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FoxTwo

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Everything posted by FoxTwo

  1. I wouldn't hold my breath.
  2. I'm running a Reverb, I know what the latest gen headsets look like.
  3. Yeah no I mean, I'm sure you can overload the GPU VRAM with settings that's... I mean I'm not questioning that. I'm questioning whether or not that actually has much of a visual impact or is even necessary. Can you get DCS to use more than 10GB of VRAM? Not surprising if the answer is yes. Does it reasonably need to? That's the better question. I'm having a smooth, stutter free experience with only 10GB of VRAM and utilization shows well under that in multiplayer situations (tested on hoggit's PGAW and GAW).
  4. Very likely. I'm at 2x MSAA, preload around 70k and medium visibility. No heat effects, low shadows. My hitching/stutters are way down, as is my memory usage. I haven't noticed an actual visual difference in the actual game. I still don't pull more than 45 fps thanks to motion smoothing but the game is fine otherwise. I think a big part of this is not really understanding what each setting in the game actually does and what kind of impact it has or what the requirements are. It's very obfuscated, probably because it's (poorly) translated from russian to english.
  5. It won't be worse. It won't be better but it won't be worse. Mine ran just as fine? Poorly? On my 2080ti as it does on my 3080 with a G1 Reverb.
  6. MSI afterburner has a gpu.dll monitor plugin that will monitor per-process VRAM usage.
  7. I don't know if I'm going to be able to afford the panels tbh... Kidding, it's obviously placeholder but it's kind of hilarious @ $9999 each.
  8. Well again I'm pushing ~11m pixels with my reverb at 125% and only using 5.5-6GB. It's not coming anywhere near 10 on my system.
  9. This is about 20 minutes of Hoggit GAW multiplayer. VRAM usage never exceeded 7.5GB and for the most part hovered around 5.5-6GB. Flying the F-16. I didn't hit the F10 menu or F2 external view a bunch of planes or things that can cause a lot of random texture loading, I just flew the mission and killed a few Mig-31s and fired AGM-88s on a SA8 and SA10. I'm not saying that DCS can't use more RAM than this, but right now I don't know if it really needs to. I don't know if 24GB of VRAM (or 20 when the 3080 makes that reasonable) makes a lot of sense if ED could figure out how to bring their engine into 2015 and get texture streaming to work properly.
  10. I'm seeing 7.8GB of VRAM in use by DCS, at least according to afterburner's per process monitor. That's in single player with limited assets, 4x MSAA, in the Caucuses at 4k on a montior. That's a lot but it's not as much as I thought. In the same location/map/mission in VR on an HP reverb with 125% in Steam SS, it's only using around 5.3GB of VRAM. Settings lowered of course. GPU VRAM may not be as limiting a factor unless you crank up draw distance, MSAA to 4x and preload radius. It warrants more investigation and monitoring. 10GB may be enough for a lot of cases, even in VR.
  11. No chance. They're working on vulkan support, not implementing new DX features.
  12. Can we get this fixed? It's impossible to know how much video memory DCS is actually using versus how much it's committed. Specifically referring to the video memory usage stat in ctrl+print screen. It's been stuck at 0 since 2.5.6 was released.
  13. Are those founders editions? Stop comparing apples to oranges. The Nvidia FE is 649 GBP.
  14. It's $699 USD for the 10GB 3080 I expect a maximum of $899 for the 20GB, and possibly as low as $849 (based on estimated costs of 10GB of GDDR6) thanks to pressure from AMD. That's still a few miles away from $1499. I swear to god the amount of money you people consider to be insignificant is hilarious sometimes. Not to mention the fudged math and estimated pricing. A 3080 with 20GB of VRAM will achieve 90-95% of what you can hit with a 3090 for far, far less money. Which you can use to buy a R9 5900X which will actually improve your frame rates due to it's superior single core IPC.
  15. Clock for clock the 10900k is identical to the 8600k in IPC. With both overclocked to the same frequency, their performance will be identical in single threaded use cases. The 10900k should overclock better as it generally has better binning.
  16. Eh, if you've got a 2080ti right now you'd be crazy to not try to get at least a 3080 if you can. 2080tis are still going for over 800+ on ebay because there's just no nvidia gpu availability right now. Even if you lateral over to Big Navi and sell the 3080 you'll still probably come out slightly ahead.
  17. So I've seen photos of people using the lego pieces to fill the gap to take the stress off the warthog base mount, but found this on thingiverse https://www.thingiverse.com/thing:4575333 I printed it out and I'm using it on mine. It seems to be doing the job of evenly distributing the force from the stick to the top of the nut pretty well.
  18. I'm using a 16 port powered hub made by Sabrent that works great.
  19. And while the HUD brightness may be 'correct as is' the blending method for the HUD image against the world is not.
  20. Like it's making me crosseyed it's so close to the instrument panel. Yes I know how to adjust it manually and save it.
  21. Would love a solution for the F-18 and F-16 as well
  22. May be a good idea to sit and wait a month and see what AMD comes up with. Speculation about Navi is all over the place for performance (from 15% over a 2080ti to beating a 3090) but the 16GB VRAM buffer isn't really in question.
  23. I'm pretty sure I did. But if you like I go into a lengthy explanation about how it's very likely that internally ED considers VR to be a niche at best, and while they occasionally throw it a bone, very little work will be put into making the engine more efficient for it in the short or even medium term. We've been asking for fixes and changes for years. The 3090 shines a light on the problem but it's not like it was some kind of secret beforehand.
  24. MPRS boom doesn't work. DCS limitation.
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