

Total
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DCS: A-10C Beta New video "Burning Skies"
Total replied to Chazz_BMF's topic in Screenshots and Videos
Awesome camera work and editing! Only thing I wish it had was some of the ingame sounds. -
This man was "shred" before "shred" even had a name: -jUF2SBwxqk
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Well, I got another one a few months ago. My 86 Magna is going to be sold in a couple of weeks. Here's the "new one" 1984 Honda V65 Magna VF1100 Held the Guinness World Record for fastest road motorcycle from 1985 thru 1989:
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I was in a UH-1 with a pilot who did some pretty insane stuff (thata, if caught, would have gotten him relived of duty), but NOTHING like this lol! mRt5mvk-2iw
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Fighter Pilot (1984) By Digital Integration: hzO-SPyd6q0 F-15 Strike Eagle (1985) by MicroProse lTrZLlC643c A-10 Tank Killer (1989) by Dynamix bUPAN21Xck Damn, now I feel REALLY old considering I was already in the Navy in 89 - thanks!
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The model was created by AleDucate (as posted at the bottom of those pics in the thread referenced). He has a youtube channel as well. Looks as though he does models for the Strike Fighter series. Terrain looks a bit like SF2 with some photoshop.
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Until there is a fighter for both the Soviet and US aircraft that can fly CAP for CAS forces, then I would be against FC2 compatibility. The few times I've flown DCS:BS in an FC2server, some knucklehead in an SU-27, SU-25, or MiG-29 (A-10 & Su-25T too for the servers with all map markers on) was bound and determined to get his rocks off shooting a CAS helicopter. When asked to join comms and work as a team, the reply was the expected: silence. FC2 is a great sim game when used on a specific mission while using teamwork and communications. Anything else, is sadly, air quake. Solo operatives going up for a team death match. Having just the DCS modules compatible, imho, is going to be the best approach.
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My finances are limited at the moment and I am REALLY EXERCISING ALOT OF SELF DISCLIPLING to NOT spend money I don't have and buy into the beta.... dang I want to though lol!!! Grimes does bring up a good point. Briefings are a key component in any military operation. I hate to reference another program, but ArmA2 has a really good briefing screen and it's based basic text files (well, sqf files, but there's not anything considered "code" in them). It's basically an overlay on the map with the ability to make sections in the briefing rather than one long string of text. This is accessible anytime a player pulls up the map during the mission. Server settings dictate whether the player can see friendly/enemy units on the map (just as in FC2 & DCS). Just food for thought for a future patch. I wouldn't suggest anything like this for the release since the "To Do" list for release has almost assuredly already been made (as the initial patch list as well lol). Been in too many beta tests to know the priority of things. Here's some images of the ArmA2 mission briefing as reference:
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This is coming from someone who played the board game of Risk over 30 years ago and has been RTS'ing since lol..... Best RTS I ever played was Dark Reign 2. The chief complaint (other than it was "too hard") was that the path finding of the units wasn't as good as Starcraft's, but that in itself brought in a whole new path for a player's micro skills. It was one of the first that offered a rotatable camera as well as zoom in. Matches we generally fairly long as everything was expensive and took a while to build. While the pace might have seemed horribly slow to most, it was well paced for the kind of game it was. It was not a game where a small skirmish won it. It was not a gaem where you built a massive army and fought it out. It was skirmish, then battle, then some skirmishes, etc It went back and forth until someone made a grave error in their strategy. Couldn't get into SOASE though. I tried, but I (unintentionally) kept comparing to Homeworld: Cataclysm and SOASE kept falling short lol
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Why can't developers do anything about Torrents or Somilian Software Pirates
Total replied to nastynacho's topic in Chit-Chat
Years ago (aka when 56K was fast) I used to run a warez ftp and almost suffered legal action because of it. Piracy is theft. Plain and simple. I knew that when I was running the ftp. When someone downloaded a program from ftp that had been cracked, then they were getting a program for free. 90% of those who download a cracked program never buy it. The legal action is not what prompted me to stop distributing warez. MP3's were. As a recording musician and knowing professional musicians, I saw the effect illegal MP3 downloads had on professional musicians first hand. The standard contract with the label averages to $1 per CD sold in a major retail chain in the US that goes to the artist. The rest goes to the label and distribution company. 100,000 illegal downloads not followed by a purchase was $100,000 the artist never got. Calculate in promotion, recording advances, etc and the artist was in the hole already. Live performances? Calculate in transportation, booking agent fees, venue fees, backline fees, stage fees, sound equipment fees, lighting equipment fees, wages for road crew and IATSE personnel, meals and travel for all crew, meals for the artist, management fees, taxes for merchandise, venue fees for selling merchandise, etc Now split what's left among the band members. They weren't making much unless they were superstar status. Software developers are under the same sort of gun. If they don't sell, they don't make money. Every pirated copy that isn't followed by a sell is lost income that cannot be tracked or claimed as a financial loss. It takes a team of people to make a piece of software and they have to be paid somehow. Every piece of software I own is a purchased copy. Most software companies release a demo. Youtube is a great source for finding ingame reviews and there's plenty of other places to get written reviews. There's no excuse not to pay for the software except the thrill of getting it for free when one is not supposed to. There's a reason the PC market is going to crap - there's no money in it due to the amount of piracy. And bit torrents are only a portion of it. Rapidshare, MegaUpload, Hotfile, etc There's entire sites out there dedicated to illegal sharing of copyrighted material hosted on those sites. -
Supreme Commander 2 offers more depth, but a shallower learning curve. Supreme Commander 2 is geared more for very large battles on multiple fronts. The main problem people are having with Starcraft 2 is the same problem they had with the original Starcraft once people had been playing it for a while: Unlike many other RTS games, Starcraft 2 is not about building a bunch of units, clicking them to a point on the map, and watching them fight. Starcraft 2 makes you focus on your ability to macro your base and forces while micro'ing your units. Send a ball of Terran Marines at my Protoss squad and just watch as my High Templar rips them a new one. Other RTS will hold a formation of sorts. In Starcraft 2, it's up to you to position your units to where they need to be AS THEY ARE FIGHTING. Now, I will be the first to admit that I hate the whole "rush with 2 units" crap that's goig on, but if you have good macro skills and know how to micro, then the cheese rush can be countered most of the time. Starcraft 2 and Supreme Commander 2 are two totally different games with two totally different goals. They are both in the RTS genre and that's where the similarity stops. Starcraft 2 requires you to use the keyboard just as frantically as your mouse. It's not a "sit back and watch the batttle between two massive factions unfold" kind of game. It's like comparing FSX to LOFC2 for air to air online play. Yes, they're both flight sims, but FSX is not designed for that. I enjoy the unit level action requirements of Starcraft 2 myself. Supreme Commander 2 didn't change much from the first except the whole tech tree bit and it didn't take long at all to tier all the way up. Too quickly imho. They made it friendly to new players and didn't worry about challenging the vets in that area. Supreme Commander 2 is a great game for zooming way out and controlling mass armies while the auto build features keep you from having to macro your base. Two different games - which is good :)
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
Total replied to rekoal's topic in Screenshots and Videos
DUHROOL!!!!! Too bad I gotta wait for release. Just not in the ole budget right now to spend the $60 :( -
Ok Oakes - It's been a year of amazing CAD files, scripts, and videos. It's time to stop teasing the beejezus out of us and post a pic or vid of your pit so far! We wanna see this amazing work of yours in some ingame action :D
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1986 Firebird Software - Commodore 64 Man I played the living ehck out of that game when I was a teen lol! And yeah - I've played all of the X-Series :D Tried like hell to get into Eve Online, but the 3rd person aspect of it just drove me nuts.
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Five time combat vet here - The death effects you see in movies is highly exagerated. People do not fly through the air when shot by a bullet. When hit by a rocket, bodies tend to vaporize. Shoot someone in the head and they just fall down. No glorious visual animation to reward the one who just punctured their skull. They just fall with a thud. Adding ragdoll physics would just tax people's computers for unrealistic effects. 90% of computer gamers and programmers have never really shot anyone, they have no idea how unentertaining it is in reality. This being a sim and aiming for realism over Hollywood, then it's best such effects stay out of it.
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Project 10 - DCS: A-10C Warthog Promo!
Total replied to Glowing_Amraam's topic in DCS: A-10C Warthog
Great....now I have excitement wood at work. Guess I gotta stay planted at the ole desk until this passes lol! Great work GA....as always :D -
It's an infantry simulator with vehicles added for depth. Do not look at it as a vehicle simulation. You'll be disappointed. That being said, vehilce physics and behaviors are good. That's means that are not perfect in others, they can be far from it. This is speaking strictly from the standpoint of looking at it for vehicle simulation quialities. That being, if anyone ever though the vehicles in any of the BattleField series (or any other mega popular FPS) were realistic, then you'll be more than happy with the vehicles in ArmA2 as they are much closer to "realistic" than anything in the popular FPS's :)
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As a big fan of the X-series (great single player space sim for those who don't know), I've been watching Infinity for a few years now. I so wanted to get into Eve online, but all aspects of it being menu driven were driving me up the wall. Infinity, in it's final inception, will be first person. It's taking forever and a day, but I still can't wait :D
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Just my 2 cents: Like Grimes said, ERI is great when considered a realism mod. The problem is that there are capabilities of the Soviet Aircraft's electronics combat suites that are not currently modeled into the game nor is there a mod for them. I would say keep ERI in single player or in servers that actually allow it until at least one of the Soviet aircraft has a mod to model more realistic capabilities of the electronics combat suite. Then we'd be on our way to a realism mod (now - if someone can model in wing flex too lol!) Nothing wrong with ERI, but when compared to the lack of features availabel in other aircraft, it does give the F-15 a sizeable advantage. Would love to see a comparable (realistic) mod for the SU-27 or the MiG-29. If the community put as much effort into actually helping advance the sim rather than bickering about someone who is trying to do just that, then maybe it would be further along :)
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Okay T-Bone.... You've been quiet too long. Get out of the pool, put down the Mai Tai, and give us an update :D
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http://seveng.forum3.info/news-f3/version-21-video-uploaded-t45.htm Posted July 30, 2010 :)
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This is for US-based simheads only. Nothing in this set up can be switched to run at 240V (sorry my Euro pals :( ) Yes, I am selling my triple monitor set up. Before I put it on ebay, I figured I'd give my simhead pals a shot at it. It's a Matrox TripleHead2Go Digital Edition interface (in manf box w/ latest firmware upgrade) and three Acer X203H 20" LCD monitors (in manf box, driver CD, VGA & DVI-D cables, power cables). Cost of a new TH2G Digital is about $280 ($300 usually with shipping). Cost of the monitors is around $110-$115 each This set up is in immaculate condition and I am asking $500 for it. I will negotiate, but not by much. I do my research before selling For those wondering "Why" I would get rid of such a sweet rig, the answer is simple. We're reorganizing things in the house (this time, it was MY idea) and my computer desk has to go in order to get one more conducive for the area where the office is. The desk I am looking at is not suited for three monitors. I have already put a 24" monitor in the place of the triple set up btw Made this video a few months ago: http://vimeo.com/7323157
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There are two types of rotary switches out there. "Make before break" and "break before make" Make before break has become the most common. For the rotary switche sin your pit simulators, you are going to want a break before make rotary. Simply put, it breaks the connection before making another. In a make before break, it keeps the connection between the poles as you rotate it. When searching, you will want to find a "Non-shorting" rotary switch. Your other option is to use an encoder.
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I was tracking a Kamov KA-25 on the flight deck of the Moskva CHG with an An/SPS-67 surface search radar. Very possibile indeed. Rotary wing aircraft stand out like a sore thumb. they are the poster chilren for radar cross section.
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Well damn. Wish I woulda known about this. I coulda gotten a 4650