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Everything posted by Raz_Specter
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I was the same until I upgraded to a 3090TI fantastic maxed out graphics
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this is an ED issue, not map specific, please report in the correct thread
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only this airfield? will test and report to ED as this would be their bag as there aren't any destruction models for airfields
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Schroeder airbase has it's runways reversed
Raz_Specter replied to Bremspropeller's topic in Bugs and Problems
thanks for reporting fixed for the next update -
Lights of floodlights appear off when viewed at angle
Raz_Specter replied to Northstar98's topic in Bugs and Problems
this would be an ED issue with the new lighting however i think its as designed- 4 replies
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Thursdays patch from us was 55GB with substantial changes, to summarise, 6 new airfields new detail maps for the whole map re-done vegitation maps Normals enabled for the whole map substantial lighting update to bring it up to 2.8 standard and much more not sure why you are stating that it's not been updated for a while
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thanks for the feedback, always appreciated and spurs us on to include some really cool stuff in the coming months
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Numerous terrain mesh errors/anomalies.
Raz_Specter replied to Northstar98's topic in Bugs and Problems
all have been corrected, many thanks for the report -
So all the buildings in that area are ammo stores?
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- raf mount pleasant
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Thanks for pointing this out will fix
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Ill check the buoys for the sea lighting and adjust accordingly
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OpenBeta 2.7.17.29140 Falklands Airport Missing
Raz_Specter replied to DP Spaz's topic in Bugs and Problems
Apologies this was not included in the pushed build, however in the November update (from memory) you will also get another few airfields to play with -
I have just moved to a 3090TI from a 2080TI, which was the card the majority of testing for the map was performed on. I am using a Reverb G2 and I have / have no issues with performance. RAM is also key, 16GB these days isn't a lot, I am running 128GB DDR4 atm. In the November update you should notice some more performance tweaks. There is a figure set out by ED for video memory usage, we are now in line with those figures so let's see what the plethora of hardware configurations make of it that are out there
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In the November update you should see improvement with performance. from our testing the performance has increased from further optimizations. We appreciate the support in buying the map
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the map is currently 3300km x 950km Thankers are an important part of the map's development due to the large distances
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in the November update you will have more airfields which will allow for more mission scenarios. As we said we will be putting every single airfield into the map, but this is a time-consuming process, ynullou will also see some better ground detail and vegetation maps A little snippet of one of them
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Map loads perfectly fine, please provide a track file, if possible, for future posts
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South Georgia would be added later on I guess.
Raz_Specter replied to DmitriKozlowsky's topic in South Atlantic
We stopped before SG to be honest, apart from a whaling station there is nothing there apart from wonderful scenery of course. -
Hi All just ran the same test as the screenshots show, on the same hanger, (yeah i know right spooky how I know which hanger was used lol, spent too many hours in DCS I think) first screenshot is without a F16 and the second is with a F16 First screenshot shows FPS at 87 second screenshot shows FPS at 83 Note: I am running a 3090TI and have everything maxed out for every single setting within DCS (can't have any higher for what I want turned on) running at 4k on a 43" monitor Next Update In the next update I have performed some optimisation on the map and am just slightly above the video memory goal that ED sets for every map We continue to optimise the map and looking for ways to improve performance. Thanks Specter null My DCS Settings
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We have no access to information on what each building function is so it was a best guess. the mounded buildings made sense to maybe be munitions. unless you have any other information we can use that is publicly available
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