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Minsky

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Everything posted by Minsky

  1. According to the document that cannot be named due to 1.16, this is "correct as is". The "GUN" is replaced with the "JDAM DSPLY" button once a JDAM is boxed. Unless you have another weapon in the top row, you have to unbox JDAM to return to the STORES page.
  2. FA-18 and F-14 can spawn anywhere. S3 - anywhere but spots 1-4. E-2D - only at elevator spots. Modded aircraft (such as MAM's C-2A) have to be spawned at the end, or they will likely create a jam and break the whole flow. If a larger aircraft (E-2D, S-3) is spawned first, then spots 1-4 are not used at all, and the whole routine starts from the #5. To "book" a specific catapult, you have to occupy all of its spawn spots with statics. Note that if you place statics at spots 1-4, AI will happily taxi through them - that's why you might want to spawn a large aircraft first. On this screenshot I booked CAT2 and forced an E-2D to spawn first to free-up spots 1-4 for taxiing: It is still very much a trial-and-error process, the diagram just makes it a tad more predictable.
  3. I know it's not what you're asking for, but this might help a little when planning your missions:
  4. He works at Ugra, if I'm not mistaken.
  5. At this point I think @MAESTR0 is just trolling you personally.
  6. Try pressing RCtrl + Enter to display the controls indicator. Let go of the stick and verify that it is 100% centered and there's no jitter.
  7. @ienatom @Ala12Rv-Tundra The primary font is Acumin Variable Concept SemiCondensed Semibold (and multiple other typefaces from this family). For fixed width I'm using either Inconsolatazi4 or Roboto Mono. When space is tight, or for the sake of diversity, I resort to Roboto Condensed. All three in bold.
  8. South Atlantic kneeboards updated for the latest Open Beta:
  9. @Northstar98 Think you've missed one: Dunbar Crosschecked your list, and the rest seems to be correct. Thanks for keeping it organized and up to date! Updated the OP as well.
  10. Haven't looked myself, but I guess these modules should now be available in this list and in-cockpit as a 2D window:
  11. Probably tells the game to disregard the current DCS language and use the English phraseology? Or vice versa.
  12. Since we're finally able to remove the Tomcat's refueling door, I hope the author will find time to update his wonderful "Asia Minor" livery. In the meanwhile, I made a quick fix that hides that door and cleans-up the probe >> Google Drive link.
  13. Пару месяцев. Подтвержденный баг, ждем патч.
  14. Вообще - это опечатка, должно быть DCLTR. Скрывает символику целеуказания (IZLAR, радиусы и т.д.) Не реализовано.
  15. To clarify: the six programs (PP1...PP6) are unique for each station (pylon), and not shared between them.
  16. A trackfile. Just tested with 2x and 4x GBU-38. All hit the exact same spot.
  17. It is explained on at least two occasions. Agreed that the manual is inconsistent regarding the number of chaff and flares dispensed in the bypass mode. As for the rest: manual clearly states that S/A and AUTO are work in progress. No reason to describe missing or unfinished features.
  18. Nope, the ADF equipment in our Hornet works only in the MHz range.
  19. Valid frequency range for ADF is 108.00-400.00 megahertz. This includes all VOR and ILS beacons, and all VHF/UHF radios. This excludes all NDB beacons as they operate in the kilohertz range. Chuck is trying to tune to a 113.6 MHz VOR. You're trying to tune to a 443.00 KHz NDB.
  20. Open the DLC page and look for the "ABOUT THIS CONTENT" section. The list is usually at the very top... ...but if you can't find it, carefully read the whole section: Alternatively, if you want to be 100% sure, find the campaign in question in the ED store. The requirements there are listed very prominently, impossible to miss:
  21. GBU-31(V)1/B и GBU-31(V)3/B - базовый армейский вариант. GBU-31(V)2/B и GBU-31(V)4/B - флотский вариант с усиленным покрытием. 1/B и 2/B - обычные 2000-фунтовые фугасы. 3/B и 4/B - проникающего действия для укрепленных целей ("пенетраторы").
  22. No, you must meet all requirements. If a campaign requires a map (as stated on its store page), you must have that map purchased and installed. Be extra careful when purchasing from Steam, because the requirements there are very easy to miss.
  23. Now it all makes perfect sense. Thanks!
  24. I still don't get it. The codes we enter on the AI page: are they to interrogate others, or to respond to some different type of interrogation? If it's the former, then what is the point of interrogating someone with the code 1234 in Mode 3 Charlie?
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