Jump to content

Notso

Members
  • Posts

    1003
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Notso

  1. Holy cow, someone's got WAAAAY too much time on their hands. Seriously? It's a game, but you make it sound like this is life or death stuff to you. I'm all for getting stuff accurate, but to obsess to this level of detail is..... well...... obsession. Chill dude.
  2. I can't speak to non-VR setups i.e. flat screens. But with VR, it's definitely NOT arcade-y feeling.
  3. Yes, most or all modern fuzes have an arm time delay for just this reason - either to prevent detonation with the aircraft or weapon to weapon impacts too near the jet. Usually a few seconds is more than enough time for the bomb to get far enough away from the jet before it arms to give the jet safe separation time in the unlikely event it armed and immediately went "boom". Unfortunately those features and release procedures are all written in blood.
  4. I would love to be able to program airspace boundaries, draw lines, ROZs, corridors, etc in ME and then have it transfer to the map. It would be SOOOO much more usable then. I am assuming the Real Hornet can do this via the DTC?
  5. Very cool, thank you!! Those are awsome! Would love to have one of those for the F-16 and A-10C as well if you are of the mind to produce any more :smilewink:
  6. No, I didn't even think to look there. I just ended the mission and started over. I will look next time. Thanks.
  7. Well said and agree with all. Sadly, I think human nature being what it is - the vast majority of people would still buy a module in EA because of a 50% discount as you describe (we are inherently cheapskates) and then either park it until it was feature complete so they wouldn't have the added cost down the road. OR they would buy it, fly it and STILL complain that it wasn't feature complete fast enough and would complain about the bugs in the meantime. And I think that potentially could lose ED a valuable revenue stream if few bought the finished product at the higher prices and they banked on that additional future income to cover development costs.
  8. Had this same thing happen also just this week taking off from Nellis (takeoff from runway hot). AFAIK, I never selected T/O trim as I never needed to in previous field takeoffs. However, this time it pitched up violently and I had to hold almost full stick FWD and hold the trim button full forward to keep it level even with gear & flaps up. Even then, full fwd trim would never take it out. If I released the stick, it would pitch up suddenly again. I finally had to just end and restart the mission as it was uncontrollable to fly. The takeoff after resetting was uneventful and it handled normally. I guess it was just a "queertron" in the system.
  9. +2000. I started a similar thread in the wishlist recently about standardization of units. But having a simple select box that allows you to select your preference of units would be even better. For instance if you select "Imperial", then all parameters in game would be consistent (weight, altitude, wind speed, distance, target height, etc etc.
  10. :doh:
  11. Totally agree. I'm just saying BITS and stuff like that should be at the absolute back of the train. "Nice to haves" not need to haves right now.
  12. Ha!
  13. I am the opposite. I have the straps as absolutely loose as I can get them and sometimes the HMD slides around when I'm doing some rapid head movements like in BFM. Any tighther and the lenses are too close to my eyes (no glasses). I need to add some more weather stripping foam to see if I can tighten the straps down a bit, but just haven't gotten around it it yet.
  14. I've done the weather stripping trick do and while it's not perfect, it works to push the HMD away from your face to get the correct eye relief.
  15. Be careful, the airspeed limits on both the gear and flaps is 250kts. Above that, you will overspeed the gear even though the flaps have some self-protection. Same on takeoff, you need to have the gear raised, up and locked by 250kts. DCS doesn't seem to penalize you if you screw this up, but it's outside of the NATOPS limits. Edit: Sorry, I see flaming squirrel beat me to it.
  16. Excellent points. I would put this in the Hornet roadmap discussion thread instead of separate.
  17. Agree. Furthermore, for the folks who say they want the BITs and the INS alignment time and all the other ancillary stuff to be as 100% accurate as possible - I would submit then that they also take the good with the bad for true realism. For instance, I would propose that one of the requirements of the game to be able to fly in any campaign (SP or MP) would be to pass a NATOPS EP and mission checkride. So that during start up, what are you going to do if you get an AMAD or engine fire? If you fail to take the corrective actions properly, then you fail and don't move on. It might even kill you if you don't recognize it. It might even set adjacent aircraft on the carrier deck on fire and then the entire strike package doesn't launch that night. Or you might get a random bird strike down an intake. Or the radar takes a dump pre-FEBA and you have to abort and come home. What if one gear is giving an unsafe indication on landing. What if you have a hung unsecure MK-84? What are you going to do? This is as real as it gets. So not also simulating this stuff means you are not getting everything the real jet has to offer. Maybe you kill yourself trying to land an unsafe jet and you have to start your entire player career all over. I'm all for having BITs and have no issue for the guys who want to run them to see the pretty lights and hear Betty's seductive voice and have the option to skip if we want also. But I would submit for those of you clamoring for the "Perfect" simulation - I would say that beast doesn't exist. Even in $50M full motion domed military combat simulators. Even they have flaws that don't replicate the jet exactly the same way. So to expect an $80 software package to be at that level of fidelity is just silly. I would also say that there are only a very handful of people who really do want it to the level of detail where it replicates the jet. Because REAL jets break, stuff doesn't work and it's a PITA to get them to fly. As Jeffham correctly points out, there's a reason there is an entire cadre of troubleshooters, MX techs, etc on hand for every launch to respond to Redballs and such when stuff breaks. And that often means you are late to takeoff, sometimes there are no spare jets available and sometimes you abort and come home before getting to the target. I would just say be careful what you ask for. If you're not willing to take the good with the bad and accept these sorts of "mission and/or pilot killing" sometimes daily occurances, then you are lying when you say you want a 100% perfectly accurate sim.
  18. Yep, I find the AI comms - AWACS, ATC, wingmen, etc to be immersive killing.
  19. DING DING DING! Well said.
  20. Has anyone officially reported this as a BUG yet?
  21. Yes, I can now drop the lock like normal. I had to clear the command on the undesignate/NWS line in the DCS controls setup and then just remapped (added) it back to the same button. Works fine now.
  22. Thank you, that makes a lot of sense now. I'm not terribly familiar or up to speed on the history of ED and DCS. But in any event, that makes it all even more important as a "wishlist" item to upgrade DCS world to modern ICAO / western military aviation standards. Especially since the majority of the new Modules such as F-16, F/A-18, Eurofighter, etc are all western aircraft. It would be nice to have a single system / units of measure across the board.
  23. Sorry, you could make it a 350" 4k screen and it still won't be as immersive as VR. Yes VR has limitations, but the fact that you are sitting in a virtual cockpit and everywhere you look is from the cockpit vs sitting at a desk and looking at a big TV makes all the difference. I believe it's one of the reasons some in the "Home cockpits" thread go to such lengths and $$ to attempt to recreate a cockpit is because they lack the immersion of sitting at a desk. It doesn't feel "real". But even if you build the most elaborate cockpit with switches and dials down to the minutest detail, you are still looking at a flat screen and can see the rest of the room around you. Even with multiple monitors arranged in an arc in front of you, you are still not going to get the immersion of VR and the ability to look all around you in all axises. This is why the military spends $50 million to build a domed simulator with projection screens in a half spherical shell.
  24. To answer your first question about whether VR is worth it, I can only say for me VR is the ONLY reason I’ve gotten back into flight simming. I gave it up many years ago and told myself I would never do it again until VR was finally mature. I violated that briefly about 8 years ago when DCS A-10C first came out. I was all excited to fly it hooked up to a 55” flat screen LED in the living room. It was going to be epic. I was bored in about 45 min and never returned to it even once until I bought myself a VIVE Pro full kit. The moment I was sitting IN the cockpit and not just seeing it on a flat screen in front of me - I was sold. For the first several sessions, my response just “Wow!” The immersion with VR is incomparable. Yeah the visuals were not perfect and crisp but it’s more than made up for by everything else. You have to experience it for yourself, but trust me when you try VR you will never go back to flat screen. To me the difference between VR and track IR/Flat screen is you are flying IN the cockpit vs watching the flight on a TV screen as a interactive spectator. I’ve since upgraded to the Reverb and now the cockpit is crisp and the visuals are so much better. The resolution of the HMD makes a big difference in DCS where it might not be as critical in other VR games. As for system hardware, get the best GPU and CPU you can afford and then get the next thing up :smilewink:. VR is very intensive on your system but it's worth every penny!
×
×
  • Create New...