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Notso

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Everything posted by Notso

  1. I'm somewhat surprised that the USAF contracted out a fairly high fidelity flight sim contract to a Russia software company.
  2. There was a thread not long ago about the tanker calling turns and how that is not terribly realistic. It's not a common call that is required or done. It occasionally is done as a courtesy if a non-standard deviation is coming up or if the tanker pilot is bored and/or chatty. At least in the USAF. I can't speak to what is Navy SOP. In addition there are standard airspeeds that the fighters can expect the tanker to fly for the Air refueling sequence - Typically 295-310 KCAS for most fighters and 220 KCAS for the A-10 (KC-135). I don't know what DCS defaults to, but unless different than this SOP speed, the tanker generally would not call out the speeds IRL. Of course it is helpful to have this info in the game (sim) as you learn the procedures. But the speed should be mostly irrelevant once you're in the pre-contact position. You should be able to do the intercept using the FCR speed and closure readouts and then once in the pre-contact position and moving to the contact position, you are flying formation and should not be looking at speed. One way to figure out the tanker's speed is to either get to the precontact or observation position and just fly formation for a while. Once you're stabilized, your speed is his speed. It also allows you to get comfortable flying a very specific formation position before you try to go in and get plugged on the boom or hose.
  3. Wow, that's absolutely amazing! Well done.
  4. Thanks, no rush.
  5. That's really cool! I'll look into that. And I've been struggling to decide if to go for the stick extension like you have for the Hornet and A-10 modules or just stick to flying the F-16 and keeping a side stick mount. Do the extensions make a big difference for feel? I assume it's a bit more precise.
  6. sigh
  7. Cool. Do you have a pic of your seat?
  8. I will add that I understand ED’s business model for putting out more platforms and scenarios. They pay the bills. Core improvements do not. So I get it.
  9. $225 for shipping?? Is Elon Musk sending a rocket to Mars to bring it back??
  10. I'm not sure if this is the correct place for this question, but what are the community's thoughts on the Volair sim cockpit? Good, bad or indifferent? Its pricey, but it seems to have all the things in the right places to mount TM HOTAS and such. My requirement is for a ready made VR cockpit that I can mount my Warthog Stick, throttle, rudder pedals and the Cougar MFDs to in the correct ergonomic location. I'm not at all concerned with the mounts for large screen monitors since I will be 100% VR. Short of building my own (which I don't even come close to having the time for) - is this a good set up or are there better alternatives? thanks in advance.
  11. I'm really dating myself because I recall we didn't even have the AIM-120 SW tape yet during the FTU at Luke.
  12. Sorry for my ignorance, but what is point control?
  13. True. AI wingmen should only say 3 things, EVER..... 1. "TWO" 2. "Lead, you're on Fire" 3. "Save the Fat one for me"
  14. This is all good news. I would rather ED concentrate on core improvements rather than new modules. Having said that.... PLEASE get The Hornet and Viper to a 99% solution as well. Thanks!
  15. Ok done. I can't wait to see the resolution jump! On a related note, I have an HTC Vive Pro. I've read where the hand controllers are compatible with the reverb. How do I set them up? I won't use them for DCS at all, but I will use them for FPS games on occasion. Thanks all for the help.
  16. Good to know, thanks. What about the face pad? Which is more comfortable? I thought I recall people complaining about the leather not being very comfortable to wear for extended periods. True or not?
  17. I lied, I have a 2nd question. Reverb is fixed hardware IPD (70mm) but adjustable via software? Is this correct? If so, is the SW adjustment adequate for someone around 64-65??
  18. Hi all, sorry - I'm about to pull the trigger today on ordering a Reverb. One last question regarding the Pro vs Consumer version: I don't really care about the short cable as I'll never likely use the $3K backpack. So my understanding is the only other difference is the face cushion. Pro has the wipeable leather face cushion and the Consumer the foam. Presumably because the Pro will have many different users. Which one is more comfortable to wear for long periods? I'm assuming the Foam faceplate? Are there any other differences I'm missing?
  19. I agree with you. I can't imagine gloves replacing sticks or HOTAS buttons, but I would love for the gloves to get to the point where it can manipulate all the other virtual switches and dials that we currently have to use a mouse for. I would pay big $$ for that. In addition, one of the other uses for gloves would be for giving hand signals to a live wingman in formation. Lead changes, fuel checks, formation signals, gear up/dn signals, etc. My understanding is that the gloves can be seen from another jet when in formation. Not sure if this is true yet or a just a wishlist at this point. But that would be another huge use for the gloves as they mature.
  20. Exactly! (some of) You guys bitch about realism, but checking six IS hard on the neck IRL. Try it while pulling 7-8gs and wearing a JHMCs Helmet. :cry: The thing I find hard in the virtual world is there is nothing to push against unless you've built yourself a real pit. That's what I find the hardest. IRL you have the cockpit rails to push against with one hand to push your upper torso away from the direction you want to look and to help twist your upper body rather than trying to do it all with your neck. When I'm doing BFM in DCS, I'm constantly reaching out with one of my hands towards the "virtual" canopy rail at my shoulder and then going F**k when its not there. It's REALLY hard to look straight behind you without having something solid to push on in order to twist your upper body from the waist.
  21. Thanks, that's really good to hear. I'm going to likely pick one up soon. Again please pardon my ignorance, I've just started looking at these. My understanding of the other main difference between Pro and consumer is the cable length - i.e. consumer long / Pro short? The short is probably fine for DCS since you're not moving around, but I'll likely also eventually do some FPS games in a room size area. Would the shorter cable be too short for that application? If that is true, and there's no difference in the image quality or performance between the two - I'll likely go for the consumer version.
  22. Hi all, I apologize in advance for the question - but I'm not willing to read all 498 pages of just this thread to find the answer. So now that the Reverb is out and is being used, what's the consensus for DCS use on a high end Desktop (see my specs below)? Good, bad or indifferent? I'm currently running an HTC Vive Pro, and while its "good" its not great for resolution. And I think I would rather have clarity and sharper and smoother images rather than the bigger FOV but poorer PPD of the Pimax. So the Reverb seems to be the best solution on paper. But for you guys that have been flying with it, what is the Reader's Digest answer on whether its a thumbs up or thumbs down purchase? Related question - Which is better? Reverb consumer version or Pro version? My understanding is the only differences is the face pad (leather vs foam). Are there any other differences that make the Pro a better HMD? Huge TIA!
  23. For those of you who want to get rid of your Reverb, PM me. I'm looking at buying one soon and I'll be happy to take it off your hands.
  24. Excellent, Thank you. That's exactly what I was looking for. The Vive Pro is good, but I haven't looked through any other goggles to compare. I too found it OK but not stunning in terms of clarity and just wondered if that was the way they all were without paying the $7k price tag for the stupid expensive ones. A related question about the headsets that do the inside out tracking vs the ones with base stations like the Vive: I've been wanting to dabble in some military FPS games if I can ever wrestle myself away from DCS (no luck so far). Is there any limitation on the self-contained tracking for room size VR rather than just a seated position like a flight sim?
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