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Everything posted by Raz_Specter
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send me the model and I can add to the EDM if you want someone in the wheel house
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Hello, not a lot we can do on this, this would be the ED AI peeps. we have defined the AI routes which is all that is required for them to know where they can go
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AI aircraft go straight through the ski ramp
Raz_Specter replied to shifor's topic in Bugs and Problems
this would be the ED AI peeps, not really much we can do sorry -
2.7.16.27869 OB breaking HMS Achilles F12's 3d model
Raz_Specter replied to western_JPN's topic in Bugs and Problems
please can you check now -
from our perspective we have met the memory requirements that ED set out for terrains, we have seen an overall performance increase across the map. also with that in mind we are also reviewing all of our models and reducing unneeded geometry to get more performance. as it stands today I can run the map in the Varjo at the highest settings (39ppd) with a 4090 and get a solid 60+ fps across the map no matter where i am looking. but as I said we are redoing some of the models to simplify the geo, example the new containers (Specter Studio) ones lod0 960 polys lod1 5 lod2 5 this will be in the next update, however as you can imagine there are a lot of models to go through in conjunction with the other works that is required so this will take time. Thanks Specter
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thanks will check
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Port Stanley Airport - Taxi after AI formation landing
Raz_Specter replied to mmarques's topic in Bugs and Problems
just ran the mission and a single aircraft landed then taxi'd to parking the other F16 waved off then landed once the AI was off of the runway, so not seeing any issue -
with respect to the mountains, the issue we face is that increasing the geometry also increases the size of the surface file, now if it was just a case of a few mountains, no issue, but we have 10s of thousands of them. We have tried to address this slightly by using normal maps which does improve things from the initial release. i am running a 4090 atm so pushing everything to the max doesn't affect me, but we have to consider all the people that do not have high end stuff also. with reference to the surface textures, I have changed all of the vegetation and noise maps across the whole map which when you look at the floor gives better detail and colour. thanks Specter
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thank you all for your feedback, its been a passion for the last 5 years really looking forward to the future updates of cool stuff to come see if you can spot the new items in Rio Gallegos and MPA (todays update) should catch your eye TIP: look for red and blue flashing lights
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the tree maps are all hand painted, however sometimes we use colour selection to select an area to paint, sometimes this needs some tweaking but we are working through the map to correct stuff
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Pretty much no single player missions anywhere for this map?
Raz_Specter replied to imacken's topic in South Atlantic
we have some missions that we are working on but as you can imagine we are maxed out atm hopefully will get to finish those in the coming months and include with the map if you wanted a really cool MP experience then the 4YA MP SA map and TTI map are really cool the fly on -
ill look into this thanks for the report
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does anyone know how to get rid of the white box that keeps popping up saying OpenXR call failed aborting c:\projects\openovr\OCOVR\openvr_api/cpp:291 VR_isHmdPrensent, Error Code: -2 xrCreateInstance(&createinfo, &tmp_instance) this appears only when I open the Open Composite switched and turn on Switch to open Composite I have also noticed that when i do this the Varjo desktop doesnt allow you too look round the desktop Razbam_Specter — Today at 8:26 AM So I removed VB this morning and cleaned the registry with Win Optimizer I re-installed VB downloaded a fresh copy of both Open Composite and the openvr_api.dll file extracted the openComposite to the drive (had this on my desktop before) replaced the openvr_api.dll file within the openbeta\bin folder of DCS launched VB made sure I had both VR and XR ticked in system opened the OpenComposite and choose Switch to OpenComposite as soon as I do that I get the previous error I posted OpenXR just doesn't work for me, and I have no clue why and curranty the headset on a 3090TI is useless to me as I am getting 11fp at San Carlos in the SA map or 11 at the airfields in Syria anyone got any ideas thanks
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OK I downloaded the openxr toolkit installed that then downloaded the OpenComposite ran the exe and clicked switch to openxr (it then downloaded some stuff then i open Varjo Base software and confirm i have turned off openVR then launch SkateZilla app and click launch VR ( i have also tried the create a DCS.exe shortcut and adding "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_steam_VR DCS window comes up then crashed with crash log checking Configure on OpenComposite there are 2 icons now DCS and Vajo Tracking no clue from here
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just got my headset today, first Impressions, not really impressed at all 11fps sitting in a map in an Apache is not the best in the world when running a 3090TI with a 5950X and 128GB ram
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Lights of floodlights appear off when viewed at angle
Raz_Specter replied to Northstar98's topic in Bugs and Problems
ahh ok understood, will take a look- 4 replies
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HMS Invincible Spawns Apaches Mostly Over Water
Raz_Specter replied to ScopeUOAF's topic in Bugs and Problems
closing threads -
I was the same until I upgraded to a 3090TI fantastic maxed out graphics
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this is an ED issue, not map specific, please report in the correct thread
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only this airfield? will test and report to ED as this would be their bag as there aren't any destruction models for airfields
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Schroeder airbase has it's runways reversed
Raz_Specter replied to Bremspropeller's topic in Bugs and Problems
thanks for reporting fixed for the next update -
Lights of floodlights appear off when viewed at angle
Raz_Specter replied to Northstar98's topic in Bugs and Problems
this would be an ED issue with the new lighting however i think its as designed- 4 replies
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- 1
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- light
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(and 2 more)
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