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Raz_Specter

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Everything posted by Raz_Specter

  1. Thursdays patch from us was 55GB with substantial changes, to summarise, 6 new airfields new detail maps for the whole map re-done vegitation maps Normals enabled for the whole map substantial lighting update to bring it up to 2.8 standard and much more not sure why you are stating that it's not been updated for a while
  2. thanks for the feedback, always appreciated and spurs us on to include some really cool stuff in the coming months
  3. ok thanks will pass this across to ED as the grass is their bag as we cannot change it, much to my dismay
  4. all have been corrected, many thanks for the report
  5. Ill check the buoys for the sea lighting and adjust accordingly
  6. this would be an ED thing, but i will mention it, not sure how this could be changed though
  7. Apologies this was not included in the pushed build, however in the November update (from memory) you will also get another few airfields to play with
  8. I have just moved to a 3090TI from a 2080TI, which was the card the majority of testing for the map was performed on. I am using a Reverb G2 and I have / have no issues with performance. RAM is also key, 16GB these days isn't a lot, I am running 128GB DDR4 atm. In the November update you should notice some more performance tweaks. There is a figure set out by ED for video memory usage, we are now in line with those figures so let's see what the plethora of hardware configurations make of it that are out there
  9. In the November update you should see improvement with performance. from our testing the performance has increased from further optimizations. We appreciate the support in buying the map
  10. the map is currently 3300km x 950km Thankers are an important part of the map's development due to the large distances
  11. in the November update you will have more airfields which will allow for more mission scenarios. As we said we will be putting every single airfield into the map, but this is a time-consuming process, ynullou will also see some better ground detail and vegetation maps A little snippet of one of them
  12. Map loads perfectly fine, please provide a track file, if possible, for future posts
  13. We stopped before SG to be honest, apart from a whaling station there is nothing there apart from wonderful scenery of course.
  14. Decorative as mentioned, but i have requested that ED help implement them, fingers crossed
  15. Hi All just ran the same test as the screenshots show, on the same hanger, (yeah i know right spooky how I know which hanger was used lol, spent too many hours in DCS I think) first screenshot is without a F16 and the second is with a F16 First screenshot shows FPS at 87 second screenshot shows FPS at 83 Note: I am running a 3090TI and have everything maxed out for every single setting within DCS (can't have any higher for what I want turned on) running at 4k on a 43" monitor Next Update In the next update I have performed some optimisation on the map and am just slightly above the video memory goal that ED sets for every map We continue to optimise the map and looking for ways to improve performance. Thanks Specter null My DCS Settings
  16. We have no access to information on what each building function is so it was a best guess. the mounded buildings made sense to maybe be munitions. unless you have any other information we can use that is publicly available
  17. will check this out thanks, we do plan to put in more rail networks, (although not there in real life I think it will allow for some interesting missions)
  18. Hi YoYo, We are looking into this but as you can imagine we have had a bit of a list going on thanks for you feedback
  19. I am planning to adjust this eventually, but its way down my list as the moment
  20. this is a known issue across all maps with ED, however this for some reason occurs more often with the SA map which is a good thing in that it is helping ED identify what the issue is. Please turn off your mirrors as this removed the black screen issue for the moment until Ed fix this. Locking thread as no further discussion is requied
  21. we haven't created any instant action missions as of yet due to time limitations but we are have someone working on them Locking thread as no further discussion required
  22. so after some investigation, we came to the conclusion that this will have to wait way down the line, this will require a major rework to include traffic on different sides in various parts of the map
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