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Harlikwin

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Everything posted by Harlikwin

  1. Nothing subjective about how you calculate PPD. Human retinal resolution is about 75ppd. In VR the current winner is the Varjo Aero at 39PPD, so about half retinal resolution. And I assure you spotting is terrible, it was actually far better with the reverb G2, which has less resolution. The game does look nice tho. You can calculate PPD for monitors too, and I think 30 something is a typical resolution for someone sitting 2-3 feet away from a standard monitor.
  2. I fly in MP exclusively. I fly in VR, with a Varjo Aero pushing 2 4k screens at 39 ppd. ( retinal resolution is about 75ppd ). I can't spot anything. I can tell you these 3 things with 1000% certainty. 1. Almost no MP PVP server uses labels, its culturally forbidden. Also the labels have their own problems ( you can see them through clouds IIRC ) 2. Exactly 0 people in the entire PVP MP community think spotting in DCS is ok, or good ( the poll in the mod is 95% of people found the mod an improvement ). There is a recent mod that scales the dots you see at 1080p to be the same size at higher resolutions. The solution for years in the competitive MP PVP community has been to lower the resolution and turn off various graphics to deal with the spotting problem. 3. In VR, with the latest hardware you can't spot well at all. With the aforementioned mod I was able to get the spotting back to something approaching reasonable, and I used to fly IRL for that basis of comparison. All that mod does is it basically removes the dots at longer ranges, and slightly makes things more visible at medium range like in the 5-10mi region. A good solution to this might be to take a look at that spotting mod I mentioned, and implement it server side and let server owners "pick" what is realistic. But it should be scaled the same for all resolutions, and maybe tweaked a bit more for VR, since I needed to tweak that mod for the aero since it has such a high PPD for it to be usable.
  3. That would be the worst of all possible worlds. I did finally get this working on my Aero with some tech support from the OP and it makes a big difference.
  4. Honestly both size and range would be good things to have tweakable server side if ED IC locks this. Honestly if ED is smart, letting users and MP server owners control this sort of thing is the best way to go. It basically gets the community off their back cuz you can set it to what "you" feel is realistic. Yay no more flame wars. You can have some "default" that ED thinks is right as well but if people don't like, presto change-o.
  5. Any word on when IR guided missiles will stop working through clouds? Thats a major realism problem for DCS.
  6. Yeah I think the long range stuff is far less important, and by long range I mean 30 miles or whatnot. The midrange and close range spotting are the major issues and have been for quite some time. There were some improvements to this a while back, but they stopped. I also think adding this file to be IC locked is a terrible idea as that puts everyone back to the same crappy default spotting. ED needs to figure out how to have acceptable spotting at any resolution before doing that. When I went from the G2 to the Aero my spotting got noticeably worse because my resolution went up significantly. So the choice becomes having poor visuals and some level of spotting i.e. the 1080P solution for all, or having nice visuals on 2k or 4k monitor or in VR (which runs at those resolutions out of necessity). And that is a totally crappy choice. Honestly I don't see why a resolution scaled "dot" would be all that hard to do. Also as for IC, I think it would be nice if server owners could basically set the dot size to suit their player base in terms of what their community thinks spotting should be.
  7. Yeah I went back and tried to mod the mod to make the dots bigger, still no real effect. I wonder if its something fubar on my end seeing as everyone else seems to see a significant difference. In theory being at that high res should "trigger the mod"
  8. I wonder if this might actually be the case. Yeah unfortunately I'd say the majority of PVP MP servers forbid labels. And IIRC there are problems with them showing thru the plane/clouds etc.
  9. 2880 x 2720 for the Aero. Mod should have probably made a huge difference for me, and all it seemed to do is delete far contacts. Mid range stuff was the same or worse. First, thanks for making that miz. It enables a nice scientific comparison. I gotta say I see 3 planes easily in both images. I do see the difference in your side by side when I zoom in. But I gotta say I don't see it in my Aero. I could see the planes as noted in my text in my test but really I didn't perceive them any better bigger with the mod on. Though it did delete further contacts.
  10. Honestly I tried this stock and with the mod using a Varjo Aero (so relatively high res) using Sarowa's test mission. IDK how scientific anyone else was in their analysis of this, but I highly recommend getting that mission and testing it that way. Basically all the mod seemed to do was remove the further contacts entirely. There is no improvement that I can see with the spotting, in fact I'd rate it worse for further targets as they are removed entirely (though that may be realistic) No mod 1x plane 1 tail/wings plane 2 T shape plane 3 dot med plane 4 dot sml plane 5 pixel plane 6 pixel plane 7 pixel plane 8 pixel Vr zoom low plane 1 tail/wings plane 2 tail/wings smol plane 3 t shape smol / med dot plane 4 dot smol plane 5 pixel plane 6 pixel plane 7 pixel plane 8 pixel Vr zoom high plane 1 tail/wings plane 2 tail/wings plane 3 tail/wings smol plane 4 dot med plane 5 pixel plane 6 cant see plane 7 cant see plane 8 cant see with DOT mod. 1x plane 1 tail/wings plane 2 T shape plane 3 dot sml plane 4 pixel plane 5 cant see plane 6 cant see plane 7 cant see plane 8 cant see Vr zoom low plane 1 tail/wings plane 2 tail/wings smol plane 3 t shape smol / med dot plane 4 dot smol plane 5 pixel plane 6 cant see plane 7 cant see plane 8 cant see Vr zoom high. plane 1 tail/wings plane 2 tail/wings plane 3 tail/wings smol plane 4 dot med plane 5 pixel plane 6 cant see plane 7 cant see plane 8 cant see
  11. Weird, I'm using it in MSFS and don't have that issue. Using an Aero and 4090 so that likely helps.
  12. Unfortunately, and correct if I'm wrong. You can't use openXr toolkit with the Foveated rendering, meaning that there is no way to adjust colors or sharpening if you use it.
  13. They don't work through clouds for one... IDK on the rest.
  14. Absolutely great work.
  15. I mean its pointless to conjecture about it, it will come when it comes, or not.
  16. I mean the F4U needs to actually get released before the F8 work becomes a thing, plus the 21 rework in the midst of all that. So I don't expect to see the F8 for quite some time.
  17. I eventually got it working, but thanks.
  18. I told you the solution. Use reshade, or color saturation in Xr toolkit.
  19. No prob. I just wish it was something that was native to each headset or program honestly. I bet there is probably some variation of color for each one too.
  20. Lemme double check, I think they were there, but jumbled. not neatly in 4 different rows.
  21. Hm... I was using it in the hornet and was getting decimal coords for it... Maybe I'm doing something wrong. I had DMS XX.XX.XX visible on the F10 map, but got like XX.XX.xxx on the pad.
  22. You can use reshade or OpenXr toolkit to fix colors, look for "saturation".
  23. Is there any way to change the coordinate capture format?
  24. I wouldn't say it directly improves performance, but it absolutely lets you make the world look nicer with things like adaptive sharpening (CAS) and then touching up things like the color saturation. If you use CAS you can for example also lower the overal render quality and still have it look nice, so in that sense it can.
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