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Everything posted by Notso
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DM sent. Thanks
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How do you recenter VR while in game?
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It’s actually both. If I set myself to invincible, will I even know if I was “killed”?
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Agree, everything aviation wind I have ever used always has the direction the wind is coming from, not the direction its going to. The only time this is slightly confusing is when looking at winds aloft charts - the barbs point in the direction of where the wind is coming from but the head is pointing to where the wind is going. In the pic, the wind barb shows winds are from the NE. Not sure why the mission editor would not use the normal standard for wind direction. That’s pretty silly.
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Do most of you use the built in audio on the Reverb or go with a 3rd party plug in? If the later, do you use earbuds or over the ear full headsets? Does the HMD strap get in the way of a over the ear headset?
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That’s very cool, thank you. For those of you who wear these lenses, how much difference does it make? Are your Rx’s really strong? I have close to 20/20 vision but do technically have to wear glasses to pass my flight physical and I have to use reading glasses for..... well.... reading very fine print. Are these going to make a difference?
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How do manage the throttle during air refueling?
Notso replied to lee1hy's topic in DCS: F-16C Viper
Totally agree. I don’t think its harder, just different on the boom. I find I have to constantly jockey the throttle on the hornet to stay on the hose, like a LOT. Goose it and back, goose it and back and you’re more conscious of just maintaining a position by using the aircraft references. On the boom with the F-16, it feels like more subtle throttle movements are required and its easy to get fixated on watching the lights rather than just maintaining a relative position. The lights should be a fine tune while flying formation in a specific spot is the real key IMHO. Is also agree that a bit of speed brake out will help with the throttle response unless you’re already heavyweight. -
In all fairness, I said a “bit disappointed”. Not completely disappointed. The earpiece broke within 30 min of opening it from the new box and the face doesn’t fit at all without some modification. I see the inside edges of the unit with it barely touching my face. The build quality just feels cheap and while I guess it has slightly better FOV than than my existing Vive pro, it feels like I’m looking down a tunnel with the “diver’s mask” effect as another poster described it. And the audio quality seems very average as well. I started a thread on it here: https://forums.eagle.ru/showthread.php?t=264697 The resolution of the reverb IS very good and I will probably live with the other annoyances for now for that alone. I used a bunch of scotch tape to wrap around the earpiece, so that at least works as a ghetto fix.
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I see that now, thank you.
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Hi all, without reading through 150 pages of this thread, where does the Pimax 5K+ or the 8K stand for ready for primetime? I just got a Reverb and I'm a bit disappointed in it overall and am tempted to send it back and go for the Pimax. But I've read a LOT of negative stuff about the PIMAX gear, poor quality and the poor Customer service. But that was last summer. What's the current status? Have they gotten their "stuff" together yet and putting out a solid product or are they still at a wait and see stage? Money really isn't an object (to a point), so if the Pimax is that good, I don't mind spending the $$ on it. TIA.
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To the OP's question, it sort of depends on what you mean by "training". If you mean a new student to the jet transitioning from pilot training, then there will be a full syllabus that walks you logically through all aspects of the jet's mission - Transition (aircraft handling, performance, pattern work, etc.) Nav & instrument flying, A/A, A/G, and then SAT (where the multi-role is combined into a single mission). If you instead are talking about day to day "training" of an already qualified Sq pilot - its usually dealer's choice and often up to the flight lead's whim of the day - within some constraints of course. It is also driven by the Sq's training requirements. Every pilot has a certain number of events of certain things they must do throughout a year or training cycle as well as maintain certain currencies. For instance, depending on the Sq's mission - a typical pilot may be required to do X number of BFM events, Y number of weapons deliveries, and Z number of multi-role SAT rides to satisfy filling the squares for the quarter/year/training cycle, etc. In addition, they will have specific time frames that they must do so many landings every 45/60/90 days, so many instrument approaches, yada yada yada. It all adds up to a very VERY busy schedule. And then that will intensify even further if a Squadron is doing a workup to a deployment. Another thing that drives what a training mission will look like is the jet configuration that day for the line you are going to fly. For instance, the line you are scheduled against IRL might be an A/A configured jet with CATM missiles and ACTS pods and no tanks. So therefore you're going to likely do an A/A mission which could be anything from vanilla 1v1 BFM to multi-aircraft exercises. Of course you can simulate A/G ordnance deliveries with a clean jet too. If OTOH, you come to fly the next day and your jet is loaded with tanks and Mk-82s, you're not going to go do BFM. As far as training in DCS, I would say it's mostly up to you to build missions that suit what you think you need to work on. Depending on the amount of time you have for each session, you can make it as simple and single focused or as complex as you want. I would recommend starting with a single mission focus such as Defensive or offensive BFM and work up to more complex from there on the A/A side and simple weapon delivery tasks such as Conventional dive bomb and auto deliveries, LGB employment, etc, and then add complexity as you master each skill. I am currently doing offline SP as well, and I personally like to build an end to end mission where I take off, fly to the range or airspace I'm going to flight in do my BFM or bomb deliveries and then fly home, beat up the pattern doing touch and go's and then full stop and taxi back to parking. That way I can get a lot of training out of a single mission and it's more realistic. Later, I've done some more complex missions where I takeoff, hit a tanker, top up, fly to a target, fight my way through a couple of bandits, (hopefully kill them) and then hit a target, fly back to the tanker, and then land. But that's a fairly serious investment in time. There is nothing whatsoever wrong with setting up a simple mission where you are airborne over a target or a bandit spawns right in front of you and you practice that over and over again. That's the beauty of simulation and why the military has invested huge $$ in it to do precisely that very thing. My big frustration with DCS is there are no training missiles where if a bandit kills you, you don't blow up and have to start over. It would be nice to keep going and then be able to go back and review the "tapes" later to see where the shots where and what you did wrong without having to start the game over.
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I disagree the sound quality of the reverb is the same as the Vive pro. I feels like The reverb is significantly poorer sound quality. It really detracts from the immersion. I’m going to have to get some headphone jack plugs and see if that helps. Do most of you use the built in audio or go with a plug in? If the later, do you use earbuds or over the ear headsets? The video quality of the Reverb IS definitely better. I can read MFDs and switches easily whereas in the Vive pro I would have to lean in to make it legible. And I haven’t seen a noticeable hit in frame rates yet. However, I’m running on my laptop while I’m waiting on my big tower to make it across the ocean from the sandbox in a shipping container. But even on the gaming laptop, it seems like its not having any problems handling the same setting the Vive pro did. And While the FOV might technically be the same or slightly better than the Vive at 114 vs 110, it feels less because of the “diver’s mask” effect of the Reverb. That’s disappointing. I expected the tunnel vision effect to become less, not worse. Hmmmm, It feels like I’ve definitely gained in resolution but went backwards in almost everything else. For that price point, I would not have expected that.
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Thank the gods! I thought I was going crazy and imagining it. Especially until I figured out the issue was I was seeing the inside of the eye box or whatever its called. I see the screen edge at the bottom very clearly and just a hint of the sides. If I raise the HMD up to remove the bottom line, the whole screen goes blurry. It seems it has a fairly small area of focus in the center and the looking at the edges causes it to go blurry. I have a Vive pro now. I wonder if I can cannibalize the face pad from the Vive and make it fi?
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That's weird, I have to literally pull it away from my face to even get the diver's mask effect. just resting loosely on my face gives me the faint edges of the box. Snug is a full box of looking at the inside of the HMD. Its akin to having your head too close to a rifle scope. If too close to the eyebox, you see the inside of the scope tube. This is what I'm seeing with the reverb. To get a smooth FOV/ diver's mask look, it's totally unusable. I feel like I'm doing something wrong, but I'm stumped as to what to address. Are there any software settings that would affect this?
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DIVERS MASK! That's a perfect description. How do you have the HMD straps? Loose, tight? Yes both eyepieces are illuminated. Also one other weird thing is I get a massively annoying flicker when DCS is loading (with the blue load bar going left to right) after you select mission right before it goes into the flight. Like if I had any hint of epilepsy, I would be writhing on the floor foaming at the mouth curled into a ball. I have to close my eyes while it loads its so bad. Is this also normal? My vive never did that.
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All you reverb guys, can you please jump in on this issue I'm having with my new 1-day old Reverb headset. Thanks https://forums.eagle.ru/showthread.php?p=4223082#post4223082
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So aside from the sh*tty earpiece falling off, has anyone encountered the eyebox issues I'm describing?? As I attempted (probably poorly) to describe: the issue is the nearness to the eyes of the lenses. If too close, I see the peripheral inside of the HMD. When sitting on my face normally, I see the bottom edge of the eye piece and just the halo of the edges. The way I know i'm looking at the interior of the HMD is that if I push it even further onto my face, those halos and bottom shadow turn into a square box all the way around the FOV. If I pull it away, it becomes somewhat normal black tunnel as it looking through binoculars. More like what I have currently with the Vive Pro HMD. But to get it to that "normal" FOV, the headset is barely touching my face and I have to hold it there by hand. If I let go, I get the beginnings of the "box" edges with the straps completely loose. This cannot be normal. Has anyone encountered this? I'm not sure RMA'ing it will solve the latter issue unless I have a defective headset.
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RMA?
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Ok, I'll try the penny trick on the headphones. Do most people use their own audio in place of the built in ones? And yes, I removed the blue film from inside the headset covering the lenses. I think I sort of know what the problem is now with the obscuration at the bottom and sides. The lenses are too close to my eyes. I was just experimenting with pulling them away and pushing them towards my face. When pulled away enough, all of the shadows go away and I'm left with the usual binocular round picture view. When I push them closer, I get a distinct box all the way around the edges. The problem is with the head strap completely loose and the headset just resting against my face with no pressure to bring them closer, its still too close. I even pulled the velcro foam pad out and tried to set it further out pushing the lenses further away. It helped a bit but its still showing the box around the edges. :doh: My IPD is 64, so I should be right in the so called sweet spot. Not sure WTF is going on with the headset and distance to the eyes. It seems to get the halo around the edges to go away, they have to be way far from my face. Something doesn't seem right.
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Ok so I just got my new reverb out of the box yesterday. Set it up, all seemed fine with WMR and Steam VR. Before I even got a chance to open DCS, the F*&king ear piece broke off. What a piece of garbage build quality! See pic, is there a way to pop this back on or does it have to be screwed back in?? It appears to be screwed on by two tiny jeweler screws that I have no clue how to access the back of. In addition, While the resolution does appear to be better and I followed thuds DCS setup guide, there is a massively distinct occlusion or dark shadow directly at the whole bottom of the display including a small bump where my nose is and then what appear to be fuzzy vertical rectangular areas on both sides of the display at the edges of the peripheral vision. There are there whether I'm in the WMR "house" or in DCS. If i adjust the headset up on my face to take the bottom shadow out of view, the entire picture goes blurry and is unusable. WTF??? Yes the clarity is good, but the FOV feels very much smaller than the Vive Pro and the whole thing feels cheap and flimsy. I still can't believe the ear piece broke off within literally 30 min of use. And the sound quality is also garbage in comparison to the Vive. Other than the ear piece, should I send it back or am I doing something wrong on the set up?? IS the FOV and shadows thing an IPD issue? Color me not happy at all!
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[B]F111-Aardvark ~ Why you LOVE IT & why we need it[/B]
Notso replied to Bartacomus's topic in DCS Core Wish List
Meh. Its an interesting aircraft if you're into analog cockpits and vietnam and cold war era tech. If DCS or a 3rd party ever did model this, you would absolutely want the F model. It was the only one with PGM capability once they added the Pave Tack Pod back in the 80s. To make this an effective DCS module, ED or whoever would have to model both the pilot and WSO seats and functions as well as implementing a good ground mapping radar system to make this work. The WSO was everything on the aircraft in terms of finding and attacking targets and IIRC there is no transfer of control of the radar and pave tack pod to the pilot like you would have in the Strike Eagle or similar. And even though the F-model had the Pave Tack pod, its primary means of navigation and attack was still the radar. -
Most of the 4th Gen Fighters now can receive 9-lines via digital CAS/Link 16. So not sure why DCS can't model that in the current Hornet and Viper. I agree in VR, it would be amazing to have the 9-line written out for you in a digital format to refer back to as writing it down now is pretty much impossible.
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I initially purchased the A-10C on a DVD a while ago (2012) and was later able to port it into Steam (last year) using the Key that came on the DVD box. It seems to work fine for me.