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Notso

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Everything posted by Notso

  1. I can't speak to question #2. But I think you can get prescription inserts if necessary. But that's true of any VR HMD, not just the G1/G2. As to the other two questions - yes after doing lots of research - I do think the G2 is the best choice out there for DCS. It has the highest resolution on the market and resolution is king in DCS VR. I also have a i9-9900K but I have a 2080 ti, so your graphics card will likely be your limfac. I am able to run mine with high settings and still get good frametimes and very smooth play. I have heard of other with 1080s also run the reverb just fine but maybe with some settings turned down a bit. If you're considering switching from flat screen to VR, do it. Don't hesitate. You won't regret it at all. The immersion is worth the little bit of resolution you might give up over a 4k monitor. Once you go VR, you can never go back to flatlandia again.
  2. I wondered about that too. But my VA works just fine with the G2 headset, so there must be a built in microphone in the headset. Make sure you have headset audio selected in WMR. I don't recall the exact name of the setting, but go to WMR audio settings and it will be obvious.
  3. Speaking of which, I have a 7 month old Reverb G1 LNIB if anyone is interested. :)
  4. Back to the G2 impressions...... after "flying" with it for several days now, the couple biggest things I notice that are improvements over the G1 are: Tracking. The G2 seems much less sensitive to lighting than the G1. I have had no issues tracking head movements even during rapid BFM when I'm looking behind me. The G1 would often lose tracking in those situations unless the lighting was perfect. The sweet spot is definitely better, but it's still not huge. The fit and feel seem better overall and more comfortable to wear. The biggest problem I had with the G1 was I couldn't get enough eye relief (HMD too close to my eyes). The G2 just feels more solid and more comfortable. The audio headphones are night and day better than the G1, but I still prefer to use ear buds for better immersion. I really miss the headphone jack in the headset. I have the tower a ways away from the flight chair, so no sure a headphone will reach now. The thinner cord is easier to manage and doesn't seem to get in the way as much. What I don't see are significant improvements in clarity. Yes there is a bit more clear and the colors are bit richer but it doesn't jump out at me. The G1 was and is a really good headset. I like the improvements of the G2 and it was worth getting. No regrets, but it wasn't a quantum generational leap. More like a G1.5 than a G2.
  5. Good info. Thanks guys, I’ll give it a pass for now.
  6. So..... after numerous hours of trial and error and playing with every combo of settings, I've arrived at the following settings that seem to work really well (also see attachments): Steam VR 150% Render Resolution global resolution (2708 x 2652), 100% on DCS application setting (which still gives the 2708x2652) Supersampling - ON Motion smoothing - ENABLED Legacy Reprojection mode - OFF Nvidia Control Panel Set to exactly the Thud NV CP settings here: https://vr4dcs.com/2020/10/19/fix-nvidia-g2-control-panel-settings/ DCS settings: Textures - High Terrain textures - LOW civ traffic - Med Water - Med Vis range - Ultra (I want to see targets at the best range possible) Heat Blur - OFF Shadows - Flat only Cockpit - 1024 (I'm going to further experiment with this on 1024 every frame to see if that makes the cockpit instruments and text even more clear, without losing performance) MSAA - 2x (I tried it off and it looked horrible) Depth of Field - Off (I still don't know what this does) Lens effects - None (I still don't know what this does) Motion Blur - Off (I still don't know what this does) SSAA and SSLR - OFF (I still don't know what this does) Clutter - Max Trees vis - 54% Preload radius - Max Chimney smoke - 0 Gamma - 1.6 (anything above that and everything is too bright and washed out on the G2) Annisotropic filter - 16x Terrain Object Shadows - Flat Cockpit global illum - ON (I don't see a difference in Off or ON in how it lights the cockpit. There are times with it on and the cockpit is in shadows and it's really hard to see switches and such. DCS VR options PD - 1.0 Force IPD - OFF Bloom effect - On (I still don't know what this does) MSAA Mask size - .69 (because its the most universal # in fighter aviation but I still don't know what this does.) With these settings, I'm able to get a very steady 45 fps and more importantly the CPU and GPU frametimes (using FPSVR) to consistently run in the teens, even over densely populated cities. With the 150% resolution set in Steam VR - I'm able to very clearly read the text on the F-16 MPDs and other text in the cockpit. I also get very good and very smooth BFM action while fighting another aircraft. No Blur, no shimmer, etc. While I could run as high as 180-200% in some cases and still keep the GPU & CPU frametimes in the teens over less populated terrain without a lot of objects and have crystal clear cockpit text on the F-16 - 150% was still just fine and it allowed me to run this over large cities. My test scenario for all of this was the Instant Action > PG> free flight. I found it to be the easiest to get almost instant results since in spawns you right over a city (Abu Dhabi) at low-ish altitude. Within about 10 sec of looking 90 deg left and right and doing some rolls and hard turns to see what the frame rates and frametimes did with an object rich environment. A couple of lessons learned along the way for any of you kids trying this at home.... Changing the Steam VR settings while in flight will not take effect until you exit the mission and then refly. You can change the settings while on pause and they will show up in your FPSVR window, but DCS will ignore it until you load the mission again. You don't need to exit the game, only the mission for the changes to be picked up and applied in DCS. As Thud said in one of his excellent articles on optimization - don't get wrapped around or chase fps for the sake of fps. The CPU and GPU frametimes are much more the goal. Once I could get both consistently down in the teens (<20ms) the game stayed smooth even though the fps would occasionally dip momentarily. I hope these settings help.
  7. Speaking of which, what do the "new" settings on the DCS page after MSAA do? Depth of field Lens Effects Motion Blur SSAA SSLR Are any of these applicable to VR and if so what effects do they have on both the visual scene as well as performance? I see most people leave these turned off, so wasn't sure it was because they are N/A for VR or if they crushed the performance of DCS with them on.
  8. It absolutely does help, thank you. A couple of things..... I am running DCS as standalone, not through Steam. I find that when I boot up, the basic WMR app auto runs (not the Steam WMR). As long as that is up and I'm in the cliff house - I can then go back to the desktop and run DCS without having to go into Steam and separately open Steam VR and Steam WMR. When I click on DCS - it automatically opens and runs both Steam VR and Steam WMR. So those other steps (for me) are not necessary. I have 100% SS set in Steam on both the global AND the Per application (DCS) tabs - and they both are giving me the same value (2212 x 2164). So that should be the native resolution for the Reverb. So I'm not seeing what you're talking about with the 50% setting giving native. Setting 50% on my GUI gives me 1564 x 1528. I have PD in game set to 1.0. I may bump that down to .8 or .9 based on Thud's recommendation and increase the SS% - as he says that PD is far less efficient and a resource hog than is Steam SS to achieve the same thing. I currently have MSAA in game set to 2x. I may turn that off and then play with the Steam SS % and see if I can get rid of the jaggies and sparkles. It seems to run OK now with MSAA x2, so going back to that might be ok too. Thanks again.
  9. True to a point. But that doesn't account for all the settings that still have to be addressed in the Nvidia CP, DCS, BIOS, OS, etc that have nothing to do with WMR/Steam.
  10. This^^ There is nothing 100% about flares defeating even older missiles. Flares are not a perfect panacea for defeating IR missiles. Lots of other factors come into play that affect IR missile seeker capability including lookup/lookdown, aspect, throttle setting, background environment, flare program interval, type, etc, etc etc.
  11. A mickey (TOD) is typically self generated by each A/C using a GPS time stamp. However, if someone in the flight can't get a mickey for some reason - then another airplane can pass a mickey to get them synched up with the rest of the flight. The comm might sound like this: "Rocket flight, standby Mickey in five". The flight lead would then send a tone over the flight common radio freq to make sure everyone was on the same TOD. Once everyone was able to go into Have Quick Mode, the comm would be: "Rocket flight, Push (or Go) button 5, active". "Rocket check active" (flight responds) "twoop, threep, fourp"
  12. After spending most of the day on Saturday trying to go through all the available tutorials on VR and DCS - several sites mentioned Process Lasso (PL) as a way to get better frametimes and a smoother gameplay by freeing up resources. I understand the ability to kill background or unneeded processes that eat up computing power - but the other feature of PL that I read about was assigning particular programs to individual cores. Now THAT I could see as a game changing approach. One of the examples in the literature was to run DCS on one core and Steam VR on another and so on. Has anyone done this? Does it work to get faster and smoother gameplay? I'm just trying to figure out if it's worth buying. Also, is the free version good enough or do I need the full version to get decent results in DCS? Often the free versions are fine and the paid extra capabilities only really benefit the niche pro users in business applications, so wondered if that was true here as well wrt DCS and gaming in general. TIA.
  13. Probably the only areas I'm still a bit uncertain about on Thud's first link above ^^ are: Why do they recommend to NOT use the beta version of Steam VR but they do want you to use the Beta for Steam WMR? I have the Beta Steam VR and will go revert to the non-beta version now. Is it better to use the Steam VR SS slider on the global or the DCS app? Or does it matter? I understand to not use both - as they are additive. But is there any reason to use one over the other. The SS slider in global settings in seems to give different resolution settings at 100% than the DCS app specific slider at 100%. So not sure which one to use. The screenshots for both Steam VR settings and the DCS settings page are old. There are some features that are different on the newer versions of each that are not addressed in Thud's tutorial. Is it better to have Legacy reprojection on or off? My understanding is that with it on, it locks the FPS to 45 and off it can vary up and down as high as 90 depending on the scene.
  14. This link is probably the single best resource that I've found for setting up the Reverb G2; https://vr4dcs.com/2019/09/10/reverb-settings-for-dcs/ It really helped explain a lot of the settings and the "why" behind them. I spent most of an entire day yesterday working on optimizing my rig, mostly using settings recommended by Thud VR4DCS. I finally got around to overclocking my CPU. Bumped it up to 4.9 ghz and that seemed to definitely help. I used the utility also recommended by thud called Intel Extreme tuning Utility found here: https://vr4dcs.com/2019/08/03/rig-tuning-tools-list/ I also religiously followed his Nvidia settings here: https://vr4dcs.com/2020/10/19/fix-nvidia-g2-control-panel-settings/ After following those links and running all the OC, Nvidia settings, Steam setting and DCS settings - I did see a decent improvement. My DCS was running ok before, so it was not a radical change. But there were definitely some gains.
  15. That would be greatly appreciated. Hence my other thread asking for a "consolidated guide to best practices". There seems to be too much confusing and contradictory info swirling around here. Thanks!
  16. That would be awesome to see your settings. Please make sure to post your system specs as well.
  17. I have the Bose wired ear buds like theses. I got them on sale at Best Buy for something like $50 back in the spring. https://www.amazon.com/Bose-SoundSpo...a-844317911949 Love them! PS - I do miss the headphone jack on the G1. The new G2 ear speakers are a huge improvement over the G1 - but I still think I would prefer the earbuds for better immersion.
  18. Hey all VR experts...... Is there a single or even just a couple of places to find a list of recommended settings for the Reverb G2? I know there are recommendations scattered throughout several posts in this and other forums. But I'm not here everyday and I struggle to sift through 100+ posts to find the info needed to get the best setting for the Reverb. I didn't see it but is there a pinned list somewhere that has a consolidated settings guide? Or a website like Thud's? I went to the Thud site and it looked like it was still only info for the G1. I'm struggling to find the right balance of settings in DCS, Nvidia, WMR and Steam VR settings. I'm running a 2080ti and an i9-9900K so I should be able to max out most settings. I'm close, but I'm still getting a bit of shimmer on objects and some blurriness of objects as I pass by them. I haven't run FPSVR recently, but I'll do that soon once I can play around with it and spend some time. But my main question is what settings should I start with to get the best frame rates and then be able to add in visual quality? If someone could please point me to a single list of recommended settings or even just a few sites to find a good starting point, it would be hugely appreciated. I just unfortunately don't have time to comb through 1000+ posts to figure out all the various combos to get a good smooth gameplay. TIA!
  19. I just got my G2 yesterday and it looks and runs pretty well so far. First impressions are that 1) the fit and feel is MUUUCH better. It fits on my face much better than my G1. It's a tiny bit heavier but feels more solid. 2) Colors seem a bit richer and vibrant. 3) Resolution is a bit better, but not earth shattering better. But that last point might change over time as I use it more. Overall, I'm really liking it and glad I stepped up from the G1 to the G2. It's not a night and day difference, but a subtly better overall feel and look. Probably more correctly a G1.5 rather than a 2.0 generation change. The good news is I plugged it in and it powered right up and worked on my existing WMR and Steam VR settings. So no struggling to get it to work. It was plug n play but ofc I already ahd WMR and Steam set up for the Reverb G1, so it should have worked as it did. The only annoyance so far is the right ear audio keeps cutting in and out intermittently. I have to touch the ear piece or juggle it sometimes to get the sound back. But when it works, the sound is really good. Much better than the G1.
  20. Wow. same here. I was wracking my brain trying to figure out what I had done to piss of BN. :cry:
  21. If you're going to auto-refuel, why bother with the AAR in the first place? If you don't want to learn how to do it, then just skip it.
  22. Yes it absolutely works fine in MP.
  23. 81-79 does not equal 63. Pick any tacan channel you want to you and either add or subtract 63. So for instance, if you want to use 10x for you - then set your wingman to 73X. Just make sure not to pick a ground tacan channel in your area, or else it won't work.
  24. What I don't get is why we are so limited in size of maps. I'd love to have an Afghan map. Or an Iraq map. But in reality, I'd rather have a "Theater" map. To make the most out of an Afghanistan scenario - you would need Afghanistan, W, Pakistan, the Gulf of Oman and the UAE and Bahrain. And probably a bit of Tajikistan. Same with Iraq - you would need Iraq, Turkey, the GCC states and the Persian Gulf to make it accurate for the basing for a modern Iraq conflict. For a Korean scenario - you need N & S Korea, Japan, Guam, etc. Can we stop focusing on Countries and more on overall historical regional AORs? Conflicts rarely span one or two nations.
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