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Everything posted by Minsky
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Они используют одни и те же текстуры.
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correct as is TACAN A/A Bug Air Refueling
Minsky replied to Seether1980's topic in Bugs and Problems
In DCS, the poor man's bearing pointer (ADF) could also help. -
F/A-18C Kneeboard Suite - Updated 23 October 2025
Minsky replied to Minsky's topic in Utility/Program Mods for DCS World
Nope, it's still there, in the Part 3 as always. I renamed all files in the latest update, so you might want to remove the old kneeboards and re-download the parts you need. -
I did a brief test, and they're performing on pair with the 7M. P.S. There's no "H". AIM-7MH and AIM-7M share the same "7M" code. The SP TEST function is not implemented.
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Yellow shirt Taxi Director won't give spin up signal
Minsky replied to Dirty Rotten Flieger's topic in DCS: Supercarrier
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Looks that adding supply trucks (resources) to an "invisible" aerodrome (personnel) creates FARP without need of the actual FARP object. Without those trucks, the ground menu is still there, but they won't answer your requests.
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IIRC you cannot actually request anything through this menu.
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Aerodrome Data and Frequencies - Updated 26 October 2025
Minsky replied to Minsky's topic in General Tutorials
Nevada had room for additional info, most other maps don't. -
Aerodrome Data and Frequencies - Updated 26 October 2025
Minsky replied to Minsky's topic in General Tutorials
Thanks! All kneeboards already have ILS frequencies. -
To my knowledge, they only use Pagan a few times a year (to drop tourists and for occasional medevac). No aircraft is stationed there, and aside from probably a barrel of kerosene there are no facilities. North West Field, at least until the recent past, acted as an "extension" to AAFB, with no permanent facilities whatsoever (read: FARP). Olf Orote is used for training only. So yeah, while it would be nice to have them as spawn-able locations, I can see why ED is not particularly eager of doing so. It's a limitation, because AI require taxi routes that are only available at "proper" airfields.
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I've been given this explanation. It's not from ED, but it could give you some insight into their logic. I don't think either of these airfields ever officially "existed" in real world (with published charts, ICAO codes, etc). The fact that some piece of ground is used for takeoff and landing doesn't make it a "proper" airfield. If anything, this gives ED a valid excuse not to bother.
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I can think of some less amusing animations that should be added before ED could move to amusing things. Everything that happens before the catapult and after trapping would be a good start I think they've mentioned that some "collision avoidance" logic is planned.
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Models in DCS have dozens of animations. For example, "canopy open" is animation X playing from keyframe 0.0 to 1.0. Animations are controlled with arguments that can be put into a livery. And when this livery is loaded, those arguments tell the game: "animate me opened canopy", "animate me extended speedbrake", "animate me ripped off wings", and so on and so forth. If you look inside the folders in my archive, you'll see files named "description.lua". Open any of them in a text editor, and at the very end you'll find these arguments. The way it works is that first you pick a "VFA-103 ... Preflight" livery (in the Mission Editor or when spawned in-game, it doesn't matter). The arguments in this livery will give you extended ladder, installed covers, etc. You then play your preflight or whatever, and when ready to start the engines, you request rearming and pick a "VFA-103 ... Ready" livery. The arguments in this livery will retract the ladder, remove covers etc. You can swap these liveries back and forth however you like.
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Hi, try these: https://drive.google.com/file/d/1ZmdPgNz-6dBBcRfaV6oP0C4JOYKawoez/view?usp=sharing Works fine with player aircraft (no chocks tho), uncontrolled AI (wings always folded), and static planes (no issues). Doesn't work with regular AI, as they cannot change their liveries and will fly with covers installed and canopy opened.
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Да, вы правы. Похоже что в прошлом году поменяли логику. Пойду обновлять конспекты.
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As stated above, there's no "official" way to do this. But you can try doing it a "silly" way by using a pair of custom liveries with certain arguments in them. The first livery (with covers, chocks and whatnot on) you select in the Mission Editor. The second livery you select via the comms menu when done playing preflight (to override arguments set by the first livery). Not all arguments work (the game resets some of them on spawn), and I haven't tested this thoughtfully, so there could (and probably will) be bugs. hornet_custom_args.zip
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Наоборот - для ручной, если активирован TRIG. Лазер светит пока удерживается триггер, или же 2 секунды при однократном нажатии. У лайтнинга (не атфлира) также есть опция MARK - при ее активации триггер включает инфракрасную указку.
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Skyvector is not the most reliable source of navaids. Port Stanley has the co-located NDB 305 and VOR-less DME station. You need both for the approach. DCS got the NDB correctly, but for some reason replaced DME that has no VOR with VOR that has no DME - so that's a bug. P.S. STA 340 doesn't exist anymore, at least not in 2022.
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Aerodrome Data and Frequencies - Updated 26 October 2025
Minsky replied to Minsky's topic in General Tutorials
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South Atlantic DCS 2.8.3.37556 Open Beta - 10.03.2023 1 Port Stanley 2 Mount Pleasant 3 San Carlos FOB 4 Rio Gallegos 5 Rio Grande 6 Ushuaia 7 Ushuaia Helo Port 8 Puntaenas 9 Pampa Guanaco 10 San Julian 11 Puerto Williams 12 Puerto Natales 13 El Calafate 14 Puerto Santa Cruz 15 Comandante Luis Piedrabuena 16 Aerodromo De Tolhuin 17 Porvenir 18 Almirante Schroeders 19 Rio Turbio 20 Rio Chico HELIPORT 21 UNUSED (likely reserved for Caleta Tortel) 22 Franco Bianco 23 Goose Green 24 Hipico 25 Aeropuerto de Gobernador Gregores 26 Aerodromo O'Higgins 27 UNUSED (likely reserved for Cullen FOB) 28 Gull Point
