

Rick50
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We Want To Hear Your Ideas For A New Map In DCS!
Rick50 replied to danielzambaux's topic in DLC Map Wish List
Hey guys... Don't hold your breath, it's probably years away, but... yay! -
You might want to check this thread here:
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Cuban Missile Crisis... I'm imagining the F-8 Crusader doing recon runs from carriers, only to fictionally get intercepted, touching off a shooting war (that everyone prays hard won't go nuclear!) U-2 and Blackbird recon missions from Turkey, England, Japan. Sure, there's no U-2 mod or module yet, but there's a decent Blackbird mod already, and who knows what the future holds for mods and full paid modules intercept inbound Tupolev Bears over Canada's north, using Starfighters, Phantoms, Eagles, Hornets and Vipers, and other future modules Red Storm Rising Korea Vs Korea 1950 edition, 1970 fictional edition, 1990 fictional edition, and present day edition Colombia Vs Venezeuela, Chile Vs Argentina. I'm not super familiar with the history of conflicts in those regions, but I do know that recently some Super Tucanos (free mod avail, and future Razbam full module, though ETA is unknown) were sent on a night commando style strike mission into Venezuela to destroy druggie insurgents that would themselves do crossboarder raids. Maybe some of the trainer mods could do battle against the Mirage F1 ? India Vs Pakistan, Sabres vs Migs, Migs Vs Vipers in the later era Taiwan... I think we can use our imaginations! WW2 Solomon Islands, WW2 Papua campaign, actually the entire Pacific war, the entire African campaign, the entire Russian Front, Battle of Britain, the battle for Europe of course... Atlantic and Pacific sub and convoy hunting... I'm realizing now how absolutely vital a global map is, to maximising WW2 modules and assets, for campaigns and such. Of course it could be done on a few limited maps, but somehow the ability to place things on a full scale globe, where they actually occured, theoretically enabling ALL possible events and campaigns seems to provide so very much more! Guam based missions in BUFF's to Hanoi, cross border flareups along the Ho Chi Min trail and possible future AC-130 gunships of the era (they got their start in VN after all, and were seriously capable even from day 1 ). No, sorry I've not heard of any projects for the BUFF or AC-130, but I think both MIGHT be possible either as mods or modules. They'd be longshots, but still POSSIBLE, I think. EF2000 and Vipers defend Norway from a resurgent Russian invasion! We already have the Vipers and Flankers, and Heatblur with TrueGrit doing the Euro... with the new global map providing an awesome mountainous terrain!
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So I've driven by this CF-5 a few more times now, in different lighting conditions, and have a new opinion. It's definately confirmed to be Ninja paint by sneaky Canadians! More specifically, I do think they did someting sneaky: I believe the darker color, the one that sometimes looks medium grey or a mild green... I think the color is right in between the grey and green, and so when the lighting is dreary overcast, it appears somewhat green-ish, but in brighter sunlight it looks moderately grey. I'm totally convinced now that this was a deliberate choice, though I'm not fully understanding the reasoning behind the choice.
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reported CBU105 doesn't see Static Aircraft as targets
Rick50 replied to Ian Boys UK's topic in Weapon Bugs
I don't believe it's looking for dense metal. According to the Wiki page, it looks for heat signatures (engines hot or warm) and the object's physical shape, which it compares against a data library of shapes to destroy. You may be correct about the possiblity that maybe it doesn't have military aircraft in it's "library of doom", thus rejecting an enemy fighter that's cold and not the shape this droid was looking for... but that's just a guess, I don't really know. https://en.wikipedia.org/wiki/CBU-97_Sensor_Fuzed_Weapon -
It's not just a good scenario, it's also reasonably plausible, the way things are unfolding these days! I'm not sure it'll result in a full blown high intensity war, but it's definately a fairly new flashpoint that could result in several smaller skirmishes, but also COULD blow up into major conflict too. Especially since Vietnam would probably suddenly gain many brand new friends to play with.
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The arrow deal could be a great solution for now, it's just that most maps are not beside each other. But the Syria map is located just below the Caucasus map, with maybe just a couple hundred KM's not represeted, so those might be an early candidate. Not sure about the Channel maps and Normandy... I think the global map plan is to move away from individual maps, maybe. I'm not sure, and ED may not have a final decision on that either. But I suspect we'd all be happy with the long term stable release, once available.
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The downside: Miramar and AZ in the same map is way WAY too big for DCS to handle. Today or the near future. The upside: ED has plans to model the entire world globe, eventually. So presumably we all could fly from AZ to Miramar, to Singapore, then on to Jordan! Now, this is not happening in 2022, but rather the basic framework and early testing stage, with implementation to stable release probably being several years away or more. But at least there's a plan, and they are comfortable enough giving us a tiny idea that they are starting to try and do that. For more info check this thread:
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The "whole world" also makes it much nicer for people wanting regions that are not represented in combat simulations right now, such as: Small bush wars in Africa and South America, Cold War conflicts historic and imaginary and plausible scenarios WW2 battlefields anywhere they occured, entire campaigns stretching for thousands of miles. Black Cats in the Pacific, Dam Busters at night., sub hunting in the Atlantic.. the possibilities start to look endless! obscure battles in WW1 Middle East in 1960's and 70's Army ground operations, particularly in the context of an ongoing extended 24/7 dynamic campaign, could take on a much greater form, with entire brigades represented along with their logistical tails, originating perhaps right at ports of entry all the way to the frontlines and even behind the lines for SF and airborne shock troops like Soviet Para's and 101st Airborne Division. An airlift command could be set up to help support such campaign moves, unhindered by todays modest size maps. Combined Arms 2.0 might be wildly higher fidellity.
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Awesome, thanks!
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Worms in can, open now! "If" LOL!! Thanks for the update AlphaJuliet!!!
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Yes, I'm sure you would. And I'd be interested in some Navy action too. I just know that for every naval oriented simulation gaming title, there are 20 or so combat flight sims and ground combat sims... and of those that did come out, I'm not sure what their sales numbers were really like. I think the Silent Hunter series may have been the bestseller for the genre, and it certainly looked great, and was somewhat aproachable. What I'm not certain of, is just how much complexity would be actually workable for a retail title... so for instance, DCS and it's customers seem to really embrace the full fidellity direction. That's great for single seat aircraft. And it seems to work well for a few seats in the Hind Tomcat and Huey. But the Ticonderoga class of guided-missile cruisers have 30 officers onboard, along with 300 enlisted sailors... some in the engine room, some in the galley... but a lot of those 330 service people would have complex workstations to carry out specific functions, complex functions... I think it's unrealistic to expect a full fidellity realism cruiser, or boomer boat, with all the workstations, in anything less than 8 years of development before it appears as Early Access, at a price wildly above any current DCS module. A full real USN nuke sub module might cost as much as all the current modules and terrains and addons combined, in a couple thousand dollars. And you'd maybe need to crew it with maybe 40-80 other humans in multiplayer just to make it operate as a boat or ship would in real. The flipside would be something more akin to tabletop board wargaming, albeit with computers, or maybe a bit like an "RTS" but with lots more realism and details. Maybe 10 players could cooperate to command a carrier battlegroup, one human playing "ship captain/commander", with access to all the major systems in a somewhat realistic but sort of streamlined functionality so that one person could "do the job of 100 sailors"... a little like a super-complex version of "combined arms"? I dunno, I don't have all the answers! I'm just adding some perspective as to what a Navy expansion might look like!
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I think with a global map, the main thing holding back advanced Navy modules, would be projected sales of deeply advanced Navy simulations. Maybe stick with a medium level complexity for the general public, and a super-high fidellity Navy simulations for actual Navies to purchase for actual officer training and tactical / strategic development.
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I feel that the Bo-105 will be either the next module released or after the Mig-23, but before the F-15E Strike Beagle. The difficult bit will be doing the coding for the HOT / TOW system, meaning the thermal imaging/optical aiming system, and the missile logic that wire guided ATGM's would need. Been done before, though not by Razbam, but I'm confident they can tackle that, and in not a rediculous amount of time either. The flight dynamics are being done by Nibylot, he of AH-6 Littlebird mod fame. And the model is... well have you seen this expansive piece of 3d artwork?!?! The_Fragger is very talented... I think I accused him of hiding a Bo-105 in his backyard barn recently, which of course he denied! (don't worry, your secret is safe with me!)
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Well, sure mods don't always get completed... but then neither do full legit "payware" modules. Burnout of the crew, disagreements, cease and desist orders, lack of money to keep production going (computer dies, no money for a replacement), personal family problems like new dependents or medical bills, massive upset in career prospects, suddenly homeless... all these things and more can happen to both "freeware mods" and "professional licenced payware module" projects. Even HUGE game franchises are no guarantee of future success... the fans/players/buyers aren't always happy with a new version, and a major rift can occur between the creators and the users, the "fallout" can be significant... (hint hint hint!) and even cause a surefire successful company to suddenly be plunged into uncertainty of survival. Imagine how much harder it is for a tiny "volunteer" dev team of 2 to 6 people with none of the huge resources of the industry giants...
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I see that there are yet more new screens from Razbam's Mirage III, I just wish they'd make it a flyable full fidellity soon, rather than in the distant future! https://forums.eagle.ru/topic/97330-dcs-roadmap-unofficial-no-discussion-here/page/92/
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Ok so I'm slightly confused... is the Pico able to use any of the code that has been written for Arduinos for the last many years?!? I used to think it required different programming, maybe a different language, but... I mean, if it can use the same code as all the Arduino projects, with more computing on two cores, for $4 usd... in my area Pro Micros sell for quite a bit more than that. Not sure I'd call it a gamechanger, but certainly a low cost improvement, at least at second glance anyways
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Well that sounds very promising!! Think it could take more than 4 years, but who knows, a lot can happen in the next 4 years too. Including a MUCH more powerful "average DCS sim unit" than today... Obviously this would be the ideal instead of being limited to maps of modest size... one could see the Koreas invade each other, defend Norway from a rogue resergent Soviet 2.0, and see a Naval attack force on the west coast of North America... all on the same server at the same time! I do hope though that they think beyond present day maps, and WW2 maps, to include all the decades, as many of these places simply don't look the same as they did in the 1980's or 1960's, what with all that Cold War and dustups in the Middle East... but I would be fine with that all being a later development than a full global map. Such a map would greatly increase the interest in future developments, like long range cargo planes like the C-17, bombers like the B-17, Lancaster and B-52, Backfire and Bone. It would also give a real starting point for an eventual future high fidellity Navy expansion, with ultra long range radars, magnetic anomaly modeling, undersea geographic models, salinity layers for the SONAR model... one could replicate WW2 Navy operations, and also much more modern Naval systems and ops. I'm not saying that everyone's gonna ditch their Falcons and Apaches for SeaHawks to go dip sonar while in a hover for hours on end, but rather that one or several players might take control of an attack sub, or a Ticonderoga, and control it, and maybe also command a whole task force in a more "real time strategy" style of controls. Obviously with a lot of AI routines to help with all the functionality that would be needed. I don't know if a detailed Navy expansion is really in the cards, but changing from tiny maps to all the world's oceans and landmasses, makes such an expansion at least a plausible possibility! https://www.mobygames.com/game/windows/janes-combat-simulations-fleet-command https://en.wikipedia.org/wiki/688(I)_Hunter/Killer
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We Want To Hear Your Ideas For A New Map In DCS!
Rick50 replied to danielzambaux's topic in DLC Map Wish List
Large map! -
Oh, I don't think you or I need to be concerned about the F4U happening, there are other projects that seem possibly stalled or in trouble, but this one is making progress, it's just taking longer than they originally thought! My guess, based on absolutely nothing, is that maybe it's half a year away from the store? that said, getting one for MSFS could also be fun, as you could fly it anywhere in the world, and practice short field landings on remote islands, carriers in that sim aren't to DCS levels of realism or difficulty but there ARE carriers to try out...
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Just a thought: Maybe you were TOO CLOSE. If you could tag him with basic rockets... your target was probably half a klick away maybe? AFAIK, these wireguided ATGM types are... well they are not supermaneuverable nor "smart". Missle wise they are kinda the opposite of say a Python 5, I think they have a very narrow engagement arc, so if you are too far off boresight it'll either not get fired by Mr. Petro, or it might well fail to get a solid hit, might even lose aerodynamic control and just "tumble". They also seem to need quite a bit of time to "settle" and go straight to the target, maybe a half second of flight before it properly gets sorted out. That time/distance probably determins the minimum effective fireing range, which closer than, would result in a probable wasted ATGM. It's worth remembering, that whole class of ATGM's were not meant to be super-weapons, but rather "good enough" divided by "cheap as dirt", so you'd have enough to blunt several armored divisions, even with misses, lot's of unit attrition, exhausted gunners on their 3rd day without sleep having trouble remembering what their task was... I would imagine that while using ATGM's on helis has happened in real life and certainly effective, ensuring success probably requires near optimum conditions with experienced gunner who is alert and disciplined to work the problem.
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With respect I don't quite agree... I doubt ED has "release windows", say the way Dizney and their MSeeU series does... I think for ED and DCS, once a dev submits their "release" item, they get it evaluated, then beta testers, and if it's good, they give it a greenlight and put it in the store. Bring in that revenue, it's good for ED, good for DCS, good for the dev team looking for a reward for the long days of effort over years of their spare time, good for the enthusiasts who are addicted to new content to crash...uh, I mean fly to victory! But I could be wrong, maybe there is a hardcore marketing schedule that is "hardcoded" into ED's plans?
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The claim is probably not USN shootdowns, but rather Iranian Tomcats... at least that's what I'd guess, or it would have been fairly big news when it occured and we'd likely have heard of it and remembered seeing documentation. But an Iraqi shooting down an Iranian in the 1980's ? Not exactly big news outside of the Middle East, back then, I doubt even the global news services of the time would even bother reporting it, and might not have even caught wind that it occured. Assuming of course that the claim is true, and I've no reason to suspect a falsehood on the part of the author. But the original report could possibly be suspect too, sometimes military people in a few countries have... well, have a way of "exagerating" their military adventures... as a survival tactic: claim a small victory and I get to live a longer life... tell the absolute truth that I didn't even see an enemy and didn't fire any missiles... and I might be accused of cowardice, desertion in combat, or just not interested in doing the assigned mission... could end up on the wrong side of a rope, or firing squad... "ok so there I was an I swear it was a Tomcat, and I fired ze missilez, and down went the plane!" "oh? and where did this plane crash?" "Ah, um, well it disintegrated into a firey ball before hitting the water, so uh, nothing to see!" "Convenient comrade pilot!!! We shall give you our highest medal, and a family vacation to a seaside resort in Basra!" "whew, that was a close one!" "Sorry, what do you mean, close one? Do I need to call the Secret Police?!"
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reported CBU105 doesn't see Static Aircraft as targets
Rick50 replied to Ian Boys UK's topic in Weapon Bugs
Hmm. It's likely just a programming oversight in the DCS system, maybe this thread observation might correct this. Or a limitation in static object not beeing seen by the "virtual" sensor. On the other hand, it might not be a mistake. The skeet's optical targeting might reject stationary aircraft in real life, though I don't know why it might do that, as it would be very useful to use such a weapon on enemy airfields or FARPs and such. It could be simply a limit in data storage capacities to ID targets inside the tiny skeets... Worth looking into, IMO -
Then again, maybe "Marketing" knows something we don't: