was to create a bare bones UH-60L with the original 1970s cockpit, then it was met on release. Arguably exceeded when the fuel probe was added, which I would find hard to believe ever existed with a vanilla CIS/128 cockpit. If other modders, or the original modder want to add other modular features that the H-60 has acquired over the years, then, cool. More options. If you don't want to use them, don't. If modders don't want to add to it, or the original modder doesn't want to work on it anymore, then, whatever. It's already a great representation as it is of a possible H-60 configuration. My statement about the M230 was only in reference to common weapons found on the MH-60L. If it ever happens, cool. If not, miniguns and rockets are still pretty fun.
  14. Flappie, thanks, that was it. Looks like I learned something about log files today.
  15. New issue for me, but I can't get DCS to start. I've uninstalled all mods, run repair twice (one quick, the other full), and re-installed (clean) my Graphics card drivers. I can't get it to start in VR, or flat screen. Attached are my log files. dcs.log dcs.log.old
  16. I don't have a track unfortunately, but I was running through run-up and boresight procedures yesterday. When I did an IHADSS boresight in the back seat, took off and test fired the 30mm, rounds were pretty accurate. When I did the same thing from the front seat (both separate cold starts), I felt like I had to lean way right, and scrunch down in the seat to get the concentric circles to center with my LOS cue. Afterwards I took off and did a test fire with the 30mm, and the rounds were impacting about center, but off about three LOS cross lengths above the LOS cue. Suspect this might be related. I'll keep testing when I can.
  17. Yeah, that and the ginormous muzzle flash. Tracer is nice, but not really needed. Just pay attention to where it's hitting compared to the symbology, and practice.
  18. Ah, ok, thanks. I uninstalled mods in the main folder, but not the User Files folder. Must be the 53, which I never fly, so, off it goes. Thanks!
  19. That would be awesome! The below images are from a couple you tube videos of the Ka-50 in game. One looks like it's using a mod similar to yours to make the NVGs a normal round shape, which would be accurate. The other looks like the default ED NVGs. Either way, basically your mod's green NVGs, just white color instead as seen in these two pics.
  20. Just tried your mod. This is how default NVGs in DCS should be. Also, it would be nice to be able to switch the color of the phosphorus depending on which type and era you'd like to simulate. Older US Military NVGs were all typically green, but white is becoming more proliferated. The Ka-50's NVGs are white, so it's definitely possible.
  21. Not sure how long this has been this way, having not flown nights in the UH-1 in awhile, but this is what I get when I do. The lighting for the gauges is unusable.
  22. Real NVGs have adjustments for up, down, left and right each tube, and fore/aft from your face. Might be a bridge too far, but would help people who have different VR headsets to get the NVGs where they are usable. Not being able to see the cockpit under the goggles makes NVG flying pretty terrible in DCS. The AH-64 makes up for this with the NVS mode of flight, which is primary for this aircraft, but if you wanted to use NVGs, and absolutely with other aircraft, you need to be able to see the cockpit instruments underneath.
  23. No problem. That switch actually serves two purposes: APU Boost , and engine priming. Toward the tail is for APU Boost.
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