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Notso

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Everything posted by Notso

  1. Ding ding ding!!
  2. Its a free weekend to try it out. Read the newsletter. This weekend only.
  3. The reality is that the fighters being modeled here are rarely using their air to ground radar modes much by the mid 2000s with the advent of GPS Nav and GPS guided munitions. Even with SAR, it’s likely rarely used except to kill mobile targets in bad weather. The A/G radars are not used for LL nav or terrain following. They might be used on occasion to avoid a thunderstorm at night using the real beam modes. But beyond that, A/G modes are just not needed that much. Also they are VERY task intensive to use in a single pilot aircraft. So yeah while it would be nice to have for the realism of the aircraft in DCS, I would put it very low on the priority list that ED should concentrate on, IMHO.
  4. Actually your definitions spells out exactly the difference. The key phrase in "TARGET" says the ROE and intent have been satisfied. Therefore, Kill it. Commit means exactly that - intercept on that group but ROE and PID likely hasn't been met yet. During the course of the intercept, you might then use on and off-board systems to PID. Or you might intercept all the way to a VID. Commit just means: "we think this group might be hostile, go intercept it and let's see what we find out". You might end up committing on an airliner and turn around and head back to the CAP.
  5. Yep, totally agree. It took me a while before I even discovered the ED forums after I bought my first DCS module and mainly because I was getting frustrated with the disjointed information about how to get the most out of the game. Maybe I'm just a dinosaur and I enjoy reading manuals and the millenials are just used to getting all their info by searching Youtube. :dunno:
  6. I've tried all of that and pushing the HMD closer to the eyes makes it worse. It's not "slight vignetting" when you tighten the straps to pull it closer to the face, it's a FULL on Square box that you can't ignore. It kills the immersion. If someone could explain how to take pics of what someone sees in the headset, I'll post them here to show what's going on. As I said, I have a new one on the way to replace the current one with the broken (although jury rigged) ear piece. But given what others have said, I doubt that's going to solve the eye relief problem. We'll see.
  7. 1996??
  8. stupid question: How do you activate reprojection?
  9. I'm not sure what's going on. I am running a similar system to yours AND I just upgraded to 2.5.6 and my reverb seems to be fine. 2.5.6 is certainly not as smooth as the 2.5.5 stable I was running before, but its not bad. I'm running everything High on the DCS settings, shadows flat, MSAA off, etc. I have the PD set to 1.0 and the native resolution in WMR and Steam set to 100%. I don't have the ability to get any screenshots of my settings at the moment, but I can later on if required. I followed Thud's VR4DCS tutorial pretty closely, including the youtube on speeding up the general system. This one really seemed to help my overall system performance: Also the discussion in another thread from @Stuartaston was enlightening on system settings.
  10. I'm so glad it's not just me and me imagining this stuff. Sorry you're going through this too. And it makes no sense, because I'm pretty sure I don't have some alien shaped face. My Vive pro fits perfectly right out of the box. On your face foam mod, my thought was to pull the existing foam out (it just has two little velcro tabs on each side that hold it in) and put something behind it inside the HMD and then replace the Reverb face foam so that it sticks out more.
  11. And I would have gladly paid a couple of Hundy more if they had sorted it out better. The rez is amazing but the rest of it seems poorly thought through and poorly executed.
  12. No, just the opposite. If I push the headset closer to my eyes, the insides of the headset come into view, if I pull it away I see only the picture surrounded by the usual dark circle, If your too far away, then the circle shrinks. It’s exactly the same analogy of looking into a rifle scope. There is an optimum “eye relief’ distance. If your eye is too close to the eye lens, then you see the inside of the tube. At the correct distance, the physical sides mostly disappear and you see only the picture through the glass with a round dark circle around it. If too far away, the image shrinks to a black dot. See attached pics for examples. The first one showing too close is what I’m seeing with my Reverb at present. You can see the inside of the scope physical body around the edges of the image. The pic with the two scopes side by side - the left is correct and the one on the right is too far away from the eyes. As soon as I pull my Reverb forward slightly, the inside edges go away and it becomes clear like in the left hand of the two scope pics The issue for me is that even with the straps completely loose, I can’t get the HMD to sit far enough away from my eyes to keep the correct eye relief. Short of adding a new foam insert to push the lenses slightly further from my eyes, I don’t know how to fix it. I’m returning my Reverb and getting a replacement one. I’m hoping that fixes the issue and that maybe the foam insert was just too thin. I’ll know in about a week.
  13. How do these Crosswind pedals compare to the TM TPR pedals?
  14. Yep, the private co-op sessions are what I’m mot interested in.
  15. Sweet! Thanks, that looks good.
  16. There are several different ways refueling ops happens IRL. The most common way is for the pilot to simply tell the tanker they want X amount of fuel at check in. For instance, “Rocket 21 flight, checking in - 5K offload”. Or “top off” would be the call to pump until full. The flight lead can also individually manage the total flight offload and give a wingman more gas if he’s lower than the rest of the flight. During max EMCON ops, usually the fuel offloads are already built into the plan for each flight that shows up to the tanker. The fighters plug in, get their pre-briefed amount of gas and go on with their mission without any radio calls. Unless its just a peacetime training mission, most tankers have a limited amount of gas to pass and its planned down to the pound to distribute to the strike packages. And while the pilot can configure the switches to only fuel certain tanks by locking others out, that’s not the norm unless there’s either a system malfunction or they might want to keep their wing tanks empty for instance for better maneuverability. But normally the fuel load is managed by getting the briefed offload amount and let the jet’s system distribute it around the tanks for best CG and such. And as has been already said, every jet that I’m aware of has a disconnect switch (for boom ops, not sure about drogue) to stop the refueling and get off the boom when they feel they have enough.
  17. 100% agree with this. It would be great to have the most updated manuals available right on the DCS home screen. I find most of the info seems to be mostly WOM (word of mouth) in this forum. It’s super helpful, but often very disjointed to find info. I would rather start with the official manual and then ask questions from there.
  18. Haha, that's freaking hilarious!! I guess that's one of the things that appeals to me about the F-16 is that its "high speed and low drag". :-)
  19. Even if you take the BVR and SA advantage away from the Hornet - it is still far superior to the Mig-21 in every way and should win any fight hand’s down, fi flown correctly.
  20. That does make sense, thank you. I’ve been wanting to get into OB anyway so I could play with the new toys earlier that everyone talks about, even while in SP. Edit: before I do switch over to OB, has the 2.5.6 performance issues been solved? If not, then I might stay on stable for a bit until it is.
  21. Yeah, there are a few floating out there on the net. I’ve not seen anything Hornet specific - but there are some on the F-16 if you search for the correct terms such as tactics manual, 3-3, etc. While not aircraft specific - the concepts are exactly the same. BFM is the same, dive bombing is the same, Sam avoidance is the same, etc.
  22. Totally agree. Without criticism, things will never improve. However, IMHO criticism needs to be constructive, focused and as specific as possible. If its not, then its just bitching.
  23. Awesome, thank you. I’m definitely stable then as I don’t have the other label. And I wasn’t sure how to switch. Does the Steam OB get the updates at the same time as the standalone DCS get them? Or are they delayed also? If so, what’s the lag time? Thanks again.
  24. I'm getting the same thing as tericartman and I also do what you describe and it seems to work fine.
  25. Thanks all for the replies. Good stuff. Is Discord a comm channel in game? Or is it a pre-mission planning & meeting place? To the statement above re OB..... How do I find out if I'm on OB in Steam or Stable? I assume stable if that's the default setting as I've never set up anything specific for OB.
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