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RightStuff

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Everything posted by RightStuff

  1. Still quite a long list.... For better readabilty and better tracking, I suggest to split the list in some chapters: To be fixed by Razbam: ... To be fixed by ED: .... Fixed: ...
  2. Wovon nicht genug: Cocktails oder Sushi? ;)
  3. Ein DCS-Modul ohne Spekulationen zum Release-Termin? Unvorstellbar!:megalol:
  4. Item received, installed :thumbup: Thanks: Great product with very good assembly!
  5. Es gibt da eine Sektion „Special for Joystick“ oder so ähnlich. Da sind viele Kommandos so definiert, dass man sie gut auf dem Warthog oder z.B. externen 3-Wege-Schaltern, etc. abbilden kann. Die Flaps sind da natürlich auch aufgeführt. Funzt! :thumbup:
  6. Had the same problem: 7zip threw an error... Then I tried FreeCommander and was astonished that it was able to extract the archive with its internal zipper.
  7. Good catch! Because of the the follwing idea comes into my mind: What about haveing a „Master“ export.lua in which we can include only the modules that are personally needed by including them from external files? That way the export.lua will be slim and clean.
  8. You'll have to use Helios Editor. Load the profile, reset your monitors an re-arrange everything up to your needs. Be aware: Tedious work ahead.
  9. Switched from Sketchup over to Fusion360, but that mainly because I wanted to make small things for 3D-printing. Nevertheless: Sketchup is totally OK for designing a pit. Here in this subforum are a lot of detailed plans to find which proove that.
  10. And another time I'm missing the rep-button... Thanks Chuck!
  11. Sagen wir‘s mal so: Ich fühle mich in meiner Einschätzung „die F-18 ist eine F-16 de luxe“ bestätigt. Da ist Potenzial :thumbup:
  12. Das ist aus 2000. Gibt auch ‚irgendwo‘ das aus 2008. Sry, hab leider keinen Link parat.
  13. Which ,real‘ jet do you mean? Locking a target with F-16 is TMS up. While pressed, the mini-stick (aka: cursor enable) on the throttle will enter boresight mode for AIM-120.
  14. Subscribed. I have the same issue. Successfully exported AMPCD and IFEI, but not the MDIs. According to some other init.luas I assume that ControlsIndicator RWR UFC can be exported as well. But I did not have success on this using the 'normal' way... dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") try_find_assigned_viewport("RWR") ...and then defining 'RWR' screen in the monitor-file. So, I too judge this as a bug.
  15. Hm... Nach dem Update von DCS World hängt der Load Screen bei 55%. Repair, sowie Umbenennen von metashaders2, fxo und options.lua hat nicht geholfen. Hier mal der meiner Meinung nach relevante Auszug aus DCS.log: === Log opened UTC 2018-05-30 19:44:03 2018-05-30 19:44:03.537 INFO DCS: Command line: "c:\games\Eagle Dynamics\DCS World\bin/DCS.exe" 2018-05-30 19:44:03.537 INFO DCS: DCS/2.5.2.17978 (x86_64; Windows NT 6.1.7601) 2018-05-30 19:44:03.537 INFO DCS: DCS revision: 137976 2018-05-30 19:44:03.537 INFO DCS: Renderer revision: 16676 2018-05-30 19:44:03.537 INFO DCS: Terrain revision: 16775 2018-05-30 19:44:03.537 INFO DCS: CPU cores: 4, threads: 4, System RAM: 32659 MB 2018-05-30 19:44:03.546 INFO EDCORE: (dDispatcher)enterToState_:0 2018-05-30 19:44:03.552 INFO Dispatcher: 2018/5/30 21:44 V1803061700 2018-05-30 19:44:03.568 INFO INPUT: Device [Keyboard] created deviceId = -1 ... 2018-05-30 19:44:07.794 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2018-05-30 19:44:11.401 INFO Scripting: PLUGINS START------------------------------------------------- ... 2018-05-30 19:44:11.513 ERROR VFS: Can't mount './Mods/tech/WWII Units/Textures/Sd_Kfz_234_2_Puma' to '/textures/'. 2018-05-30 19:44:11.513 ERROR VFS: Can't mount './Mods/tech/WWII Units/Textures/Sd_Kfz_2_Kettenkrad' to '/textures/'. 2018-05-30 19:44:11.513 ERROR VFS: Can't mount './Mods/tech/WWII Units/Textures/Sd_Kfz_7' to '/textures/'. 2018-05-30 19:44:11.513 ERROR VFS: Can't mount './Mods/tech/WWII Units/Textures/Sd_Kfz_251' to '/textures/'. 2018-05-30 19:44:11.513 ERROR VFS: Can't mount './Mods/tech/WWII Units/Textures/Horch 901_Typ_40_Kfz_21' to '/textures/'. 2018-05-30 19:44:11.517 INFO Scripting: LTAvehicle 2018-05-30 19:44:11.517 ERROR Scripting: <NULL> ... 2018-05-30 19:44:11.555 INFO Scripting: PLUGINS DONE-------------------------------------------------- ... 2018-05-30 19:44:17.351 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/A-10C\bin\A10.dll 2018-05-30 19:44:17.392 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/A-10C\bin\Cockpit_A10Common.dll ... 2018-05-30 19:44:21.543 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Ka-50\bin\Ka50.dll 2018-05-30 19:44:21.715 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Ka-50\bin\CockpitKa50.dll ... 2018-05-30 19:44:23.520 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/jsAvionics\bin\jsAvionics.dll 2018-05-30 19:44:23.520 ERROR WorldPlugIns: Failed to read serial number for 'PERSIANGULF_terrain' 2018-05-30 19:44:23.520 ERROR WorldPlugIns: Failed to read serial number for 'BALTICDRAGON_A10C-ENEMY_WITHIN_campaign' 2018-05-30 19:44:23.573 INFO DX11BACKEND: Driver Concurrent Creates - 1 2018-05-30 19:44:23.573 INFO DX11BACKEND: Driver Command Lists - 0 2018-05-30 19:44:23.582 INFO DX11BACKEND: NVIDIA API init OK 2018-05-30 19:44:23.583 INFO DX11BACKEND: NVIDIA Display Driver Version 39124.r390_99 2018-05-30 19:44:23.583 INFO DX11BACKEND: TRUNK renderer init: showShaderError coreCount=1 2018-05-30 19:44:23.714 ERROR DX11BACKEND: getVideoMemoryUsage doesn't work. 2018-05-30 19:44:23.714 INFO DX11BACKEND: commonPool: 68-128, cbPool: 5-14, samplerPool: 5-16 2018-05-30 19:44:23.719 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2018-05-30 19:44:24.608 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 800/800. 2018-05-30 19:44:24.608 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\Games\Saved Games\DCS\fxo 2018-05-30 19:44:24.609 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 4/4. 2018-05-30 19:44:25.383 INFO SOUND: XAudio2: Using device ID:'{0.0.0.00000000}.{aadc2289-8f17-42fe-8732-a471419124cd}' Name:'Realtek HD Audio 2nd output (Realtek High Definition Audio)', channels: 2 2018-05-30 19:44:25.405 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 2018-05-30 19:44:25.411 INFO SOUND: Using SSE FTZ/DAZ mode. 2018-05-30 19:44:25.417 INFO DCS: gDescription: "NVIDIA GeForce GTX 970" gVendorId: 4318 gDeviceId: 5058 gMemory: 3992 MB 2018-05-30 19:44:25.428 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 2018-05-30 19:44:26.666 INFO EDCORE: (dDispatcher)enterToState_:1 2018-05-30 19:44:32.760 INFO UIBASERENDERER: Cannot load font [c:\games\Eagle Dynamics\DCS World\dxgui\skins\fonts\]! 2018-05-30 19:44:33.408 ALERT Dispatcher: Error starting Game GUI: [string "./MissionEditor/modules/me_aircraft.lua"]:183: attempt to index field '?' (a nil value) 2018-05-30 19:44:33.408 INFO EDCORE: (dDispatcher)enterToState_:2 2018-05-30 19:48:59.659 INFO SOUND: detaching sdef path ".\mods\terrains\normandy\sounds\sdef\" ... 2018-05-30 19:48:59.659 INFO SOUND: detaching sdef path ".\coremods\tech\uss john c stennis\sounds\sdef\" 2018-05-30 19:48:59.659 INFO SOUND: detaching sdef path "sounds\sdef\" 2018-05-30 19:49:00.156 ERROR Lua::Config: Call error debriefing.destroy:[string "./Scripts/UI/debriefing.lua"]:621: attempt to index upvalue 'window_' (a nil value) stack traceback: [C]: ? [string "./Scripts/UI/debriefing.lua"]:621: in function <[string "./Scripts/UI/debriefing.lua"]:620>. 2018-05-30 19:49:00.165 INFO TERRAIN: lSystem::CleanScenes() 2018-05-30 19:49:00.300 INFO DX11BACKEND: NVIDIA API exit OK === Log closed. Any ideas?
  16. Danke für‘s Video. Das is‘ ja quasi Folter ;) Bin froh, dass das Warten nächste Woche ein Ende hat. :)
  17. Ansichtssache - und ich seh‘s als fast irrelevant an. Es steht Dir natürlich frei hierzu einen offiziellen Bugreport einstellen. Nur hier darüber zu diskutieren bringt gar nix. Die Wichtigkeit des ‚Bugs’ können wir dann anhand der Umsetzungsgeschwindigkeit erkennen... :thumbup:
  18. Wenn ich im Pit sitze sehe ich meinen Helm nicht. ;) Na mal sehen, wann der Erste um die Ecke kommt und sich beschwert, warum das Squadron Patch am Ärmel des Piloten nicht zu der Livery des Lfz passt... SCNR
  19. Das ändert nix an der Tatsache, dass das so ziemlich mit der unwichtigste Glitch ist, den man finden kann.
  20. Die Nietenzähler sind wieder unterwegs... ;) Prio: 99 Funktion der aktuellen Waffen und Radar-Modi ist mir definitiv wichtiger als so eine Kleinkram.
  21. Jo. So steht‘s im Kalender. :D Inkl. Gut-Wetter-Bestellung ;)
  22. Sounds interesting and you just described what would be my points for a casual flying group as well:Forming a pool of Ka-pilots. Flying for fun, learning and teaching ourselves the neccessary skills for surviving in the virtual sky. Let‘s give it a shot? Besides of your engagement, so far I know of these Squadrons (GMT+1) which might met your expectations: Gamestar-Staffel "Serious Uglies"​ Spare Time Pilots Sorry that I don‘t have their official web-links handy.
  23. Nicht schlecht, nur die Auswahl ist eher (biergartentypisch) dünn. Geschmacklich ists ok!
  24. Pokeys, Arkaze have terminal screws as well. Both can be configuried as DX-Devices or use Key-Commands. Rotaries, Encoders are usuable as well. No need to be an E-Techie to bring any device up & running. Shipping costs may for all be a point to be considered.
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