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heloguy

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Everything posted by heloguy

  1. Ranma, Thanks for the reply, but looking through the thread linked in your post, I believe we are talking about two different issues. It may have to do with my terminology, and as such, I edited my first post to make it more clear. I'm not using the 'Trim Reset' (Lctrl-T) function at all. I'm using the standard cyclic 'Trimmer' (T) button, as can be seen being mapped in the video I posted. Edit: From the looks of your video, we are indeed talking about the same issue. However, the thread that post is in is about a completely different issue related to the 'Trim Reset' (LCtrl-T) function, not the 'Trimmer' (T). If that's the case, I'm glad there's confirmation from another user, but it would be great if an ED rep would shed some light as to whether this is a bug being tracked, or a 'feature'.
  2. debolestis, just wanted to ask again about the possibility of a Warthog grip shell.
  3. So, I decided to get back in the Ka-50 to try the Georgia Oil War campaign that I never finished years ago. My cockpit is quite different than it was back then. It used to be a Saitek X-45, with Track IR3. Now, if you care, you can check out the specs in my sig, but only because it matters for finding this potential bug, I'll mention that I currently use a Brunner CLS-E in hardware trim mode for DCS. What this allows me to do is have trim release, and coolie hat trim outside of DCS, since the FFB functionality of the Brunner is still in the early stages. When I was setting my controls back up, I decided to go with the trim option in the special tab for 'Joystick with no spring or FFB.' In addition, I mapped the trimmer button on the cyclic within DCS to the same button. My thought was that this would allow me to use hardware trim to hold the physical stick position, as well as reset trim functions for the autopilot on the Ka-50. Everything seems to work fine (autopilot, and the loud clicks for trim release), but I started to notice something felt weird compared to the last time I flew the shark. I remember, even with my older spring loaded joysticks, if you held the trimmer, the aircraft was pretty smooth to fly. Now, if I press the trimmer, the nose pitches down, which must by manually arrested with aft cyclic, and then pitches up when the button is released, again, only arrested with opposite cyclic. I tested this by getting the aircraft trimmed out straight and level, and just depressing the trimmer, without moving the stick. Without fail, the nose pitched down when the trimmer button was depressed, and pitched up when the trimmer button was released. I then unmapped the trimmer from the cyclic, and only used the hardware trim function of the Brunner stick. Everything was smooth, as I remembered. No pitch excursions whatsoever. I remapped the trim release, and sure enough, the aforementioned behavior began anew. Again, not sure if this is a bug, as maybe the actual aircraft behaves this way. If so, I'm glad it's not something I have to pilot for real, as it would drive me nuts. If it is a bug, it would be great to get it fixed, so those that use the trim option of no spring or ffb can actually map the trimmer button. Pretty sure I found someone who had the same problem in this post, so I don't think I'm the only one: https://forums.eagle.ru/showpost.php?p=3357762&postcount=10 Edit: Attached a .trk. In the .trk, I start out with hardware trim only, with the trimmer button unmapped. After I get everything straight and level, I actually depressed the timmer button quite a few times to demonstrate no pitch excursions. Then, I mapped the cyclic trimmer button to the same button that operates trim release on my Brunner CLS-E. I then used the trimmer multiple times, demonstrating how the nose will pitch down when the trimmer is depressed, and pitch up when the trimmer button is released. I created a video through Nvidia Geforce experience, and attempted to voice over (drowned out by DCS mostly), but as its over 900mb, I'm still trying to figure out how to get it posted. I think the video would be more useful, as you can see when I change settings. Edit again: Here's the video I made to go along with the .trk: Ka-50 Trim Bug Test.trk
  4. Yeah, the biggest issue I found when I pulled apart an F-22 grip, and a Warthog, is the difference in switches. It would take some pretty extensive dremeling, and I’m not too comfortable with that. That’s why I was wondering if a replica of the existing Warthog could/has been done.
  5. It does take a lighter stick, but I wouldn't call it a paperweight. I took apart a Cougar grip, and placed everything inside an old TM F-22 plastic grip. I don't have any problems with the stick falling forward, or any direction for that matter. Agreed, the base has plenty of torque. The behavior of the force getting stronger further from center/trimmed spot is good for airplanes, but not so much for helos. The helo I fly has the same force gradient 1mm from the trimmed point as full deflection. As you stated before, though, a lighter grip on the Brunner base helps, especially if you're using an extension. I'm sure the same could be said for this new stick as well.
  6. So, I went to the Realsimulator website, and downloaded their guide. It does indeed state that the standard 19 buttons should work on any base. On further investigation, I found a bent pin on the connector. On the Realsimulator forum there is also a post linked below that states "Be very careful when connecting the grip, as it is easy to bend the pins." After fixing the bent pin with a small screwdriver, the buttons now work on the FSSB R3 Warthog. Seems I must have gorilla'd the grip when I first received it. Edit: It doesn't seem to work with the Brunner CLS-E. I'm assuming that's on Brunner's end, as I have had other grips not work with that base, but work fine with others.
  7. I was speaking about the buttons only, as I assumed the OP was only talking about the buttons, not the axes. So far, I have tried it on my FSSB R3 Warthog, and a Brunner CLS-E. I haven't gotten it to register DX buttons on either, but maybe it's a firmware/setup thing. I tried it when it arrived without setting anything up as a standard grip on both bases, and it didn't register any DX buttons on either one. I since have setup the Bluetooth, and have only seen buttons register there. In my experience so far, I've only been able to get buttons to register under the Bluetooth drivers, but I'll mess with the setup as markturner mentions, and see if I can get it to do otherwise.
  8. Unfortunately you need to connect via Bluetooth. It seems that the connection on the base of the grip is for power only. This has limited its usefulness for me.
  9. debolestis, any chance of a Warthog grip shell? I'm wanting to transfer the guts of my Warthog grip to something with a lot less weight.
  10. Awesome, thanks Firecat, no one deserves it more.
  11. Are you sure that it worked that way? I received mine, and I couldn't get any buttons to register, unless it was connected via Bluetooth. I have it plugged into an R3 base, and the buttons do not register at all on the R3 base, even before Bluetooth pairing. I tried attaching it to my Brunner CLS-E, and it didn't register any buttons there either. I haven't tried it on a Warthog base, though.
  12. So, I was real excited to hear about the new beta version of the software, but I can't seem to get it to work. I can only guess it has something to do with the Windows 10/vJoy issue that the installer mentions, as I have Windows 10 Home. Curiously, though, when I look at the version, it says 1803, not 1903. I've attached a pic of the error I'm getting. FYSA, the picture was after I had disconnected the software from the stick, and closed DCS, the error log remained. I followed the install and setup directions to the letter.
  13. So, I've had PointCTRL for a few days now, and I must say, this is exactly what I was waiting for to use in VR. Miles has done an incredible job of putting this system together. I have done a few traps with both the F-14, and F/A-18, and find setting up the cockpit for each much easier, and faster than using the mouse. Use is intuitive, and lends itself to controlling the aircraft how it's meant to be controlled. Not having to remember which button in my simpit is bound to what, or which Voice Attack phrase I typed two months ago for whatever command is great. You just point, and click. Even not remembering which mouse button is which (admittedly, still learning that, have to think about it each time) is not a big deal, because, you just click one of the others. I'm sure after a time, it will be 2nd nature. There are some commands I still find use of Voice Attack for. Putting the gear down is easy enough on a long final with PtCtrl, but I find that I still like my voice command if I'm doing a Case I recovery, as I don't have time to look at the gear handle to click it. This may change as I become more familiar. Controlling the Huey is amazing. Helicopters are inherently slower, so you usually have more time to look away from flying, find the switch you want, and get back to flying. I can see instrument flying in the Huey with the autopilot flying for the straight-and-level legs being really immersive, as you can then get the cockpit setup, and prepare for the approach just as you would IRL. Miles is also great to work with. Any issues I've had, he's quick to respond with the answer, or advice. Anyone on the list, you'll definitely be satisfied.
  14. Kingpinda, thanks, just DLed it. I uploaded my FW and helo profiles. Nothing too special with mine, just increased the forces a bit, and mapped the buttons for trim in each. I think the problem I have is that I don't want to have to swap extension/grip setups when I switch between helos and fixed wing, so the overheating issue is bigger when not flying helos. The gooseneck allows me to have the resting stick grip in a more comfortable place while resting my hand on my thigh, but I've adjusted to having it a bit further forward now. I'll still mess around with it when I get a chance.
  15. Now you have me curious. I had abandoned the idea of using a “gooseneck” extension because of overheating and weight, but now I’d like to know what the max temp is I’ll send them an email. I did dig up an old email I’d sent where I mentioned using it as a helicopter cyclic, and the tech support agent immediately mentioned NOT to use an extension due to possible overheating issues. Of course, I still am, but again, it drove me to be cautious with the total weight of the extension and grip. Kingpinda, would you mind sharing your profile for cls-2?
  16. I looked around, but the only reference temp I could find was from their quick start manual on their website, which said keep ENVIRONMENTAL temp below 40 deg C. I take that as the room temp. It may be worth asking their tech support.
  17. I had a custom extension made from a listing on eBay: https://www.ebay.com/itm/THRUSTMASTER-WARTHOG-ALUMINIUM-GOOSENECK-EXTENSIONS-FOR-HELI-FLIGHT-SIM-PILOTS/293059996503?hash=item443bbcab57:m:mbakdbpk8lD7Degoh_pVdlw Unfortunately this extension's weight, coupled with an F-22 Pro grip (yes, the all-plastic version from the 90s that I converted with Cougar innards) caused much of the same behavior. I ended up taking the extension away after reading on Brunner's website about not allowing the base to overheat. I now run a very light aluminum 20cm extension, with the F-22 Pro grip, and that seems to be the magic combination of functionality, and not taxing the base. Highest temp I see with this combo is between 30-32 deg C. I do miss the extra push on the CMS from my Warthog grip, but based on Brunner's warnings, and personal experience, I wouldn't dream of using that grip with an extension. I have a T-50, which should work fine weight wise, it's just too tall for me to use with my setup without hitting other parts of my simpit.
  18. I had the same experience with the CM grip. Never got it to work. I ended up building a Thrustmaster F-22 grip with Cougar innards as I wanted to use an extension, and save weight. They asked to purchase my T-50cm from me, and I replied that I would, but never heard back.
  19. Pics below to see how I cracked the nut. I'm using a Monstertech setup, so I went to Lowe's to pick up some L-brackets. Basically adult erector set.
  20. Anyone else? Is this a bug?
  21. Wanted to see if I'm missing something. I've been playing the A2A refuel instant action training mission, and trying to stay on the hose until topped off. After 11,000 lbs, Jester stops reading fuel off, and so I took notice, looking down at the gauge. 11,900 is the most I seem to be able to take on. Looking at the A/C config, it has two empty 300gal tanks, and the internal fuel should be around 16000 IIRC, but twice now, on two separate attempts (Fly Again), I can't get the thing to take gas above 11,900. I'm probably doing something wrong, but wanted to see if anyone else had had the same problem.
  22. Without taking it apart, I can’t say for sure, but it feels like all effects come from the base motors. In fact, the stick oscillates a bit if left alone sometimes.
  23. Ranma, As my understanding of programming is limited (nil), I just wanted to ask, how hard do you think would it be to integrate using the vJoy and only utilize the trim effects? I ask the question, as I am interested in what you've been posting (albeit, just lurking). I think these are the most important, with stall buffeting being close after that. For fixed, and rotary wing alike, though, when using trim, corresponding movement of the stick is most important. Hardware trim through CLS2 does this already, but this is limited in 'realism' for modern aircraft only. It would be great to be able to adjust the P-51's trim, for example, using buttons on a different controller, and have the stick adjust based on that. Even with the current plugins for P3d, and X-Plane, I seem to have better luck with hardware trim, than with the plugin. When I set up the VRS Superbug in P3d, I created a profile using software trim. All buttons were confirmed mapped correctly. The roll trim would actually move the stick, but pitch trim didn't move anything at all. I ended up going back to hardware trim, and the only thing the plugin does now, is provide a bit of engine rumble.
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