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heloguy

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Everything posted by heloguy

  1. Thanks man, just installed it, and it still works. I realized I was using the 3dmigoto mod, and you have to do a special install to get it to work with MT. Tacca's works alright, but I mainly play in VR, and you can't adjust the eye span, which leaves you with the "tubes" slightly offset outboard. Still better than stock. Either way, this is probably more of a "Core DCS" feature, but I really wish they realistically modeled NVGs. You should be able to move the tubes in and out, and adjust the elevation. Maybe I'm asking too much, but at least the ability to have a portion of the bottom of the screen unaffected by the NVG shader so you can "look under them" should be standard with the stock sim.
  2. Will we ever get the ability to look under the NVGs without having to use Mods? As it stands, I don't think there's a mod that works with the AH-64 (I could be mistaken). It would be great to be able to look under the NVGs while in the CPG seat, and use the FLIR on the TEDAC screen simultaneously.
  3. No problem! For the sound mods, they should be fine in the saved games folder. For the repair, you should be able to get away with just running the "Check modified files" one. You can try just re-installing the mod, and see if it works, but there's a good chance you might see some glitches, or maybe even crashes. Recommend at least doing the modified files option. As far as OVGME, or JSGME, I prefer OVGME at this point. I have a profile to manage my "Saved Games' folder mods, and another for the main install mods.
  4. If you ran the update without disabling mods that are installed to the main DCS directory, this will pretty much always break those mods. Recommend running a repair, and then re-installing your mods. Best practice is to use a mod manager like OVGME, or JSGME, this way before you update DCS, you can uninstall your mods with a few clicks, then re-install after running the update. This keeps your install clean, and is the best chance of everything working once your done updating/installing. Caveat is, if you have mods that install to the 'Saved Games' DCS folder, then you don't have to worry about uninstalling them. I still use OVGME for those mods, as it's easier to uninstall them if you find an issue during play.
  5. Does anyone use Knobster Voice? I use Knobster in X-Plane, and it works well, and always wanted to be able to use it in DCS. I tried this, as I already had Voice Attack, and it worked well on an older machine about a year ago (Windows 10). Now on my newer machine, I tried to set everything up again, and can't seem to get it to work. When I use a program to test output, like Thrustmaster's Event Tester, it clearly shows that the assigned buttons are being pushed, but when I'm in DCS, no matter what keys I use to assign through the encoder program, DCS doesn't register any output. At first I suspected that DCS was registering two inputs, one from Knobster, and the other from Knobster voice (simultaneous joystick and keyboard inputs), and they might be cancelling each other out, but DCS doesn't read Knobster as anything, so I don't think that's it now. The only other thing I can think of, is that Knobster voice is pressing the virtual buttons too quickly. Event Tester shows that the buttons are being pressed for about 13-14ms, and I usually use 0.5 seconds in Voice Attack without issue. I don't see a way to change the time Knobster voice assigns to button presses. Anyway, I can live without it, but I spent all day trying to get it to work, and wanted to see if anyone else had success with it. See below for a reference as to what I'm talking about.
  6. heloguy

    Grease mark

    Can we get a grease mark like in this DCS OH-58 preview?
  7. Yeah, I guess because I fly mainly in VR, that was my point of reference. It's true that a monitor is going to be more limiting. When flying in VR, to be more realistic, the NVGs should not take up the entire FOV, depending on the headset. My Index for instance, has about 130deg FOV, and NVGs only have about a 40deg FOV.
  8. Hey Tacca, Is there any way to change the color? Like have the US NVGs be white like the Russian ones? Also, in VR, is there any way to adjust the center point of each eyes' image independently?
  9. I’m curious what this is meant to simulate. All NVGs provide a limited FOV, and must be focused outside to provide any usefulness. In reality, you can’t view aircraft instruments through NVGs if they’re focused correctly to the outside world, you must look beneath the NVGs. To each their own, though, if realism in this regard doesn’t matter. Thanks for posting this, though, as I was wondering how I was going to get an NVG mod working again with the new patch. Now I'll just have to edit this one, but it seems to be working fine.
  10. Ah, thanks, I was missing that part. I downloaded the firmware, but missed the USB config tool.
  11. I feel like I'm missing something, trying to get native DX FFB to work with my CLS-E. I installed the new firmware without issue, and have v5.4.6 of CLS2Sim, with plugin installed. I created a new profile for testing FFB effects, and told CLS2Sim to connect to DCS. I turned on Force Feedback under the misc tab within DCS, and I have the CLS-E as my X/Y axes for pitch and roll respectively. I tried both the Huey, and the Bf-109, but get no effects. When I Alt-TAB to CLS2Sim, it says it's connected to DCS, and receiving updates, but no actual effects on the stick itself.
  12. I just use the ‘Modifier’ function in DCS.
  13. Well, narrowing it down to the script file was better than deleting my Saved Games folder and having to redo all of my bindings, but yes, thanks again.
  14. So, I figured it out. I have a Brunner CLS-E joystick. I don't use the Brunner plug-in for force feedback, but apparently I had installed the script required to use it at some point. The base Grinnelli F-22 mod doesn't like that script. All is working now, appreciate the help/replies, and hopefully that helps out someone if they have the same issue I had.
  15. Just Grinelli. I haven't tried adding Night Storm's mod until I get it running.
  16. I disabled all mods, ran a full repair, and only installed the F-22 mod. Nothing else installed to create a conflict. I still get a crash. If I don't click 'Fly,' I can hit 'Escape' and look around in the cockpit, or outside view, but as soon as I unpause the game, crash.
  17. Huh, thanks for the reply. Weird that I can basically make the game vanilla, run a repair, and I get the same crash everytime. That's with, or without applying the latest Single Player enhancement mod.
  18. Seems the base Grinelli F-22 mod doesn't work on OB 2.8.1.34667. I've tried disabling all other mods, and running a repair. I get a crash everytime I click fly on the cold start instant action. I posted it on the Grinelli Discord, just seeing if anyone else gets the same thing.
  19. The only rockets that the AH-64 should have in game with that M439 fuse should be flechettes, and MPSMs, both coming later as I understand it. As far as I know the M282 A1 was never fielded on the Apache.
  20. Any update to this? Still notice MPPs stick out of the pod when they shouldn’t.
  21. Tried to put an AH-64 into one of the demo missions. Does it work with that aircraft? I couldn't get the JTAC to respond to my check-in.
  22. I'm using v18.0c. In the AH-64, if I pull up TADS video on my left MFD while wearing NVGs, the convergence on the NVGs starts to flicker, and they become pretty unusable.
  23. 22 knot running fire? That's a stretch...
  24. Thanks for that. And, thanks for your work. Your implementation of NVGs on previous builds is definitely the most realistic. It baffles me that it isn't standard to ED's build.
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