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Mith86Arg

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Everything posted by Mith86Arg

  1. Hey there mate! tried your mission last night, 1 suggestion, please, add at least 1 WPT to harriers, there is a bug that doesn't let manually add them on the fly when there is only a "WPT 0" on the mission editor. A good practice is to add a WPT just over the Bullseye and assign it to it on the group configuration window (the one that let you change laser codes, add NVG, etc)
  2. Hey there shifty, yeah i can do that, balancing the IA is the most hard part on this mission, i assume that you are referring to the IA with Air to Ground Task right? Short answer: yes. The script uses a detection system that can be quite heavy on some machines.... sry, i keep trying to get better frames too. It's RLY far from being perfect but ... it works quite well on most pc's.-
  3. Mith86Arg

    AIRBOSS

    Hey there, AIRBOSS is open to public, but you need to know how to script it on your mission... not rly want to self promote me here, but i have 2 missions which include AIRBOSS in the runtime... if u need it just for a particular CASE training ONLY, wait me a few hours (im at work) and when i get home i'll upload a mission with airboss only and everything else ripped off. At least, read the first part of that DOC Fagulha shred with ya, just to know how this thing works. GL! EDIT: if u download my missions: u can edit 'em on mission editor changing the mission time for: CASE I: "05:00" to "14:55" CASE II: "15:00" to "20:55" CASE III: "21:00"to "23:59"
  4. OP you've asked the same question @ deka sub forum... are you comparing which one is faster developing a module? haha
  5. Yup, i was thinking about it, wanted to be "inclusive" adding as many aircraft possible to select from start but not everyone likes having those mods installed... i'll update both versions removing the mods, and the script lines where they are present EDIT: DONE! no mods requirements! :)
  6. OFF: ^ this is so true buddy ON: Happy B-day mate! :joystick::pilotfly:
  7. Ty Nassault for giving me the permission to use your video here ✈ MOOSE mission using automatic and endless unit generation. ✈ Dynamic task generation for BAI / SEAD / ANTI SHIP ✈ AI CAP ✈ Custom Damage Script ✈ Moose SHORAD system ✈ FOX missile trainer ✈ CTDL ✈ CSAR ✈ SUPER CARRIER ★ USER GUIDE ★ ★ FULL CHANGELOG ★ Since i started to work on this kind of mission a long time ago, my main goal was to just create a training environment for me and my squadron, but i don’t like to “know” from where to bad guys are going to come from… then i found MOOSE and started learning the code. This is the result (and im still learning) By default, 2 Air To Ground task (BAI, SEAD) and 1 Anti Ship task will populate the map, there are more than 100 possible task spawn locations, also, 4 CAPs will be spawned (2 red VS 2 blue) There is no need to join or subscribe to any task to be able to complete them, the script will check over time if each task targets are alive or not, if not, a new task will be generated. Information about task location can be viewed on the F10 Map, or accesed via Custom Radio menu. BAI and SEAD tasks spawn with their respective JTAC unit above using JTACautolase script, also, AAA bateries will be spawned on 2 random selected areas near the AO. The mission comes with some inner functions disabled by default, this options can be accesed opening the mission in the MISSION EDITOR then opening the TRIGGERS SECTION, there you can control and tweak the mission parameters to your needs I tried to make all versions the most “performance friendly” possible, it only spawns something if a previous group got totally wiped out. Hope you guys have fun .- EDIT: if u wanna add some MOD planes, just copy any client group and change the plane for the one you want, my script recognizes the “dingbat font” (the little plane in front of each client group name) to add it to the set of clients planes ready for tasking… ★★ CREDITS / THANKS ★★ ★ DeadlyFishes And Topper (for zeus script) – removed, but “for the record” ★ NoLove for his FSM scripts – removed, but “for the record” ★ Pikey for sharing his no detection dynamic tasking script – removed, but “for the record” ★ FunkyFranky for AIRBOSS! – removed, but “for the record” ★ FlightControl for MOOSE! ★ Surrexen for tips, tricks and heads ups ★ Ciribob for all his work in CTLD / CSAR ★ YOU for playing my mission *issue #1 AV-8B (Tarawa only) If you see this, what you need to do is to select another slot of the same group, rinse and repeat till you can finally enter the cockpit of your plane... DOWNLOAD @ MY WAREHOUSE
  8. I'll buy both.. already got the viper pre ordered... i have to catch 'em all (???)
  9. Ty for your time buddy! rly like your ideas on this mission, i'm using moose with Task Dispatchers for task creation on the go, first approach was a similar system u got here, but i wasn't brave enough to write THAT many lines... Good Job there! i have an idea on how many weeks you've spent polishing this baby :) maybe u r one of those guys... "i never fly cuz im always editing / scripting" lol (if yes, then welcome to the club haha) BTW! from mission editor to mission editor..., do i have permission to use the sound files?
  10. Hello there guys, i saw some comments about getting more than 10 songs on the walkman... actually, u can have only ONE "song file" with a lot of songs inside each one... Procedure: 1- Pick AIMP audio converter, make WAV, MP3, whatever, just do a VOLUME Normalization in the process, and save 'em. 2- Take those songs and drop 'em one after each other in AUDACITY... 3- Export as .OGG and name it, in example, SONG1. I have the original walkman Song #1 replaced with a 40+ mins long duration music file containing the selection that you can find here, (with few changes i added kickstart my heart and mighty wings) https://www.digitalcombatsimulator.com/en/files/3303865/ ..... EXAMPLE FILE (JSGME rdy) https://drive.google.com/open?id=1bPlIaFw7LJxnUHFdAJccjONawWpehj1q TL DR Don't replace all the original walkman songs if u dont want, just merge all your music in just one file with audacity
  11. ON: I have 12 F-14 and 12 F-18 on stennis Deck same problem that Habu says. every plane spawns just right there. ---- OFF: @evilnate, Just create all the flight groups you need near the carrier (on air), when u finish setting up all planes change the start method of that group to "ramp start / ramp start hot" and then organize them in cat 1, 2, 3 and 4. repeat~Ad infinitum
  12. Ty for this one!
  13. Assign keys for each UFC panel button, in this case u need: A/P Button and the 4 ones to the right of the numerical panel (actually for the ones u mention u need UFC option buttons 2 and 3, 1 is attitude, and 4 is radar altitude) Bind those keys in your hotas, i have the AP button on the stick and the 4 options in a hat as a shift state, in the throttle I can't remember the exact name of each button, not in home to help ya out, but i think im giving you the idea
  14. Nice!!!!!!! rly want that update, sounds rly good!!
  15. Is not that hard... there are already depression tables for each bomb type if u want to study a lot or make your life easier... i just did everything "by eye" and it's a quite fun learning curve.
  16. Hello there! check this out! https://drive.google.com/drive/folders/19b0jAdSRAZ0nmUxemZ05EFIfX0oeeSC5
  17. Mith86Arg

    F14 Pit

    Check your inbox, keep it private buddy. have a good one. :)
  18. TY Leadnap!!!!
  19. Heya!!! Ty, for your work and time! I was not asking for logo only, but the entire livery. A pretty known member of my Squad (ECV56_BACO) made that beauty for me, plain black with logo and everything :) He already gave me permission to share, so i'm going to leave the link to the livery here and he'll upload it to the DCS User Files too. RAZGRIZ DEMON LIVERY Please don't leave your work! the MORE Ace Combat liveries i have the happier i am and more if they are of the VIGGEN :pilotfly: U guys rock , ty!!!!!! :v:
  20. I've seen many Razgriz liveries in DCS but not a single one for the wonderful Viggen... Can anyone make it real please.......? :music_whistling:
  21. MOOSE.LUA is the INIT script.- tought i need to put it there only. K. OMW. Ty for the tips.-
  22. Ported everything to default theatre (ofc ground units are now in water, that's ok, i need help with the scripting... lol) deleted modded aircrafts just official ones left ... MIZ FILE
  23. Patrick the link is working but that web is banned here.... click here instead... (first search result is what u r looking for) https://tinyurl.com/y7obm94e hope that link don't get me in any trouble... :thumbup:
  24. Too late sr, i'm already in an endless espiral of madness, burnt my days off just doing the same thing over and over over and over, trial and error, rinse and repeat. //Switched: MADNESS Mode ON ///Cond: Unit "MITH86ARG" write 30+ words normally | FLAG OFF 666 ////Action: FLAG ON 666 | Say MSG TO ALL: "but hey! already learned a lot! i can get better! yes? i can? ofc i can! rly!? hell yeah!!!. :huh:" /// Switched: MADNESS Mode OFF + reset ///Cond. FLAG ON 666 | Time is more 5 seconds ////Action FLAG OFF 666 But i'm going to swap the map when i get home. :thumbup:
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