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Everything posted by Minsky
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Bind these actions to a hat, or only bind "Down slow", "Left slow", "Right slow" & "Up slow" to any four buttons of your choice: (Binding "View Center" is also recommended. Obviously, you cannot adjust sensitivity with this approach.) If you insist on using axis, your only option is to bind the following actions to the mini-stick: ...and then adjusting the curves for both (via the "Axis Tune" button at the bottom) to something like this:
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Они "работают", если камера находится под дождевым облаком, а не под обычным или под прорехой в облачности.
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The latest update seems to be either deeply unfinished, or just plain broken. And it certainly wasn't properly tested. Previously, it was possible to tolerate occasional performance drops and avoid problematic areas by looking other way or flying high enough. Now, virtually all cities on this map (and, by extension, their adjacent aerodromes) have horrendous performance from any angle and altitude. Moreso, all these allegedly improved cities look godawful, with the non-matching "generic grass" and "generic dirt" textures slapped over the satellite imagery, and with all houses arranged into repetitive Lego blocks. Yes, I couldn't believe my eyes too, so I disabled all mods, cleared all shaders, and for first time in my life did the slow repair. It didn't help Punta Arenas, 20 fps: Rio Grande, 17 fps: Ushuaia, 25 fps: Rio Gallegos, 17 fps: Puerto Natales, 28 fps: El Calafate, 30 fps: P.S. Like many others above, I have no major performance issues with other DCS maps, and can comfortably fly heavy modules over Cairo.
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reported A bug in the taxiway damaged A-10 landing gear.
Minsky replied to Heliflyr's topic in Bugs and Problems
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reported A bug in the taxiway damaged A-10 landing gear.
Minsky replied to Heliflyr's topic in Bugs and Problems
Unless OP is taxiing way faster than he should, and is fully loaded, the aircraft should be fine. My tracks demonstrate not the damage done to the jet (I finally managed to bend one of the antennas on my fourth try), but rather how crooked that spot is. bumpy_AAFB_empty.trkbumpy_AAFB_loaded.trk It simply shouldn't be this bumpy: -
S-3 и B-52 тоже скоро два года исполнится.
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You mean the Cullen marker floating around the islands? Still there.
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It's just DCS being DCS by giving Soviet's QFE to everybody, everywhere. Most Western aircraft, including the A-10C, are designed to use QNH that is provided in the in-game briefing:
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Reported earlier:
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Когда что-то не работает или вылетает, моды - первое, что следует отключить. Ваша миссия у меня загружается молниеносно и работает без проблем. МТ, модов на террейн нет.
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Aerodrome Data and Frequencies - Updated 26 October 2025
Minsky replied to Minsky's topic in General Tutorials
> Download < -
Ramat David technically has the glideslope in the game files, but it seems broken/misaligned. (And been like this for several years.) The real airfield has (or had until 2017) the G/S as well:
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Made a simple mission for people who want to discover the new "hidden" airfield mentioned in the patchnotes. The name is Caleta Tortel, and it's been sitting there, beyond the map's northern boundary, for several months (unfinished until now). Caleta-Tortel.miz
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I flew around a bit with the free camera. Performance around Mount Pleasant seems to be better at low altitude. Performance around Ushuaia, however, is still terrible (not sure if worse than before, but certainly not better).
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Nope.
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Undesignate/Missile Reject Switch
Minsky replied to WinOrLose's topic in Controller Questions and Bugs
It's the boat switch.- 1 reply
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You need to provide a track. Just tried this in SP and MP, and carrier's TACAN worked perfectly fine on both occasions. Sinai_Tacan.trk
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NTTR MAP WRONG WEIRD TEXTURE COLOR TINT
Minsky replied to GumidekCZ's topic in DCS: Nevada Test and Training Range
Leftover code, I guess. This map is very old. All newer maps (Sinai, Syria, Falklands etc.) have nothing but gamma in their configs. -
NTTR MAP WRONG WEIRD TEXTURE COLOR TINT
Minsky replied to GumidekCZ's topic in DCS: Nevada Test and Training Range
Well, it seems it was too early to rejoice: the only parameter in these files that reliably works is gamma (\Mods\terrains\Nevada\shadingOptions\Desert.lua > line 6) So, you can make the terrain darker or brighter, but you can't make it less saturated. I'd say values between 1.35 and 1.45 are optimal. This makes the terrain looks less like diarrhea without turning it into salt flats. gamma 1 (default) gamma 1.2 gamma 1.4 gamma 1.6 gamma 3 -
NTTR MAP WRONG WEIRD TEXTURE COLOR TINT
Minsky replied to GumidekCZ's topic in DCS: Nevada Test and Training Range
It doesn't seem that the ground textures of any map, except Caucasus, are accessible or moddable. However, if someone feeling adventurous and have a bit of free time, they should be able to achieve the desired effect via shaders by playing with the values in these files: DCS\Mods\terrains\Nevada\shadingOptions\Deferred.lua DCS\Mods\terrains\Nevada\shadingOptions\Desert.lua Here I made the terrain darker (shot at 12:00): And here it's slightly less saturated: -
Это не исправлено, а анонсировано для исправления в ближайшем патче.
