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lee1hy

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About lee1hy

  • Birthday 10/07/1986

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  1. PLS GIVE NS430
  2. yes. its game. you can play gameped or whatever
  3. 24H2? I have long loading time after 24H2 update
  4. this game texture is too large
  5. Republic of korea army (JGSDF) remove (JGSDF)
  6. I'm really looking forward to shooting flying zippo
  7. I always take off after 3 minutes when I respawn in CH47 because it's loading textures during that time. I have SSD. High resolution textures aren't always better
  8. this game textuer is too big
  9. lee1hy

    VFA-37 8K

    omg fixed now
  10. lee1hy

    VFA-37 8K

    fixing now, if this is correct
  11. lee1hy

    VFA-37 8K

    Fixed decal updated https://www.digitalcombatsimulator.com/en/files/3346848/ WIP "AJ" w/ dynamic bort 2017ver
  12. There are answer his interview why delyed this thing this thing will delay 5yrs more i bet "Many documents are not public or classified, so we rely on public sources."
  13. 1. High-resolution textures like F4 Phantom's cause low performance in multiplayer. 2. Hornet's textures offer a very good balance of performance and resolution. 3. Hornet's texture size is easy to create, very good for the attachment of numerous low- to mid-resolution photoreals and decals, making it easy for skin makers. Hornet texture is a matter of skill of the skin maker. 4. The F16 textures are too large and cause photoreal / decal noise. becase big textuer need big hi-res decal In particular, many user F16 skins have color errors, such as purple. 5. Many people mistakenly believe that higher resolutions are not always better. Creating high-resolution skins requires at least 128GB RAM, Creating a high-resolution skin requires 15GB SSD per folder.
  14. Personally, I think the fa18 texture is fine. The uv layer size is very appropriate. The reason is that when attaching various photoreal // decals, if the texture size is too wide like f16, a lot of noise of texture and . I think razabam's template is very well made. If the size is too large, there will be serious performance issues and not good for skin makers. big textuer need big high-res decal
  15. Tor M1 E band MK23 E-F / MK 50 VAR BAND G-H band SA8 C band MK37 SA-6 Tracking C band / Fire X band MK 37 SA-3 LOWBLOW TR (I band) / P-15 MK 37 C band SA-11 SR - MK23 TEL-MK36 When engaging the SA-11, fire from 25,000 feet in DIRECT mode, with a loft of 60-70 degrees. When you see the SA-11's smoke, fire and then dive to evade.
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