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Everything posted by Lau
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Hi, Switch on stick to couple A/P is not working. Best, Lau
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So this is what you meant by OS, thought it meant Operating System, hence I could not ID your source of information. I did not manage to find the info you are referring to in the OS site, but never mind since, 10°40' or 11°00' still means MAG VAR is off in game with 12°24' at Stoney Cross. Since I decide : )) I rather stick with an information source from actual maps used by pilots in 1944 daily. This map was actually used by Ugra to overlay the Normandy 2.0, nice touch. I have updated my initial message with my findings and experiments to try to work around this navigation problem in the mean time. Best and thank you for your contribution, Lau
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I should have read the manual, all is clear now, the oxygen reserve is also huge. Thanks, Best, Lau
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Hi, By default the regulator supplies oxygen, read "it is open". To reproduce, close it for while i.g: for takeoff, then try to open it and it will fail to operate. My initial intention was to save oxygen while at low altitudes, but after closing it it did not operate anymore. Best, Lau
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Nor in game, nor in real life MAG VAR was 11°00' W at Stoney Cross, something you are doing wrong. The Hornet reads directly from DCS MAG VAR data base, but you can still get an approximation by using the measure tool on the in game map, you will be given two numbers (TH and MH). The delta in between these two numbers is the MAG VAR. You get 12° at Stoney Cross. The 11°00' MAG VAR line you are referencing passes about 25 NM West of Stoney Cross in any real 1944 WW2 map. DCS has come a long way and both 3rd party and ED teams are full of resources, nothing prevents them from searching for solutions that will continue enhancing their products and more importantly, meet the promised standards they have made to us, dedicated customers. I have done a couple of flights from Stoney Cross to Odiham and to be honest I am not impressed by the graphics quality, specially the two airstrips, nor the performance on big cities (e.g. Le Havre in MT). Talking about big cities, I purchased the map based on the advertising based on London and Paris, but there is a massive quality gap everywhere else in the map, the map is also small. MAG VAR is just numbers in a data base, hopefully Ugra can make up for the lack of quality of this map by offering technical realism when it comes to navigating WW2 style over the map. Yes, I am tired of excuses when it comes to delivering expensive products and I hope the map will continue improving over time. I certainly give them a chance to do so, this is my second map from this company with the Syrian map. Best, Lau
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Hi Ala13, Yes, I am aware of that thanks, This is how I managed to get Normandy 2.0 MAG VAR for 1944 as stated (6th of June to be precise) at Stoney Cross using the hornet MCPD, W 12°25'. Did you check that before posting? No offense here, I know you are trying to help, but please read my initial message and do a bit of testing before trying to contribute. The map is supposed to be a recreation of France and the UK during WW2, hence it will be expected to comply with WW2 maps which are the best reference material for the dev team and which I am certain they have extensively used. MAG VAR is just wrong. Best, Lau
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Hi, Currently using 1944 WW2 maps for compass navigation training. Double checked MAG VAR with the hornet at Stoney Cross, getting W 12°25' when it should be around W 10°40' When will you add the compass rose so we can check MAG VAR like in other DCS maps? ------> Found it ! The compass rose shows a MAG VAR of W 12°24' at Stoney Cross when it should be around W 10°40'. I was looking for the compass rose in the mission editor, which could be a handy tool there too. Also noticed that you included a real WW2 map overlay on the F10 map, placing the compass rose over the overlay WW2 MAG VAR lines better illustrates the discrepancies between expected MAG VAR as of 1944 and the current DCS MAG VARs that are off as much as 2 DEG near the real 1944 11 DEG MAG VAR line. There is a work around which is to just edit my WW2 map in photoshop with DCS MAG VARs info. Alternatively I tried changing the date of the mission and found that 1955 equates to the 1944 MAG VARs. Best, Lau
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MT Lastest BETA (but it was happening outside of MT too) Supercarrier Hello HB, Reported this anoying BUG back on 29 11 22 and did not receive any feedback from your team. It is a pain to have to retrim the aircraft every time the AI pilot takes control of it while the aircraft is on the ground. Could you please disable the trim function of the AI pilot while the aircraft is on the ground with Weight on Wheels? Kindly acknowledge, Thanks, Lau
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fixed Hellfire continues to track its target while no one is lasing anymore
Lau replied to Mad_Shell's topic in Weapon Bugs
Bump, Happening in MT with AH64D AGM114. Thanks, -
AI activate wings unsweep damages player aircraft
Lau replied to Nealius's topic in Bugs and Problems
Hi everyone, I also would like this problem to be fixed. To reproduce what I see: 1) Place two AI F14B or A 2) Make them uncontrollable with a trigger start time 3) Witness the wing sweep at the moment the AI goes live The AI also cycles the spoilers upon activation which doesn’t represent a danger. Thanks, Best, Lau -
Hey guys, I experienced the same issue after updating the open beta. Here is what seem to have fixed it for me and the steps I followed: 1) Disabled all the mods I use before updating 2) Updated 3) Did a repair as I always do after an update 4) At this stage I experienced the crash like you. I was hoping that the modifications I had done to the "F-14B" file and "Weapons" would be replaced with a new file after repairing DCS, it did not. 5) I also deleted any custom loadouts I had with the ATFLIR, this is how I was overcoming the AI limitation with the Lantirn and why I had modified the previous files. If you did not do any modification to your files, then you do not have to worry about this. 5) I therefore removed the files "F-14A", "F-14B" and "Weapons" just to be sure I would get new and fresh ones with the next repair. If anything went wrong I could place the files back. 6) I run a new repair and checked the new files were there, which they were 7) Created a fresh mission, just to be sure there were not left over’s and it worked for me, no more DCS crash when activating P TRK. Path to find the above files is: “your drive”:\DCS World Openbeta\CoreMods\aircraft\F14\Entry Hope you manage to get the same result. Best, Lau
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Hey guys, Thanks for reporting back, indeed the issue is with the F14B/A AI variants. Jul 28th 22 Bug report Aug 25th 22 Bug Report I did found another report checked and relayed by Newline, just can't find the post anymore. LanceCriminal86, you made my day, I tried your suggestion to "frankenstein" the "AN/ASQ-228" in lieu of the "Lantirn Targeting Pod" and it worked like a charm, I was even hoping to get an improvement on the Lantirn optics to no avail Big update is coming and this one has been in for several months, hope ED and HB make it happen, alternatively they could hire you Thanks for the support, Best, Lau
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missing info AI so basic and dumb
Lau replied to Lau's topic in Aircraft AI Bugs (Non-Combined Arms)
Good Day Everyone, As a hardcore single player DCS represents a major hobby investment, while I am delighted with the new modules, I am deeply frustrated and disappointed at ED for the lack of AI developments. DCS is a combat SIM and as such, the environment in which we evolve with sophisticated modules does matter. I am under the impression that money has got the hand on the priorities, that the internal word within ED is to release as many new modules to keep sales targets, targets that are responsible for the lack of AI development. DCS is a free combat world: I have spent the last seven month playing with the mission editor and doing my best to overcome the AI limitations through manual editing, even after such an amount of work, the result is disappointing, simply because the AI BUGs and limitations are so basic, making the AI useless at the level we should be able to play DCS. For me, AI is currently defeating the purpose I use DCS. If there is a team dedicated to AI at ED, it must be very small or, on long holidays. Time and time again the same bug issues come back, are reported, fixed in one build to be broken in the next one. It does not require so much testing and research to figure out that something is off with regards to AI in DCS. Go through the painful process of designing a 3 hours long mission through the mission editor and witness how half of your AI team has crashed without the enemy firing a single shot. Experience the satisfaction of coming back to trap on the supercarrier after a three hours long flight, just to find out that the deck is jammed by an AI. That is in the event you made it back to the supercarrier, since, your excellent DCS evening might well end in the long cue of AI traffic behind the tanker or simply, with no tanker at all after our DCS AI crashed in to it time and time again. DCS AI logic is so basic, that it makes it useless and painful to use, having to micro manage every little step the AI makes, and even like this, it is so unreliable that it will certainly come with a new trick or limitation to ruin your evening build after build. Often ED ends a message being grateful for the support we give them as customers, I do not think it is respectful to have in may 2022 AI that are not able to manage their own fuel, refuel, fire, move or fly in such an unnatural way, not to mention the long list of reported issues with AI as of today. DCS has a lot of potential also, thanks to the companies that have accepted to develop amazing modules, so far ED is falling short with the environment we must use to enjoy the nicely crafted modules we purchased. I believe it also would be a sign of respect to EDs partners, to make DCS environment a priority (AI, weather, more realistic and bigger maps). As always, this means bigger end user machines to run all of it, which is an upgrade I recently made, believing that I would be able to use it by building more complex scenarios with massive amount of AIs, the least would be to have a return on our investment, but as it stands this does not seem possible, at least in the way I am currently using DCS as single player. The person developing AI for DCS, cannot be a DCS fan or user and, is completely disconnected with AI operations within DCS. Else, they would have noticed the poor fuel management from wingmans. Even if you add many tankers along the route, once AI is far from the home base, it will give you that dreadful “bingo fuel” and then “unable” , even if the tanker is next to it, it will simply not assess the situation, simply because the code to do so is not there… Make AI count, make it great like the best of your modules development, allocate the resources to make it happen. No matter if you play in the single or multiplayer environment, at one stage of the other, you will need to rely on AI. Thank you and best regards, -
Latest open beta Issue: While running through the RIO startup procedure in single player, I noticed that Iceman was throttling up the plane, making it necessary for me to jump in to the pilot seat to rev down the plane. When? Plane is on the deck ot the supercarrier with parking brake, elec and air con connected.
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Whishlist: Could HB consider adding the possibility for single players to disable AI (Jester & Iceman) from the mission editor options. Since the autopilot is now able to hold ATT, jumping to the RIO seat in single player will no longuer activate "Iceman" and the plane will keep it's last assigned ATT by the pilot. In the same way Jester menu will not longuer be available throughout the mission. In a similar way to what ED did for the AH64D. Best, Lau
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Build: Latest open beta Liquid Cooling Switch no cockpit labels AWG9 / AIM54
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Good Day, Noticed the following: Place an AI uncontrolled F14B with a trigger "start" on the deck of the carrier next to other airframes. Upon activation the F14B will swing it’s wings briefly hiting nearby parked airframes. It just looks ugly and unrealistic to see this on the deck of a CVN. No Track Best, Lau
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Latest beta Issue: AI trailing on Tanker instead of refueling When ? If for any reason a group of FA18C fails to refuel (e.g. Stalling while intercepting a tanker) the following group of FA18C will just trail behind the tanker. It looks like the tanker is locked to the the initial FA18C group. Other FA18C groups will just trail along, forming long lines of planes that will eventually run out of gas and crash.
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Latest open beta Issue: AI FA18C stalling while intercepting a tanker to refuel When? When having to climb to intercept a tanker that is approaching the FA18C at high intercept speed. Even in a stall condition, the FA18C will not use afterburner to exit the stall and will eventually crash.
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Hi, Souce wikipedia Aircraft Catapult No Track, please follow my initial post description to reproduce in mission editor. It would be nice for the players to be able to manually adjust the catapult end speed manually within the allowed performance range through the in game radio contextual menu. Best,