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Raz_Specter

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Everything posted by Raz_Specter

  1. I was the same until I upgraded to a 3090TI fantastic maxed out graphics
  2. this is an ED issue, not map specific, please report in the correct thread
  3. only this airfield? will test and report to ED as this would be their bag as there aren't any destruction models for airfields
  4. thanks for reporting fixed for the next update
  5. thanks for reporting, already sorted for the next update, thanks Specter
  6. this would be an ED issue with the new lighting however i think its as designed
  7. Thursdays patch from us was 55GB with substantial changes, to summarise, 6 new airfields new detail maps for the whole map re-done vegitation maps Normals enabled for the whole map substantial lighting update to bring it up to 2.8 standard and much more not sure why you are stating that it's not been updated for a while
  8. thanks for the feedback, always appreciated and spurs us on to include some really cool stuff in the coming months
  9. ok thanks will pass this across to ED as the grass is their bag as we cannot change it, much to my dismay
  10. all have been corrected, many thanks for the report
  11. So all the buildings in that area are ammo stores?
  12. Thanks for pointing this out will fix
  13. Ill check the buoys for the sea lighting and adjust accordingly
  14. this would be an ED thing, but i will mention it, not sure how this could be changed though
  15. Apologies this was not included in the pushed build, however in the November update (from memory) you will also get another few airfields to play with
  16. I have just moved to a 3090TI from a 2080TI, which was the card the majority of testing for the map was performed on. I am using a Reverb G2 and I have / have no issues with performance. RAM is also key, 16GB these days isn't a lot, I am running 128GB DDR4 atm. In the November update you should notice some more performance tweaks. There is a figure set out by ED for video memory usage, we are now in line with those figures so let's see what the plethora of hardware configurations make of it that are out there
  17. In the November update you should see improvement with performance. from our testing the performance has increased from further optimizations. We appreciate the support in buying the map
  18. the map is currently 3300km x 950km Thankers are an important part of the map's development due to the large distances
  19. in the November update you will have more airfields which will allow for more mission scenarios. As we said we will be putting every single airfield into the map, but this is a time-consuming process, ynullou will also see some better ground detail and vegetation maps A little snippet of one of them
  20. Map loads perfectly fine, please provide a track file, if possible, for future posts
  21. We stopped before SG to be honest, apart from a whaling station there is nothing there apart from wonderful scenery of course.
  22. Decorative as mentioned, but i have requested that ED help implement them, fingers crossed
  23. Hi All just ran the same test as the screenshots show, on the same hanger, (yeah i know right spooky how I know which hanger was used lol, spent too many hours in DCS I think) first screenshot is without a F16 and the second is with a F16 First screenshot shows FPS at 87 second screenshot shows FPS at 83 Note: I am running a 3090TI and have everything maxed out for every single setting within DCS (can't have any higher for what I want turned on) running at 4k on a 43" monitor Next Update In the next update I have performed some optimisation on the map and am just slightly above the video memory goal that ED sets for every map We continue to optimise the map and looking for ways to improve performance. Thanks Specter null My DCS Settings
  24. We have no access to information on what each building function is so it was a best guess. the mounded buildings made sense to maybe be munitions. unless you have any other information we can use that is publicly available
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