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Everything posted by Minsky
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It seems that, for now, only the 'Courage' is implemented: (main DCS folder)\Scripts\Speech\common.lua - line 1749 and below And it's kinda broken: I get 'Courage' (both verbally and in the subtitles) during C2, and nothing (not even 'mother') during C3.
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Полтора года прошло - в файловом разделе так и не появилось ничего, что помогло бы отслеживать обновившиеся загрузки. Вдобавок и поиск там работает, мягко говоря, очень странно. Верхний, который в меню, по мере ввода предлагает подходящие варианты. Если же нажать в выпадухе "Все результаты" - открывается страница с чушью. Где нет половины того, что было в выпадухе, зато куча результатов, в которых вообще не встречается искомое слово. Хоть каких-то улучшений в обозримом будущем стоит ждать?
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Good to know! Have to start saving for another SSD
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This map is based on a satellite imagery, so in terms of the ground textures (including snowcaps on mountains) there is absolutely no difference between various months. And I'm 99% sure there won't ever be. Edit: see the comment below.
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Can you point to the exact texture files of the deck crew there, please?
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F/A-18C Kneeboard Suite - Updated 31 October 2024
Minsky replied to Minsky's topic in Utility/Program Mods for DCS World
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I haven't experienced this personally, but I believe it's a known issue when other aircraft in the pattern (AI, other players, or even your wingman) could block you from using the ACLS. What should happen: at 6 nm the "T/C" cue is replaced by "MODE 1", and the tadpole appears on the HUD. You have neither.
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I just ran some tests and can confirm that the AUTO is indeed working. So I retract my original "not implemented" statement. Have one question though. I presume this line means "AUTO mode + MAN program #4", not "AUTO program #4" ?
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No, I don't think so. Last time I checked, everything crew-related (models, animations, textures) is encrypted.
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First, you forgot this: Second, you are too far from the ship (and/or too low). Try activating the ACLS at 70-75 nm.
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Livery arguments are kinda limited. The Tomcat's refueling door removal doesn't work with AI and air starts, and can only be used by players if the modified livery is requested on rearming. The "Additional properties" tab in the Mission Editor, as suggested by WinterH, seems to be a better option. P.S. I wouldn't mind two separate models had the Razbam created them in a less "copy & paste" manner. I.e. with different weathering, deck objects, antennas, etc. Sure, it's "just" 60 Mb here and a couple 4K textures there, but this stuff piles up over time.
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The sun's position shouldn't matter, as this coating isn't supposed to reflect much by design (unless extremely worn down or covered in something). @104th_Maverick Thanks for bringing this up. Hope they'll fix it. For now I made a simple mod that kills the shininess. Will link it here once it passes the moderation. >> Download.
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В смысле, чтобы бесплатный Ку стал похож на платный Ку из комплекта суперкариера. Как со Стеннисом сделали.
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Thanks for clarification (and to Tholozor as well), gotta make changes to my notes!
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Are you positive? My first thought was that this switch is indeed a leftover from older pods (since the Litening and ATFLIR have all that stuff built-in), but I couldn't find any solid proof in documents I have. I'm certain, however, that up until recently it behaved like I described above. I rarely use LST, so can't say when exactly ED made this change.
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Seems like a bug. The "LST" OSB shouldn't even be there while the LST/NFLR switch is OFF. See the correct answer in the next post. Also, to my knowledge, it shouldn't be possible to use LST and LTD/R simultaneously. DCS disagrees:
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Where does it says so? All I see is this: Which is pretty much all you need to do: try to minimize the crosswind component as much as possible. This means (ideally) wind over angled deck for recoveries, and sailing into wind for launches. That's what they do in real life whenever possible.