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SNAFU

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Everything posted by SNAFU

  1. Looks like he`s not the only one. But he contributes to some cash flow somehow, no wonder someone here got jealous. :smilewink:
  2. To stick with the call for realism, I would say yes. I really hope for the update of the Ka-50, for the improved AI, the ME and the new map. But having the Ka-50 online compatible with the A-10C is as useless as having it online compatible with FC2 planes, if you call for realism. There is no realistic szenario in which A-10C and Ka-50 would meet each other, on which side ever, so what? But lets be flexible... Prefering the comfort of a One-G armchair, a drink in reach and the assurance that I can end my war beeing with a click on my mouse, I would love the SiFic-Compromise for a team work option of DCS:BS and DCS:WH, otherwise I don´t see a point in makeing the 2 sims compatible for online playing.
  3. I am just tinkering on a multiplayer mission and discovered your mod. Huh, wish I had discovered it a year ago, so much time would have been saved... Most useful mod so far imho... thumps up
  4. Welcome Bedouin, Surely DCS Sims are a challange for a beginner, but not impossible, if you try not to have it all done in one day. If you try to learn system by system in small steps you will have it as easy as every one else, despite that some terminology might be new. But anyway it is no rocket science, otherwise the AirForce would have some serious problems. ;) But remember that in the end of the day, you require a HOTAS (Joystick and Throttelsystem: HandsOnThrottelAndStick), TIR (Head-tracker) and a lot of time to enjoy the sensation of DCS fully. Not everyone can effort to spent that all. ;) Some might say, well you also play with gamepad or a 10€ joystick and yes, you can... but that is like mixing a 18 years ols single malt with pepsi.
  5. So we all seem to agree on one point, as long as DCS moduli are compatible to each other all is fine. Some official anoucments sounded rather like "we hope they will be compatible" and not like "it is part of our development plan, to have a compatible set of DCS a/c", what catched my concerns. ;)
  6. If online play should be a major point of DCS, then it will be necessary to make them compatible. I don`t care much about FC2 when I am in my BS or in my WH, but there will be not enough or WH pilots to have fun making an combined airstrike anywhere on a random base. Sure 2 WH pilots can make an appointment a week ahead and fly together for 1h. So can 2 BS pilots, but the chance of getting online the hour you like and have time and finding a server where you can jump in random team at once will be slim. At the moment it is FC2 that dictates DCS online playing. BS is only a side effect, appearing randomly, often only in shape of some target drones for FC figthers. Getting strikers like Su25 und Ka-50 to a coordinated stirke is quite pleasant and I think A-10C and Ka-50 in combined missions would be even more fun. Sure A-10 can play on their own on an empty server, like Ka-50s did before FC2, no problem, the Ka-50 pilots didn´t gain much of the merge on the standard airquake server. But there are not enough hardcore simmers, and every DCS title on it own, would split DCS in more or less singleplayer gameplay. That is my point of few.
  7. My first flight sim was on a Commodore C4+. Can´t recall the name, but you had to shuttle an Airbus from Munich over the Alps to another airport. I once suceeded in landing there and that was it. Then you had to rewind the tape and start all over... ;) I think Aces of Aces was the game where you had had a window, splitted yellow and green on the Commodore and had to shoot bars withendless rockets, some randomly where a little guided? There was also a Mosquito-sim back in that days, one of my favorites, where you had to shoot V-1s and bomb a train. Then followed F-16 Falcon (first of the series), F-19 Project Stealth Fighter (huh i was in heaven ;) ), Apache Gunship, Gunship 2000, FigherBomber, Tornado, Team Apache, Falcon 4.0, Red Baron, Aces of Pacific and all the games already mentioned. Great were "Blue Max" on a 286 with split screen, where you could play with a friend on one keyboard, but only one could fire, cause the fire key overruled the others firekey, yeah good old times... ;) The last 8 years I stuck with IL2, tough i purchased LOMAC and then FC, but IL2 was my passion and for 1,5 years BS. Recently I got back to LOMAC and fast movers, while waiting for BoB:SoW. I got the A-10C Beta on my HD, waiting for the weekend... ;)
  8. Some kind of DCS: SEOW, with real time commander would be fun for squads. One player has only the tactical map (cannot fly) and get`s latest intellegence updates regularly but with a delay and can data link or per voice, direct flying players to targets. ;) Well, to the map is given, Fog of War would be needed and a simple modus for delaying intellegence and a data link interface to input data. Sounds simple, but methinks, the benefits for the casual player would be too small to convince ED to put some effort into such things.
  9. Well, DCS is a simulation. Give it a game-mode and sell it for Xbox or whatever, but I guess the graphics are not up to the latest standard to compete with Hawx or games like that. But that would be the only way to get more players to the game. But the simulation nerds, as we are, are for civil flight only or for DCS only, or both, but pretty limited. When I have no time to spare I just start up, go around the farp/af and land again, because for me its the best part of the sim. The shooting up is rather secondary and nice to have. If you have no time for a real start up, start airborne or on the runway, but implementing a short cut for this in real mode (not game mode) seems rather inconsequent to me. :smilewink:
  10. Dream on... ;) Even though i am sure a descent simulation of this planes won`t happen in the next 30 years, I wonder what is so faszinating about a F/a-22, F-35? Even the Superhornet does´t not thrill me that much as the early F/A-18s. What about the time the pilot still had something to do and was in command, not the integrated chip? Why is noone suggesting the DCS: UAV Predator, I mean this is the future of air supremacy. Imho a plane like the Starfighter F-104, Tiger F-5 or A-7 Corsair, MiG-21 would fit DCS best. Great planes with history, single seater, should be some information accessible, and human is still operator, pilot and decisive.
  11. Nice pictures...;) Well, i hope this is matter of Beta-Version and wil be fixed. A-10 landing with one wing off does not seem to be really realistic. I know the story of an israeli F-15 landing with wing torn off, but even if would believe that story, a F-15 has another total wing/body-loading and somewhat more power in the engines. An A-10 with only one ailron and and almost one whole wing torn off, should just fly the time it takes to hit the dust imho.
  12. I honestly hope they won`t. I already get anoyed, when playeers start the Black Beauty per Auto-Start online. I mean, the simulation is just about all this, so what is the point of pressing one key to skip the simulation? For me it is almost the best part of it, awaking the beast into life. :pilotfly:
  13. SNAFU

    Text messages

    Thank you both. ;)
  14. SNAFU

    Text messages

    For some airquaking in the evening I like to join 104th server, just because its the most populated and therefore the right for just quaking around. But the half of my screen is obscured by text messages, that is sometimes funny, but robs you the last bit of immersion. You even can´t read AWACS messages (unfortunatly I can`t understand russian tongue). For serious simming with my shark, I prefer the 51th server, even though the server is often empty, the immersion is much deeper, you don`t have one fighter every 10sqrkm, but also due to the disabled serverd text messages. So, if I want to know who shot me down again on the 104th, I just open chat bar and can read, but generally having constantly half the screen obscured by chatting is rather disturbing and I wonder if there is any client setting I can enable to disable the server text messages?
  15. It is doable, the most challangeing part of that mission is the weather and to stay near the Mi-8s. Generally the missions are more "Story-based", straight-forward but developing during the flight. Well, they were actually made for single-player, just additionally made them playable for Coop-Sessions, to play them with some squadmates. I set some triggers for random action in the later missions, but the random triggers didn´t work in the 1.0 patch system. So in the later missions the challanges due to threads might rise, especially the 4th missions might cause some headache, but after a little trying it is possible, even for an average BS jockey like me. ;) PS: Sorry for the late answer, just saw ur question today.
  16. To stay realistic I would vote for an A-7, F-5, MiG-21, MiG-23, something of the 70` or 80`, simple singleseater with little classified stuff. But recently I bought FC2, to have some diversion from Il-2 and BS and I fell in love with the Su-27. So my vote got the Flanker. As a fan of Naval Operations I of course adore a F/A-18, but I think thats far off and won´t be realized in DCS. At least I hope for a multirole Jet, even an AlphaJet would enlight me - thats a great plane btw. ;)
  17. Ànd that´s exactly why I love this helo. It is not the über-buba-kill-it-all-with-the-bravery-of-being-out-of-range-machine. :pilotfly: Technically I cannot think of any other flying machine more suitable for a study sim, which is technically as fascinating as the Kamov, ok thats from the engineering point of view. And I would always prefer a decent DCS:UH-1, Mi-8, MiG-21 or DCS:F-5 Tiger simulation upon a DCS:Apache, Eurocopter, Typhoon, F-16, F-22(, ok, I wouldn´t mind MiG-29 or F/A-18, because they are just sexy planes, and the early versions not packed with computers, overriding the human errors afaik.) Sorry had to drop in a line here off topic, but just couldn´t resist and please ED to stay with middle 80`s or 70`s flying crafts... :smilewink:
  18. As long as the AI of ground units and A/C is unfortunatly only a short time attraction, I would suggest DCS should change that and write a dynamical campaign like Falcon 4.0 - then I would even fly in a Piper Cup to war, just for the feeling of beeing part of the chaos. ;) As long as this just remains a dream, I would suggest, DCS should give the already provided systems a counterpart to enhance PvP online-action. Therefore, eventhough I am not sure about the double-seat feature (roles should not be changeable during fligt or a career, and my AI pilot/WSO would need some RPG integration, should have his own personallty - to get along with me ;) ), I would suggest the DCS:AH-64A, or better another single-seat attack/ support helicopter. Actually I don´t know any other single seat attack helicopter besides the Ka-50. Then the A-10C would need a worthy counterpart, there would suit the Su-25T just right, or not? Having this, I would love to see a plane like A-7 or F-5 in DCS, following a russian counterpart like Mig-23. This would be my dream-road-map for DCS... ;) IMHO, even though I would love to have a DCS: Tornado, methinks the suitable counterparts of the by the time existing systems, should have priority. Regarding the feasability, considering acess to information, drawings, specifications needed, planes like F-5 or A-7, Mig-23, Mig-21 should be perfect.
  19. Hi dsobbe, Well, the FPS count dropped down to my personal limit already in some scenes, but I thinned out some battles not to have less than 20 FPS (In my personal opinion fighting with 15 FPS is possible for a limited time, but not that nice. In nomal flight I have around 40-50FPS, considering my rig is not the best, I thought others usually have better performance) In my tests I usually had around 25-40 FPS in smal battles, but scenes, especially mission 4, were close to the limit. I think the patches will not have improved the performance in a way, rather made them worse due to new effects etc. Therefore I might have to thin out the missions further more, if I find some time, someday... :cry: Thanks for the comments :) Cheerio SNAFU
  20. Hi dsobbe, Thank you for testing and the feedback! Very appreciated! ;) Honestly I don´t know the russian rules regarding flyable weather for the Ka-50, but if I would be a real Ka-50 pilot, who is ordered to fly a flight plan in this weather conditions used in the first mission, I would consider court martial and a new job as a real option. ;) I myself used the mission for testing my instrumental flight capabilities and as a personal challange.
  21. Huh, sorry no idea, have to check the campainge file. I recomment then to use the single mission files, but I will check this issues as soon as I have some time left these days.
  22. I don´t know ArmaAII but hey Flatlander, i own a nice real estate in Bavaria, with incredible views on the Baltic Sea, maybe we can change, for a change? :pilotfly:
  23. So, first post edited and links fixed. If you find the nerves to play the missions, please report back. I am going to plan to continue the story, even though I hoped for a mission editor not only for masochists with patch 1.0.2. ;) Sorry to say that but placing units/ items for a scenary is still just pain.
  24. Units inactive and not visible from the beginning used to hinder other active units. You can see that an active convoy on the road drives around invisble obstacles, exactly where inactive units are placed. That caused me some headaches in some missions, but I do not know how the activated units react on deactivated units in the wayin patch 1.02, but might be to consider. :joystick:
  25. Huh, they are pretty old but, I can fix the upload again in the evening, but I cannot tell you if they work with 1.02, cause I haven´t tested them with the last patches. ;)
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