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Everything posted by Fisu_MAD
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Downloading!! ... Server is busy, maybe tomorrow... thanks Ugra!
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I have a similar issue. Im in PTC and update to V.76. Now eye track and calibration works. In Game I dont get any more the message "no tracking for 60 sec, ...degrading". Also "fit adjustment" is disabled.
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In my opinion, the only thing RZ should comment on about DCS is the subject matter, no promises and sweets that are later taken out of your hands. Leave the work to committed and competent people. Flies don't get into a closed mouth.
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Try the stock mission Vertical Takeoff. 22000 lb when is needed <20500. Weight problem?? maybe,...
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Great video, I'm looking forward to the dynamic campaign release. Of course within the core not as an addon.
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In my opinion, creating a dynamic campaign for each of the scenarios should be a priority. Right now we have a lot of nice maps and a lot of planes to fly but with little incentive. The canned campaigns created for each plane at 10€ each are not an option, they offer little play. If it weren't for the community creating "dynamic" campaigns or missions, DCS would have little interest. In addition, the effort made by the editors of each squadron to bring these maps to life. A lot of art in these maps, but little incentive to create something that is similar to something that a simulator, if not to say its name here, has implemented for years, and that makes it attractive and addictive, from the multiplayer point of view as well as the single player. I hope that ED takes this point into account and puts all its efforts into creating a dynamic campaign soon, it will surely change everything within the world of DCS when that day comes. Having empty maps full of nice effects is not addictive if there is not much to do with them. This is my humble opinion. If DCS and ED focused on creating a dynamic campaign or different dynamic campaigns, they would win the hearts of all fans of this simulator.
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I just hope that it stays there, in the afterlife, and doesn't come back here.
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There is one thing that ED should control and that is the hijacking of iconic planes by incompetent third parties. It is a real shame that these planes at some point stop working because the code or development has not been as clean or complete as it should have been. I don't want to go into details of each of the affected planes, but it is a real shame that these planes only meet the minimum requirements to be fun and are full of bugs and features that they should have. I bought all RB products, not because of RB but because of the plane. I wish another third party had developed it or ED itself, well I think the quality standards are set in the contracts. That is where work needs to be done. This is said by a former F15E owner, who has stopped flying one of his favorite planes. There are many other planes within DCS, that is the good thing about this platform and for that I thank ED. If a third party wants to get off the train, then let them do so without leaving all their customers hanging and without making noise. It would be a mistake for RB to return to developing for ED in my opinion. Their reputation leaves a lot to be desired. Stay away from bad influences. For RB Fan Boys, there is their Reddit or their Discord. DCS is not just RB, there is much more talent and professionalism here than that shown by RB. I only hope that when RB leaves DCS, what it has developed incompletely can be taken up in some way by ED to be able to give continuity and improvements to these modules. I would be careful about doing business with a company like RB, over time the prince becomes a frog.
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Hello, we have progress to share regarding this feature? It's something that was announced in one of the "beyond" videos, but not much is known. thx
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@BIGNEWY there is a estimated release date for FC 2024? Thx.
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Without a patch, some of the F-15E stops working, this sounds like sabotage. Anyway, ED tries to locate the problem and fix it. This reminds me of the Harrier coming out of the EA with a spreadSheet full of unresolved bugs. And ED came out again to save the module. In short, it is clear who wants and who does not want to do things well. A shame about the Harrier and the M2K.
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Don't close the thread, I like reading how people lose their minds. This is already worth what I paid for the SE. There is a global conspiracy in this, without losing sight of the comet that is approaching to end humanity (thx @Nuevelíneas)
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mmmm, it seems that only HB works, An unexpected update Thank you
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First ever DCS: F-4E Phantom II Feedback Thread - May 22nd 2024
Fisu_MAD replied to IronMike's topic in DCS: F-4E Phantom
Here is my feedback, by far the best release of any module I have seen so far, surpassing many modules that are outside of EA. This level of quality should be the starting point for any module. My most sincere congratulations HB for your high standards of quality and commitment to your work. I don't want to make comparisons but this is the model to follow. Active in the community, they listen to users even if the criticism is not constructive and you are 120% proactive. Thank you for bringing us this beautiful plane back to the skies. By far the best experience that exists now in DCS -
This is the status
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Let's get rid of the bad taste in our mouths with the F-4. I hope that ED can continue the development of the F-15E, a shame that it is developed by RB, this module does not deserve it.
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It is still flying, on May 21 it is in the air again.
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YES Same here . ED please pay the domain hosting
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I have uninstalled QFVR and I do not have OpenXRToolkit running. Doing tests and comparisons with the latest update. I am not using OXRTK at any time, I directly modify the resolution on the Quest Pro. Before the Update, QFVR worked well, but with 2.9 I have observed many stutters, which after uninstalling, have disappeared. Still, if it worked correctly it would be a good point to give performance a boost with 2.9.
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I don't know what GPU you have or CPU, but the best results have been with Airlink (100mbs), and connecting the device to 18w charger to play infinitely. My specifications: nvidia rtx 3080 ti CPU: intel i9 13900k RAM: 64 6200Mhz In the OTT app I have created a profile for DCS. Default SS = 0 Default ASW = auto Adaptive GPU scaling = on Fov: 0.7 & 0.77 CPU Priority: High Detection: WMI Screen Mirror: 0 .... OVR Server priority: realtime ... Note: (...) default values. In the profile window, change the desktop resolution to something like 1980 x 1080 or less (this for me changes a lot of FPS improvement) The AirLink part: Distortion Curvature: low Enc. resolution: 3600 ( changed with ODT - oculus debug tool) Encode bitrate:0 Encode dynamic bitrate: Default Dynamic Bitrate max: 0 Sharp: enable I load the OTT application manually, nothing about activating it on Windows loading. This in Windows 11 did not activate the trigger to change the resolution. In the Oculus app on your desktop. Multiplier to 1.3 (5408x2736) DCS. PD 1.0 OpenXR. NIS : 100% size : 20% sharp Fixed Foveated Rendering: OFF Turbo: Off Also i have installed: https://github.com/mbucchia/OpenXR-Eye-Trackers/wiki https://github.com/mbucchia/Quad-Views-Foveated/releases (important if you previously install OpenXR see the steps for a clean config) Reading this thread, using different SS (0.9~1.1 in the oculus app, 1.0~1.6 in OTT, 1.0~1.3 in DCS, the only thing it causes is a greater workload on the processor and GPU, because the increases and reductions have to be made) causes the performance hit. Better to let the desktop Oculus App and the device do their job. This is what has worked for me, now with the 12 RAM of the GPU I can handle things at high speed. In missions with a large number of units I have had to lower the terrain to low. Let me know if the test helped you.
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Maybe something was configured incorrectly yesterday when I was trying to start DCS in server maintenance. The full window and resolution options are as they should be. Now when I start the session in MT with Oculus, it always does it in a window. Fine if it has nothing to do with QFR
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The installation forces the screen to window?, or is it me, my installation. Before the installation of the program, I could see the VR mirror in full screen (3840x2160), now it is only available in a window of about 1920x1080px or less when I start DCS. Followed all the steps in the guide (https://github.com/mbucchia/Quad-Views-Foveated/wiki)
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Ability to set WSO switches before start up in "Solo Flight"
Fisu_MAD replied to 777coletrain's topic in Wish List
Voice Attack is the solution for this!