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Raz_Specter

3rd Party Developers
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Everything posted by Raz_Specter

  1. this is a know issue with ED, not limited to the SA map but happens more on our map. ED are looking into this If you turn off your mirrors this will disappear until ED fix it
  2. thats a depth of field effect Ill post some images when i get home from my day job at around 5pm
  3. This statement is completely wrong "You can also see in the videos that the map uses photo textures which requires less work and does not look as good as the Caucasus " All textures have to be hand cleaned of clouds and anomalies, along with removing buildings etc, this was / is a massive amount of work. IMPO this map looks like you are flying google earth, which is what a flight simulator should look like in my humble opinion. But thats just my opinion and others may have other views thanks Specter
  4. Good Morning all So currently within the South Atlantic map we have various degrees of image quality due to the size and scale of the map. For all of the Falklands we are using the highest quality images possible. for around all airfields and main towns, both FK and mainland we are also using the highest images possible, for the large areas between we are using a medium quality image. The idea I am toying with is to include the highest quality images across the whole map. This would bring with it a very significant increase in download size, possibly doubling the size of the download. I wanted to get a feel on what people wanted and what is important for people, file size download or image quality in game. This hasn't been decided yet so please put your teddies back in the corner . I just wanted to get a feel on what the community thought was most important thanks Specter
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  5. we will be putting some video out within the next couple of weeks depending on time scales
  6. we test the map most mights it may be because we just want to fly a mission together (playing with the Fantastic Apache) with the testers or we have something specific to test. the map is looking really nice, and if i don't mind saying so myself i think it will blow your mind when you fly over it watch this space
  7. watch this space is all i am gonna say it's entirely up to the developers of the products to put out as much or as little as they feel they want to during a projects duration, has nothing to do with closeness of release.
  8. Can we get the ability to use the front seat in multiplayer please
  9. possibly you havent enough GFX memory on your GPU to handle everything that is being thrown at it
  10. yes we visit the forums, we have other priorities atm so no, no news as of yet
  11. hi, many shots of the map are in 2022 and beyond video from ED, but hopefully we will do something very soon thanks
  12. things might have changed since you were their last. granted there are no native trees in the Falkland's, however, people have taken them and grown them in parts example of Port Stanley Fox Bay Anyways i think you get my point. as we have very little reference (as no google street view) sometimes its required to use artistic licence. Remember this isn't tree simulator but for the most part, there are not any forests in the Falklands Islands or any native trees. I think we have a happy balance to what looks really good. IMPO Thanks Specter
  13. we are in the process of moving hosts, link should be back when this is sorted
  14. just a little teaser, this is the new crossing type which I finished last week, called a Culvert
  15. work is progress nicely on the terrain, but as you can imagine the project has grown exponentially over the period due to community feedback. The map upon release will cover 1.5 million square km. so that will be good enough IMPO. Ill try and put something together this week, no promises thanks Specter With reference to the weapons, the Sea Cat, Sea Dart Missiles have already been submitted to ED for them to do their magic, I still have the SeaWolf to complete. The rapier is already in the sim.
  16. This is the interview that took place last night with Tactical Pascal. DCS WORLD | South Atlantic Map: Interview with the RAZBAM development team. - YouTube
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  17. Hi All I am the lead dev on the Falklands map and I wanted just to understand what video memory people have on their cards. This will give me a better understanding on what I can include texture wise and how far I can push the envelope. Also talking into consideration of the ED min specs of course. Thanks Raz_Specter
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  18. I am also finding that I am not able to handoff in auto mode. Anyone else having issues with this as the seeker on the mav screen just doesn't go to the location of the TGP
  19. Screenshots for South Atlantic
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  20. yep that was a feature request i put in about 1 year ago good to know
  21. Just got the G2 delivered this morning, which is replacing the G1. Hooked it up to DCS jumped in a F16 in the Falklands and had a look around. Image quality is absolutely fantastic with no tracking issues at all (with the G1 it used to stop tracking due to low light in my office when i looked down at the side consoled, but then when returning to normal front view it used to snap back, non of that with the G2). Defo well worth the cost IMPO Thanks Specter
  22. you could do this, although it wouldn't look very nice. 1982 buildings lol, in 1982 there was next to nothing in the rural areas I still think the best option would be to have 2 maps, one without MPA and one with. This will allow people to choose which one they use. Although this will come after the release of the map to be honest as I dont have much time to spend on that atm.
  23. Totally agree, I have tried a few times to extend the map but am getting errors with the Elevation spatial generation. Ill give it another crack and see if I can get more real-estate :)
  24. Missing textures on the visor and visor is floating in front of pilot. 2 issues here as of 11/11/2020
  25. Updated main post with addition images
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