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Notso

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Everything posted by Notso

  1. Yes it absolutely works fine in MP.
  2. 81-79 does not equal 63. Pick any tacan channel you want to you and either add or subtract 63. So for instance, if you want to use 10x for you - then set your wingman to 73X. Just make sure not to pick a ground tacan channel in your area, or else it won't work.
  3. What I don't get is why we are so limited in size of maps. I'd love to have an Afghan map. Or an Iraq map. But in reality, I'd rather have a "Theater" map. To make the most out of an Afghanistan scenario - you would need Afghanistan, W, Pakistan, the Gulf of Oman and the UAE and Bahrain. And probably a bit of Tajikistan. Same with Iraq - you would need Iraq, Turkey, the GCC states and the Persian Gulf to make it accurate for the basing for a modern Iraq conflict. For a Korean scenario - you need N & S Korea, Japan, Guam, etc. Can we stop focusing on Countries and more on overall historical regional AORs? Conflicts rarely span one or two nations.
  4. Back Lead in Fighter Training (LIFT) at Holloman (I'm dating myself), they had us do a trial of both the Go and No Go pills at the time. The Go Pills were dexadrine IIRC and I didn't like them. Made me feel jittery like I had just guzzled about 10 gallons of coffee. I'm not sure if "alert" was the correct term, but I was awake. The NO GO pills were Temazepam and they rocked! They would knock you out for a solid 8-10 hours and I would wakeup feeling alert and refreshed. Not draggy like some pills do like muscle relaxers that knock you out but you feel drugged for 12 hours after. Later on, they switched the NOGO to Ambien and the GO to something I couldn't remember. Total opposite effect for me. The Ambien would knock me out for 4 hours max and then I was wide wake and couldn't sleep, regardless of how massively fatigued I was going to bed. OTOH, the GO pills were epic. I recall taking one for the first time on a night combat mission over Iraq. We were 6 hours into an extended Vul and looking like at least another 4-5 to go. I was massively dragging. So I took it and something like 30min later I went ZING! My mind was wide awake and totally alert while I could still feel the body being tired. I recall looking up at the stars on NVGs and going HOLY Sh*t!!!! Later on, when we landed at Moron Spain on the way home from the deployment, I found a couple of the GO pills left over in my bag. We were all headed out to go eat and then party in town after being stuck in the desert for 120 days, so I popped one to keep me going. That was a fun night! :music_whistling: I really wish I could remember the name of that Go pill, I'd get some now.
  5. I don't recall what the Navy does, but in the USAF for an A/A sortie (like BFM or ACM) it is by reg a 90 then a 180. For a basic A/G sortie, it can be replaced with a 90/90. For A/A, the G-warmup usually serves two main purposes - 1) it is to warmup the body to the expected Gs and test the equipment (G-suit, combat edge, etc) but also 2) it is to warm up your fingers for HOTAS such as using the auto acquisition modes, missile modes, missile uncage, etc. i.e. playing the piccolo. The Hotas part is secondary as the A/A systems check on departure can be used to accomplish this. The focus is on a good AGSM and to gauge how your body feels that day. Every day is different and you have to be in tune with how you're feeling. For the A/A warmup execution, usually you would start off as a 2-ship in Tac line abreast about 1nm apart and stacked level. Both start jets somewhere about 50-75kts below corner velocity in the mid to high teens on altitude MSL, depending on the terrain and WX ofc. When ready, both jets would accelerate in mil power by pushing the nose over to achieve corner velocity (every jet is different so the speeds vary by platform). The first 90 deg level turn is usually done in Mil power only and you might get 4-5g's. At that point, they would terminate and Climb back to the starting altitude and repeat the process again but this time with a 180 turn in Full AB initially and a harder pull to get to 5-7g more rapid onset and then once the speed bleeds down then just relax to sustain about 3-4 G through 2nd half of the turn. All the while, whoever is the jet behind is working HOTAS to lock up the other jet. The comm flow would sound something like this once lined up at reference A/S and alt: "Eagle, Accelerate" Eagle 1 ready, two ready In place, 90 Right, NOW (both climb back up to altitude and back to reference airspeed) Eagle, Accelerate Eagle 1 ready, two ready Eagle, in place 180 left, NOW Eagle terminate. 1 Terminate, 2 terminate
  6. +2. VR body is just in the way of switches and displays. I find it actually distracting from the immersion because it doesn't move with you. So I absolutely turn it off. Now it would be a different story if/when we get the haptic gloves or proper hand tracking in VR and the pilot arms would move with you in game. That might be worth having.
  7. Yep, beat me to it. The easy way is to look at your TRUE airspeed (not indicated, this is important), round it to the nearest whole number, take off the last digit and add 7. That is the bank angle you need to hold for a standard rate turn (i.e. a 2 min turn). For example: if your TAS is 216: Round up to 220, remove the zero, take the 22 and add 7 and viola - your desired bank angle is 29 degrees to hold a standard rate turn.
  8. Medications? Yes, there's many types we are approved for. Gin, Rum, Whiskey, Tequila, wine, beer, etc. As long as we adhere to the rule: No drinking within 50ft, no smoking within 12 hours. :lol:
  9. Hey BigNewy, Huge thanks! Your fix seems to have worked. I really appreciate the help and the quick response. For those that might be in the same boat..... I bought the original A-10C via CD-ROM a while back. I later joined Steam and then transfered my license key into Steam so I could play it. I later migrated everything (licenses) over to DCS standalone. So as far as ED and DCS are concerned, it was a Steam license issue. Hence why my discount was not showing up when I logged in directly to the DCS website account, the discount wasn't showing up. BN's fix was to just log into Steam, pay the $9.99 to them and then transfer that license to my DCS account via the "steam binding" selection. Easy Peasy Lemon Squeezy.
  10. Can you please help me out. There is LOTS of confusion over the payment page for the $10 upgrade. See attached link. Do I have to continue before I see the upgrade choice? I am definitely logged in with my account and I currently own the original A-10C module. It was bought on CD and I have the license key registered. It shows up in my module list in game. https://forums.eagle.ru/showpost.php?p=4511683&postcount=23
  11. AYFKM???? Are you guys saying the discount shows up AFTER I hit complete order??? See screen shot. **** this, I'm not risking the ass pain to get my $$ back if this charges full price.
  12. I was told that you have to go all the way to checkout before the $10 upgrade choice shows up. I'll try that now. However, if that is the case, it's a seriously poor web design by ED for not having that choice available up front. I'm very hesitant to click on Buy for $79.99 and hoping it doesn't charge my CC the full price. Edit to add: I wrote this post before I saw Silver devil's response. I'll try that now. Again shitty web design. Just saying.
  13. The only thing I can think of is I bought the A-10C originally as a CD-ROM at a brick & mortar store. The key transferred over fine and obviously it shows in my module list and I can fly it. But maybe there is something weird because it was originally not an online purchase.
  14. See my edit above with the 2nd pic showing my installed modules. It is definitely there in my module list.
  15. No joy. When I log in, this is what I see: The 2nd attached pic is what is installed in my OB build
  16. So are you saying you have to click "BUY" at $79.99 and then hope it only charges your credit card $9.99? That's not making me feel comfortable....
  17. OK, so still confused. I logged into DCS world and the module still is showing up as $79.99. I definitely have the original A-10C license. What am I doing wrong??? Should I be buying it through the ED/DCS website or in the ingame DCS module area of open beta?
  18. I'm going crazy. I want to update my current A-10C to the new module for the $9.99 special price. Every link I go to has the full price module. Even the FAQ link above sends me to the full price. Is there something I'm missing? I can't find anywhere obvious where I can just buy the upgrade. WTF?
  19. Cool. So quick question: so I bought mine in 2011 and it is in my current account. What price would I expect to pay for the -10C II? I'm a bit confused as to what the discount is. Thanks!
  20. Nothing wrong with being lazy. It's often confused with "efficiency. :music_whistling:
  21. Not to get too far off topic, I've never understood this mentality. I learned on a manual and drove manuals for years. I hate them. It was never enjoyable. Sure BITD when auto tranny's sucked and any performance car worth it's salt had a manual, I could see it. But auto tranny's now are SOOOOO much better than anything manual. Both in terms of pure pleasure to drive, especially in stop n go traffic, but also auto tranny's blow away manuals in both top end consumer sports and pro race cars. I have one word for you: PDK. Ok, actually that's three, but who's counting. And for that reason, I almost always hot start in SP and auto-start in MP. Auto-starting gives me a minute to have the rest of my gin & tonic while the INS is aligning. :D
  22. What I've noticed is that if you start off at the position "takeoff from Runway" with a wingman - the wingman will be lined up in echelon as per normal. However, if you cold start or start Hot on ramp, the wingman will follow you out to the runway but will not come out onto the runway until you take off, even if you pull onto the half of the runway.
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