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Bagpipe

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Everything posted by Bagpipe

  1. Can you share your system specs please and is it TrackIR brand or another head tracker you use?
  2. Could we have the instant action HARM missions updated to include the HTS now that we have it? Well, maybe once it is stable anyways... no rush
  3. oh err, I have 32gb...must not have updated my sig! Nice spot Like I say I am streaming in multiplayer on these settings in a full server and have very decent frame rates so I feel it has to be related to the carrier. Unfortunately I don't have a track so probably not a very useful report... EDIT: It's possibly a combination of the Syria map, the carrier and the mission. I will try at night on an empty caucasus map and see how she fares
  4. Didn't grab the track replay unfortunately and have moved onto a different mission now later in the day. I have attached my settings and spec is in my signature. Please note that I use these settings successfully enough to fly on Storm of War and Hoggit servers regularly while streaming also. The issue is either confined to the Supercarrier module or possibly just the unit intensity of the mission though culling was set to 100km and the campaign was rated as 2/3 for cpu intensity iirc.
  5. Just spawned in on the supercarrier at night and the performance is absolutely terrible. It is a Liberation mission on Syria so it is fairly busy but as low as 9fps when i generally maintain 55+ is pushing it a bit. Is there work being done to improve this or will it come with the Vulkan improvements? I can't remember it ever being this bad
  6. wow, totally forgot about this. It's very unusual to perform this action sequence and encounter this bug but it does exist and it is inaccurate so yeah
  7. Nice spot! First the AMRAAM nerf and then this what next...lol *sarcasm* *just incase you missed it*
  8. Sounds great for added flexibility, can't see why it should not be supported really
  9. accidentally finding a module bug and "blaming" the mission maker...priceless thanks for reporting this dude
  10. Hello, F2 view has the info bar locked and cannot be removed with the usual ctrl+y keys. Also the player's unit is called "Ataribaby" instead of user's own profile name? Enjoyed my first mission though, nicely done
  11. Not an expert in any way but I doubt that with that much RAM installed it will really matter what size your paging file is to be honest. https://www.makeuseof.com/tag/virtual-memory-low-heres-fix/
  12. Stuff that helped me with random crashes lately; 1. Deleting all shaders including metashaders and all shadercache folders in terrain module folders etc. 2. making sure my paging file was exactly the right size for the amount of RAM I have on board 3. creating a new saved games folder 4. running a slow repair of DCS 5. cleaning out ALL the dust from the gpu sink etc. You could give them a bash. Hope it helps
  13. https://drive.google.com/file/d/1pQgUJ8XKYE_QRC78MwhpTiRjiI4vzLok/view?usp=sharing There you go, it is not the cleanest of tracks as I was messing with bindings and screenshots at one point but it should have what you need
  14. Hi Reflected, Sorry to break it too you but it appears that the formation flying in, at least, mission 2 of the big show (channel version) is broken. The pic shows the mess of the formation as they desperately try to follow the leader on an insanely steep climb to who knows where. On a hunch I am gonna say it is the new AI formation handling that ED recently implemented on the last OB patch which has done this though it could be a waypoint issue though I am no mission editor myself so I could not say for sure. I have attached tried to attach a track so you can see what I mean, even over the airfield some are a little all over the place but the majority stay grouped. The file is too large even compressed. If you really need a track let me know and I will share it some other way but I am assuming it should be the same for your install as it is mine. Not sure if you can fix or if you would have to take it up with ED? Cheers!
  15. Yeah it really isn't good enough especially not when you look at the P-47 and the Mossie already having more accurate system simulations than this module which has been around for far longer. In this respect, the carb heater is pointless and the fact you can control the cowl flaps may as well not even be implemented for the amount of good/accuracy they offer. As per my startup track and the one I removed before hand proving that it also does not matter how you prime the lines and cylinders because you will get a successful start and an overheating engine regardless of operation or ambient temperature. In essence what we have here is something akin to a "default" 172 in any civil sim when we have been sold "payware quality"... What is the point in reading the manual, following the checklists or anything else when none of it is going to make a blind bit of difference? @Eagle Dynamicsisn't it about time you at least weighed in here with a definitive timeline and roadmap for this module to leave early access? Why is it even being allowed to fester for this long? The DCS community are very forgiving, in general, when they are offered reasonable and just explanations. Unfortunately, the whole "it doesn't sell very well so we can't afford the resources" isn't going to cut it in this instance as it has gone on for far, far too long already. I REALLY do not enjoy complaining about your products and I rarely do but this one really sticks in my throat, worse than the Anton, because it is so non complex in comparison to the others. What gives?
  16. Yes, that is about right. The issue here is not the time to get to 40, the issue is the fact that the checklist tests should not raise the temperature beyond 75 but the temp rises to 150+ regardless of what you do, tests or no tests. It cannot be correct
  17. You can watch my track replay and speed it up in dcs replay mode to see what I do but yeah the oil takes a while to come to 40 before I begin the run up checks
  18. yeah the rest all work fine, if you manage to work something out share here and I will copy, maybe ED could too
  19. Haven't checked yet, running through some startups to try get tracks of issues for ED to look at and then i will hopefully get her in the air for a test EDIT: yeah it seems to fly much more to my liking with those settings thanks!
  20. @NineLine {original post was retracted. I primed engine lines in "reverse" order. Will try again...} EDIT: Ok, this time I have done everything correctly, as far as I can tell, but the oil temp still rises way beyond the expected and correct level. Even with outside air temp at 1c and cowl flaps both wide open. First time round I primed the lines 8-12 times instead of the cylinders and left the carb heat on too long but even without those errors the oil temp still rises too high during procedural checks. Can you advise if I am doing something wrong or if this is a bug with the oil system in the Yak? Secondly, the manual and older forum posts seem to indicate that there should be a function to spin the prop to prime the engine before starting but I cannot see any option in the comms menu or a specific keybind for this function. Am I missing something in that regard? Thanks Cold Yak runup.rar
  21. If it helps solve the issue, the speed at which the cowl flap levers in the Yak move is adequate for using button presses. Nice and smooth and predictable
  22. Perfect, straight into the ovgme you go!
  23. Can you attach your lua file so i can check it out myself please
  24. Precisely what I meant but better worded Even better, If when we left click on it a small window popped out with a small "encyclopedia" page with detailed info, IRL image(s) and the options. Ahhh
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