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Notso

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Everything posted by Notso

  1. I agree with this. I went from a Vive Pro to the Reverb on the same system and actually had at least as good or better performance. As EC said, it just takes some additional tweaking in Steam VR to find the sweet spot. But it was a huge jump in resolution without the FPS hit that I expected.
  2. I'll sell you a perfect condition Reverb G1 when I get my G2 if you would like an upgrade?
  3. I thought the FCS limiting was only on the F-16. I hadn't heard the Hornet does that.
  4. in the latest version of DCS Stable - there are two new things (new to me) in the DCS VR setting window. Bloom effect and MSAA Mask Size. What do these do and what are good settings with a Reverb and my specs below? It defaulted to Bloom checked and MSAA mask size .42
  5. That would explain it, Thanks. So in essence there is really no difference in game between IR and IZ LAR at the moment, right?
  6. Notso

    GBU-12 Loft attack

    I wouldn't be too quick to say it's wrong. If you look at a lot of drawings of the PW Bang bang curve, its waay exaggerated. The bomb doesn't really move that much IRL. Those drawings are purposefully exaggerated to show the concept. The seeker and guidance kit are making those corrections VERY rapidly. So it's not: Bang..... (pause)...... seeker sees its over corrected..... (pause)........... BANG. It's more like BANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANG. If you were standing on the ground, you would almost hear a rapid clicking sound. So the point being that if you judging this from just watching F6 view, it would be be pitching up and down as much as you think. Especially if it already has a steep impact angle.
  7. Notso

    GBU-12 Loft attack

    5-10 deg is still technically a Dive Toss, but you're not really going to gain much from it over a level release. One of the really great uses for a Dive Toss maneuver is in conjunction with the VVSL mode in the Hornet. If you're going after a TGT of opportunity with LGBs, you can roll it from a ways out, put the VV on the tgt, designate, slew to refine the designation if needed, and then hold down the pickle button and start pulling. Obviously if you're too far away, it won't work. But if you're a couple of miles outside of the Level CCRP release range to dive in, it works well. Best airspeed is in the normal 400-550 KIAS. If you're above the Mach, you'll overspeed the GBU seeker heads. Although I doubt DCS models this.
  8. Uuuuh, yes you did. You said breathalyzer tube. That's pretty specific. And "farty mouth"??? Really?
  9. I would imagine blowing into a tube and trying to G-strain sitting at your desk would cause far more health problems than VR.
  10. Notso

    Nukes

    Yep, this was my point all along. Not to be lobbed in the middle of an airquake mele.
  11. What tanker are you using? The S-3 is a B*tch! I could not refuel on it at first. Try the C-130 and the KC-135 with the drogue until you get comfortable and then try the S-3. The C-130 was fairly easy once I got the hang of it.
  12. Hi all, I was playing around with the JDAM In RANGE vs In ZONE LARs and saw something that didn't make sense. Caveat up front, I'm using Stable so maybe this is the issue. My understanding of the differences between IN RNG vs IN ZONE is the bomb terminal guidance. IN RANGE essentially will get the bomb to the coordinates and it may or may not (likely NOT) be able to achieve the terminal parameters set in the weapon. However in ZONE should allow the bomb to achieve the Terminal numbers set in the Stores page. If so, it didn't work for me. I set a GBU-31 with a terminal heading and then dropped IN ZONE 90 deg off. I watched the bomb with F6 view and it never turned to the heading. Is this a stable issue or is terminal on working in OB? Also I noticed the LAR rings were not the same as WAG's video. These in range and in zone LARs were just concentric circles whereas his video showed the more normal pie shaped wedges.
  13. Notso

    GBU-38

    I totally agree. And the only reason I threw GBU-12s into the thread was to counter Harlikens assertion that all weapons in DCS were perfectly accurate. I was simply using the GBU-12 example to say that they are not perfect in game because you can still miss if you don't do the procedures correctly. I was not attempting to talk about effects or 12 vs 38. It was just an example that DCS accuracy is not always 100%. That's all.
  14. How so? My 2080Ti is running my current one just fine with DCS setting mostly all high and MSAA x2.
  15. Notso

    Nukes

    Someone pissed into your wheaties today. Just saying.
  16. I'll go back and recheck my settings. But the Steam VR resolution is still set to 100% and the PD in DCS is 1.0. Note the blur issue I'm describing is barely perceptible. It's literally just for frame or two as I begin to move my head. I'll try the room scale thing and see that helps. I've been getting some issues tracking even when there has been lots of light in the room. Maybe going to roomscale will help.
  17. Dammit, I'm going to have to pre-order now too. :music_whistling:
  18. Notso

    GBU-12 Loft attack

    Buddy lase, I assume?
  19. Notso

    Nukes

    Why is it over?
  20. Notso

    Nukes

    Haha, it would be a perfect simulation of the EMP. :lol:
  21. Notso

    Nukes

    That's a fair point from a commercial perspective.
  22. Notso

    Nukes

    No, I disagree. First of all, a fighter jet carried nuke like a B-61 is not a city killer, even on it's highest yield settings. It was designed to be a fairly discrete weapon. Relatively. And I think you're misunderstanding the context in which they would be used. It's not like in the middle of a MP war, that the one guy with a B-61 will lob it in and win the war out of the blue to everyone's surprise. The conflict would likely escalate to a point where both sides knew it was coming and it would turn from conventional to nuke and stay that way until it was resolved one way or the other. Or another likely scenario is that an individual nuke strike would be put on to take out a specific target, such as an Iranian weapons facility or such. The interesting part is the fighter would still have to penetrate enemy defenses and defensive CAPs and hit the target and fight back out. It would be very easy and fun to set up a nuke-specific mission pack in an MP server and both sides would have to play their roles. You would still have fighter cover and escorts, AWACs, SEAD, etc. The red air and IADS would still have to try to stop the fighter from getting through. IN fact there would need to be much much more coordination of Blue air assets to make sure they were not affected by the blast once it went boom. And I reject the ethical and moral arguments. It's a valid weapon most western and adversary militaries use, so is a legitimate simulation aspect. And it's not like DCS is actually melting anyone. The key is you would only use it in a specific context or scenario. Of course you would not use them willy nilly just to win an MP mission. That's just silly.
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