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heloguy

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Everything posted by heloguy

  1. Yeah, it definitely seems like a pig compared to the Ka-50. There might have to be a FARP added that is closer to some targets.
  2. I see what you're talking about now in your pictures. I probably never noticed this because when I fly, I hold the trim release while flying maneuvers, and then release the button when the aircraft is at the attitude I would like to capture. I don't push against the force gradient, and then click the trimmer, as I've always found that to induce errors in the stick position, even in the helicopters I fly now that utilize force trim IRL. However, with the controls indicator above, it seems obvious there is no movement of the controls, but the aircraft attitude has changed, which doesn't seem right. This seems similar, but less pronounced than what you see in the Ka-50 if you use the 'Stick without springs and FFB' option: [REPORTED]Pitch Excursions while using Trim Release - Page 2 - Bugs and Problems - ED Forums (eagle.ru)
  3. I just tried flying around using this method: - FFB off - Trimmer mode - Stick without springs or FFB - Bound DCS trim-button I don't see any over-correction problems. I can trim the helicopter however I want, and fly smoothly. I don't use the DCS CLS2 plugin, as I have always had bad luck getting it to work. With helicopters, the FFB trim is not working anyway, and you have to use hardware trim. You definitely will not get anything but rudimentary FFB effects using Brunner's plugin. Things like helicopter trim, and force trim in modern jets don't work because the interface between DCS and the plugin can't physically move the Brunner stick. The only way you can get DCS to be able to move the Brunner is by using an Arduino. I suggest you join the HOTAS Discord channel. There is a Brunner section with a lot of knowledgeable people who can help you tune the stick to how you like. https://discord.gg/
  4. Strange indeed. Just did my first flight in the Hind using the Arduino/Brunner combo, and standard ffb trim, and I didn’t notice any issues. I’ll try the method I suggested to you and report back.
  5. Nevermind, didn’t read all of your post… I was going to suggest your option B, which is what I used before I set up Chuls Arduino method. Not sure why your Jetseat isn’t working with FFB off. I never experienced that. Mine always worked fine with Sim Shaker for Aviators on (maroon icon) and FFB off with hardware trim on.
  6. Slow is smooth, smooth is fast.
  7. Would love to replay the Ka-50’s Deployment Campaign in this bird.
  8. Nice video, and good explanation. I haven’t had a chance to try the Hind, but I imagine based on this that the trim release is optional. I fly a helo now that has trim micro switches on the pedals, but I prefer to use the trim release for 99% of any maneuvers, unless I’m in the clouds on instruments. Just technique, though, and to each their own.
  9. Or, just hold the trim release while you do any of those maneuvers.
  10. The 'force applied' status is when the trim force gradient is holding the stick in place, ie the new center. The stick 'without force' is while the trim release is depressed, and the stick is easy to move. The force gradient is the spring loaded feedback holding the stick in place when the trim button is released. I would try inverting the x-axis force. It sounds like by DCS default, it's backwards.
  11. They have a left version too. Not sure how the forward tilt will feel as a collective grip though.
  12. I guess what I'm talking about isn't really helo specific. Basically, with all the systems turned on, hydraulics, trim, etc, the base or max force applied to hold the stick's position. I use an extension, so the base force applied is a little light. In CLS2Sim, using hardware trim, you can adjust the forces under the Axis Force Settings tab, or under the the Hydraulics tab if you have those boxes checked. Something like that would be nice. It would be realistic for helos, and fixed wing with hydraulic assisted controls. Edit: After messing around with the force slider in BrunnerDx, I think that works pretty well after all. I think I just had it set too low before.
  13. Chuls, got it. I used SimFFB in the past with a G940. IIRC it replaces DirectX ffb effects, so I’m not sure it would work with your setup.
  14. Chuls, Thanks! It's only the big button at the top. Feel kind of dumb for missing it. Is there any way to adjust the forces? For example, I'd like to increase the forces holding the stick in place while using trim in the helicopters.
  15. Chuls, I'm trying to get this running again, and keep getting this message: 2021/04/28 07:56:20.145 Arduino sketch version is too old. Please Upload the Arduino Firmware I can't find the updated Brunnerdx.ino anywhere.
  16. Would love an MH-60L, but I'm not sure how feasible that is. That helicopter does everything a helicopter can do. Put stores on it, it does attack. Remove them, and put on flexible guns, it does infil/exfil, SAR, CASEVAC, HAAR (yes, the attack version can too), etc. The HH is a pretty niche version, although you'd be able to pretend everything, except the attack part.
  17. IIRC, there should be a FFB tune option for each axis under the Huey control options. You should be able to invert the force there.
  18. I remember with the MSFFB2, you have to use the ‘Tune FFB’ option under the controls for each axis, and check the ‘invert’ box. Not sure if that helps.
  19. Just tried the F-14A Battle Group Delta campaign. After I flew the first mission, I never got the debrief .txt. Also, when flying home after our brief battle with the MiG-29s, I received a bunch of script errors that repeatedly said something about a unit not existing. I should have screenshotted them, but didn't, hoping that the mission would just save. I have DCE installed in my \Saved Games\DCS\Mods\tech folder, and the campaign installed in the \Saved Games\DCS\Mods\tech\DCE\Missions\Campaigns as instructed. I am running the most current Open Beta, if that matters.
  20. Hey Miles, You'll definitely have to let me know how it works. Still, this isn't ideal to me, as I would think the sim should be able to differentiate between which seat you are in. It would almost make more sense for them to have bindings for both seats, although I'm sure some here would want me to walk off a cliff for mentioning it.
  21. Any ideas for those of us without a mode switch? Am I missing something? Basically, it seems to me that I'd want the same switch on my controls mapped to both the Co-pilot and Pilot's trigger, and radio buttons. But DCS doesn't let me do that.
  22. Just starting to mess around with Multi-Crew, and I’m curious how people are setting up their controls to make sitting in either seat functional without having to re-map every time. Specifically when talking about the Weapons release triggers, and ICS/Radio switches that are unique to each seat.
  23. Got word from Virpil, it’s an M4 set screw. I found an M4 / 0.7 one at Lowe’s. Worked fine, in case anyone else needs one.
  24. I've had a Virpil V.F.X grip sitting on the shelf for awhile now (pre-ordered, but never used). I decided I wanted to try it out for a bit, flying the Tomcat, but can't stand the rudder twist. I tried to engage the setscrew, only to realize mine shipped without one installed. Does anyone know what type of setscrew it is (size, threads)? I sent an email to Virpil, but figured I'd try here in case someone else had the same issue. I have a feeling it would be faster to pick one up from the hardware store than wait for one to ship here from Virpil.
  25. I've had a Brunner base for a long time (had to do the post-production mod to get it to work with newer TM compatible grips, I think 1.5-2 years now). Anyway, I'd love to help, as I've tried using their FFB plugin with DCS many times, and I've never truly been happy with it. I've always ended up reverting to hardware trim (which is still miles better than a standard centering joystick). Problem is, I don't have an Arduino micro.
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